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Remote Animation Production Assistant Jobs in Oregon

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Translate product and creative goals into practical technical solutions, identifying dependencies ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Translate product and creative goals into practical technical solutions, identifying dependencies ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Translate product and creative goals into practical technical solutions, identifying dependencies ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

However, the remote location must be within the US. How you will spend your time: * Develop ... Provide support to partners and assist with customer servicing inquiries, concerns and issues ...

Upstart's Product & Regulatory Legal team partners closely with Product, Engineering, Compliance ... Remote Time zone requirements The team operates on the East/West coast time zones. Travel ...

Remote Sales

Bend, OR · On-site +1

$10K - $20K/wk

... assist with applications. Manage Follow-Up (2 hrs/week) Coordinate with insurance carriers and ... No agent's success, earnings, or production results should be viewed as typical, average, or ...

Senior Detection Engineer II

OR · On-site +1

$104K - $143K/yr

... and SaaS products. * Assist in cyber forensic investigations across a variety of log sources ... Knowledge of machine learning for threat detection #LI-Remote

Product Support Specialist

Portland, OR · On-site +1

$65K - $75K/yr

... * Assist in the maintenance of the company's knowledge base, ensuring that it is up-to-date ... Ability to work independently, collaborate, and communicate effectively from a remote office This ...

Showing results 21-40

Remote Animation Production Assistant information

What is the difference between Remote Animation Production Assistant vs Remote Animation Producer?

AspectRemote Animation Production AssistantRemote Animation Producer
CredentialsBasic knowledge of animation processes, often entry-levelAdvanced experience in animation project management, often with a degree in animation or related field
Work EnvironmentSupportive team environment, assisting with tasks like scheduling and asset organizationOversees entire production, coordinating teams and managing timelines remotely
Industry UsageCommonly used in animation studios, freelance projects, and remote teamsUsed in larger studios and production companies managing multiple projects remotely

The Remote Animation Production Assistant typically handles support tasks within animation projects, requiring basic industry knowledge. In contrast, the Remote Animation Producer manages the entire production process, requiring more experience and leadership skills. Both roles are essential in remote animation workflows but differ significantly in responsibilities and seniority.

What are popular job titles related to Remote Animation Production Assistant jobs in Oregon?

For Remote Animation Production Assistant jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Animation Production Assistant jobs in Oregon look for?

The top searched job categories for Remote Animation Production Assistant jobs in Oregon are:

What cities in Oregon are hiring for Remote Animation Production Assistant jobs?

Cities in Oregon with the most Remote Animation Production Assistant job openings:

Game Systems Engineer

Pipeworks Studios

Eugene, OR • On-site, Remote

$92K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

Game Systems Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $110,000 / year
Description
Pipeworks Studios is seeking an experienced Engineer. This is a hands-on individual-contributor role for an engineer who can work autonomously, own the technical design, development, and rollout of medium-complexity features and systems, and help the broader team succeed.
The ideal candidate will work independently, communicate clearly about progress and risks, stay open to feedback, and enjoy working directly with content creators. This role may involve coordinating work with one or two other engineers, but it does not require formal people management or ownership of an entire project.
Day To Day
Responsibilities
  • Own the technical design, development, testing, documentation, rollout, and support of medium-complexity features and systems.
  • Break larger bodies of work into smaller tasks, provide first-pass estimates, and coordinate implementation with one or two other engineers when appropriate.
  • Parallelize work across active development, code review, automated testing, feedback, and questions so progress continues while dependencies are resolved.
  • Translate product and creative goals into practical technical solutions, identifying dependencies, risks, edge cases, and tradeoffs early.
  • Treat systems as if they are already live by writing defensive code, maintaining high attention to detail, and communicating risks before they affect the team.
  • Write consistently high-quality, readable, maintainable, and well-tested code that follows team conventions.
  • Investigate difficult bugs and technical issues using debuggers, profilers, logs, source control, documentation, and other appropriate tools.
  • Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and estimates current throughout sprints, and communicate status so progress and problems are visible.
  • Participate proactively across engineering, design, art, production, QA, and other team channels; ask questions early, reduce ambiguity, and help the group reach positive outcomes.

Skills Knowledge and Expertise
Must Haves
  • Substantial professional experience developing and delivering production software in a collaborative environment.
  • Proficiency in C++ with familiarity in C#
  • Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics, performance optimization, networking, online services, web development, tools, or automated testing.
  • Demonstrated ability to own medium-complexity features or systems from technical design through rollout and ongoing support.
  • Strong debugging, resourcefulness, and systems-thinking skills, including the judgment to investigate methodically and ask for help when appropriate.
  • Consistent commitment to code quality, testing, maintainability, defensive programming, and team best practices.
  • Ability to work autonomously in a large or interconnected codebase while remaining patient and open to feedback.
  • Clear, direct, professional, and concise communication, including proactive updates about progress, risks, dependencies, and requests for help.

Nice-To-Have Skills
  • Experience shipping a commercial game or another substantial production release.
  • Experience shipping a AAA project
  • Experience working across multiple platforms, including PC or console.
  • Experience with performance optimization, memory management, multithreading, networking, backend services, tools, automated testing, build systems, or development workflows.
  • Experience mentoring engineers or improving team documentation, processes, and coding practices.
  • Experience working directly with clients or external development partners.

Education & Experience
  • 5+ years of relevant professional engineering experience, or equivalent practical experience.
  • At least one (1) shipped commercial game or another substantial production release is preferred.
  • A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 17-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.