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Animation Pipeline Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment * 10+ years in a game ...

Be Seen First

Bonus if you're familiar with working in a 3D animation pipeline, though it is not required. Our campaigns will span a variety of mediums and types, including animated spots, social videos, product ...

Software Engineer L5, Python Platform

OR · On-site +1

$388K - $619K/yr

Python is one of the top three languages used at Netflix, critical to our machine learning, data science, and animation pipeline efforts, among others. The Python Platform team is relatively new to ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

A focus on animation support from rigging to pipelines to tools for animation. A strong understanding of animation and all the steps involved in creating strong animations. Technical support for the ...

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time ...

Blender Tutor

Eugene, OR · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

Blender Tutor

OR · Remote

$18 - $40/hr

Skilled at teaching 3D modeling techniques, material creation, and animation workflows in Blender ... Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game ...

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs ... pipelines * Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside) * May ...

... pipeline engineers in new product development designs and workflows. * Develop and deliver ... with feature animation or VFX production preferred. * Experience with technology development ...

Oversee implementation pipelines and raise overall sound quality and performance standards ... Strong understanding of multidisciplinary development workflows (animation, level design, AI ...

... pipeline engineers in new product development designs and workflows. * Develop and deliver ... with feature animation or VFX production preferred. * Experience with technology development ...

Animation Pipeline information

What is the difference between Animation Pipeline vs Animation Artist?

AspectAnimation PipelineAnimation Artist
CredentialsTypically requires a degree in animation, computer graphics, or related fieldRequires a strong portfolio, often with a degree or relevant experience
Work EnvironmentWorks across multiple departments, involved in project management and workflow coordinationFocuses on creating individual animation assets, often in a studio setting
Industry UsageUsed in production pipelines for films, games, and TV shows to streamline animation workflowsEmployed as a creative role to produce animated sequences or characters

The Animation Pipeline encompasses the entire process and workflow for producing animations, involving multiple roles and stages. In contrast, an Animation Artist specializes in creating specific animated assets within that pipeline. Understanding these differences helps clarify career paths and project responsibilities in animation production.

Are animators in demand right now?

Animators are currently in demand due to growth in the entertainment, gaming, and advertising industries, which require skilled professionals proficient in tools like Adobe Animate and Maya. The job market favors those with strong portfolios, technical skills, and experience in 3D or 2D animation, with opportunities available in both freelance and studio settings.

What is an animation pipeline?

An animation pipeline is the structured process that guides the creation of animated content, involving stages such as concept development, modeling, rigging, animation, rendering, and compositing. It ensures efficient workflow and collaboration among artists and technical teams using tools like Maya or Blender. A well-defined pipeline helps meet project deadlines and maintain quality standards.

What are popular job titles related to Animation Pipeline jobs in Oregon?

For Animation Pipeline jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Animation Pipeline jobs in Oregon look for?

The top searched job categories for Animation Pipeline jobs in Oregon are:

Infographic showing various Animation Pipeline job openings in Oregon as of August 2026, with employment types broken down into 7% Internship, 70% Full Time, 9% Part Time, and 14% Contract. Highlights an 76% In-person, 3% Hybrid, and 21% Remote job distribution.

Lead Character Tools Engineer

PlayStation Global

OR • On-site, Remote

$102K - $134K/yr

Full-time

Posted 8 days ago


Key responsibilities

  • Prototype, create, and collaborate to deploy and maintain technical tools related to character creation, rigging, and animation.

  • Write, maintain, and customize internal tools and workflows to support character technology pipelines.

  • Collaborate with internal teams and stakeholders to optimize development workflows, data management, and integration with game engines.


Job description

Why PlayStation?   

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.     

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.   

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.  

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. 

Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. 

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. 

This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing. 

Responsibilities:   

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration 
  • Setting up and maintaining project specific environments and automation opportunities 
  • Learning and supporting varying client working environments, assets, and tools 
  • Writing, maintaining, and customizing internal tools and workflows 
  • Building and maintaining technical documentation  
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research 

Core Experience:  

  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience 
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments 
  • Capable of writing and debugging C++  
  • Excellent knowledge of Maya with general knowledge of Maya rigging 
  • Developing or maintaining project pipeline tools and system environments 
  • Excellent troubleshooting skills and the ability to creatively solve problems 
  • Experience leveraging Agentic AI models 
  • Strong understanding of deformation and mesh processing 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines 
  • Decent sense of humor 

Extended Experience:   

  • Strong Python programming skills and experience with PyQt/Pyside 
  • Motionbuilder, Maya, Houdini, experience 
  • Experience with HLSL, MaterialX 
  • Experience with other programming languages, especially C++. 
  • Experience with Perforce, Git, Confluence 
  • Exposure to photogrammetry, motion capture/performance capture