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Remote Animation Character Design Jobs (NOW HIRING)

$18.50 - $24/hr

Strong understanding of character deformation, procedural animation, and secondary motion ... Fully remote work environment with the flexibility to work from almost anywhere in the world.

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

... Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and ... Deep understanding of body mechanics and physics as they relate to believable character movement ...

3D Animator

Pasadena, CA · On-site +1

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Experience working with CAD files and converting them into production-ready 3D assets * Background ...

Strong portfolio demonstrating cinematic 3D animation and visualization work * Experience working ... Experience working with CAD files and converting them into production-ready 3D assets * Background ...

Create lightweight animations and motion graphics for social media and digital placements using ... Remote - United States Work Schedule: * Expected internship duration is Monday, June 15 - Friday ...

Senior Front-end Developer

Chicago, IL · On-site +1

$85K - $115K/yr

Background in design or motion * Experience with animation libraries like GSAP or Framer Motion ... However, we operate as a hybrid-to-remote team and welcome applicants outside of Chicago to apply.

Write clean, optimized code to deliver performant animations, interactions, and frontend ... in global remote teams. * Passion for building polished, user-centered experiences that make ...

Joining Consensys means working with a fully remote, globally distributed team of technologists ... Write clean, optimized code to deliver performant animations, interactions, and frontend ...

... animation workflow and create a new realm of possibilities with Interactive Design across ... Fully Remote Working Environment * Flexible Work Hours * A welcome gift and LottieFiles swagpack

... animation workflow and create a new realm of possibilities with Interactive Design across ... Fully Remote Working Environment * Flexible Work Hours * A welcome gift and LottieFiles swagpack

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Remote Animation Character Design information

See salary details

$32K

$77.5K

$139K

How much do remote animation character design jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote animation character design in the United States is $77,513.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $73,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Animation Character Designer, and why are they important?

To thrive as a Remote Animation Character Designer, you need a strong portfolio demonstrating expertise in character anatomy, creativity, and proficiency in drawing or digital illustration, often supported by a relevant degree or equivalent experience. Familiarity with industry-standard tools like Adobe Creative Suite, Toon Boom Harmony, or Blender is typically expected. Exceptional communication, time management, and self-motivation are vital soft skills for collaborating effectively in remote teams and meeting project deadlines. These skills and qualities ensure that designers can create compelling, on-brand characters efficiently while maintaining productive remote workflows.

How do remote animation character designers typically collaborate with other team members during the production process?

Remote animation character designers often collaborate with art directors, animators, and writers using digital tools like Slack, Zoom, and project management platforms. Regular virtual meetings, design reviews, and shared cloud-based workspaces help ensure everyone stays aligned on project goals and feedback. Clear communication and file organization are essential to streamline revisions and maintain consistency across the team. This collaborative workflow allows designers to contribute creatively while remaining flexible in their remote environment.

What is the difference between Remote Animation Character Design vs Remote 3D Modeler?

AspectRemote Animation Character DesignRemote 3D Modeler
Required SkillsConcept art, character development, illustration3D modeling, texturing, rigging
Work EnvironmentDesign studios, animation companies, freelanceVFX studios, game development, freelance
Industry UsageAnimation, gaming, advertisingGaming, film, virtual reality

Remote Animation Character Design focuses on creating visual concepts and character illustrations for animation projects, while Remote 3D Modeler specializes in building 3D models used in animation, games, and films. Both roles often require similar skills in digital art and work in related industries, but they differ in technical focus and deliverables.

What is remote animation character design?

Remote animation character design involves creating and developing characters for animated projects while working from a location outside of a traditional studio, often from home. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and feedback from directors or clients. This role requires strong artistic skills, creativity, and proficiency with animation software. Collaboration is typically done online through video meetings and file-sharing platforms. Remote character designers are essential to animated films, TV shows, games, and commercials.
More about Remote Animation Character Design jobs
What cities are hiring for Remote Animation Character Design jobs? Cities with the most Remote Animation Character Design job openings:
What are the most commonly searched types of Animation Character Design jobs? The most popular types of Animation Character Design jobs are:
What states have the most Remote Animation Character Design jobs? States with the most job openings for Remote Animation Character Design jobs include:
Infographic showing various Remote Animation Character Design job openings in the United States as of June 2026, with employment types broken down into 9% Internship, 49% Full Time, 18% Part Time, 3% Temporary, and 21% Contract. Highlights an 100% Remote job distribution, with an average salary of $77,513 per year, or $37.3 per hour.

$18.50 - $24/hr

Full-time

Medical, Dental, PTO

Posted 6 days ago


Job description

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Lead Rigger in Netherlands.

As a Lead Rigger, you will take ownership of the character rigging pipeline for an ambitious game development project, driving technical excellence across character creation, animation systems, and performance optimization. In this leadership role, you will collaborate closely with animation, art, and production teams to establish high-quality workflows that support realistic character movement and deformation across multiple platforms. You will mentor a talented team of riggers and technical artists while developing innovative tools and processes that improve efficiency and scalability. Working in a fully remote and highly collaborative environment, you will help shape the future of character technology, combining artistic vision with technical expertise to deliver exceptional player experiences.

Accountabilities
  • Lead the development, maintenance, and continuous improvement of the character rigging pipeline, ensuring high technical and artistic standards.
  • Oversee rigging, deformation systems, simulations, and technical quality for characters, creatures, and weapons.
  • Mentor and support riggers and Character Technical Artists, fostering professional growth and team excellence.
  • Establish best practices and technical workflows in collaboration with Animation, Art, and Production teams.
  • Design and develop tools, automation solutions, and pipeline enhancements that improve productivity and content quality.
  • Implement and optimize procedural animation, secondary motion, physics, and Control Rig systems within Unreal Engine.
  • Provide technical guidance and problem-solving support to animation and art teams throughout production.
  • Collaborate with external partners and outsourcing teams to ensure consistent rigging standards and efficient workflows.
  • Balance visual fidelity with performance optimization across multiple target platforms.
Requirements
  • Minimum of 5 years of experience in the video game industry, including participation in at least two shipped game titles.
  • Experience working on at least one released Unreal Engine project as a Rigger, Technical Animator, or Technical Artist.
  • Proven leadership experience managing, mentoring, or guiding rigging and character technical art teams.
  • Expert-level proficiency in Autodesk Maya, with experience using rigging frameworks such as mGear considered an advantage.
  • Strong background in pipeline architecture, tools development, and workflow optimization for character production.
  • Advanced scripting skills using Python or similar languages for developing tools and automation solutions.
  • Deep knowledge of Unreal Engine animation systems, including Control Rig, Physics, Cloth, Anim Dynamics, and Rigid Body simulations.
  • Strong understanding of character deformation, procedural animation, and secondary motion techniques.
  • Excellent communication, collaboration, and problem-solving skills.
  • Passion for character technology, innovation, and continuous improvement within game development pipelines.
Benefits
  • Fully remote work environment with the flexibility to work from almost anywhere in the world.
  • Generous paid time off allowance to support work-life balance.
  • Dedicated studio-wide Summer and Winter shutdown periods in addition to regular PTO.
  • Private medical and dental healthcare coverage.
  • Private mental health support program.
  • Annual health and wellbeing allowance.
  • Discretionary studio performance bonus.
  • High-end technology and equipment provided for your home office setup.
  • Additional regional benefits depending on your location.
  • Opportunity to contribute to a large-scale, highly ambitious game project alongside experienced industry professionals.
  • Collaborative, autonomous, and player-focused culture that values creativity, transparency, and continuous growth.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
 Why Apply Through Jobgether? 
 
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
 
 
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We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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