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Remote Action Figure Jobs (NOW HIRING)

Six-Figure Potential - Our top performers earn $150,000+ per year , with no earning cap ... decisive action . • You want more than just a job -you want a career with massive growth ...

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Remote Licensed Life & Health Insurance Agent | Warm Leads | Uncapped Commission (6-Figure ... If currently appointed elsewhere, must obtain release if required Call to Action - What's "YOUR WHY"

Strategic Sales - Remote

OR · Remote

$250K - $350K/yr

Track record of closing six- and seven-figure enterprise deals. * Strong solution-selling and value ... Pallet is proud to be an Equal Employment Opportunity and Affirmative Action employer. We celebrate ...

Toy Designer - Pokemon Plastics

Los Angeles, CA · On-site +1

$70K - $91.74K/yr

... record in hard plastics, action figures, and companion playsets. * 1+ years of experience ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...

Since launching publicly in September 2023 , Flex has scaled from zero to nine-figure annualized ... action go-to-market plans. ✅ What You'll Do Close Deals: Contribute net-new revenue growth by ...

Since launching publicly in September 2023 , Flex has scaled from zero to nine-figure annualized ... and action go-to-market plans. What You'll Do Close Deals: Contribute net-new revenue growth by ...

AI Builder (US, Remote)

$100K - $120K/yr

Whether it's ourselves, our friends and family or even public figures, taking care of your ... actions * Create scalable frameworks for how workflows are built, maintained, and improved ...

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Remote Action Figure information

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$15

$27

$37

How much do remote action figure jobs pay per hour?

As of Jun 2, 2026, the average hourly pay for remote action figure in the United States is $27.67, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $33.17 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Action Figure, and why are they important?

I'm sorry, but 'Remote Action Figure' is not a recognized real-world professional occupation, so I cannot provide an accurate answer for this job title.

What are Remote Action Figures?

Remote Action Figures are collectible toys or models designed to be operated remotely, typically via a wireless controller or app. These figures often feature movable limbs, sound effects, and sometimes lights, making them interactive and engaging for users of all ages. They are popular among collectors and enthusiasts who enjoy both displaying and playing with their figures. Remote Action Figures can be based on popular characters from movies, comics, or original designs, and are available in various sizes and levels of complexity.

What is the difference between Remote Action Figure vs Remote Toy Designer?

AspectRemote Action FigureRemote Toy Designer
Required CredentialsDesign skills, 3D modeling, artistic portfolioDesign skills, creativity, CAD software proficiency
Work EnvironmentRemote, studio or home-basedRemote, studio or home-based
Industry UsageManufacturing, collectibles, entertainmentToy manufacturing, entertainment, product development
Common Search/ComparisonYesYes

Remote Action Figures are typically physical collectible toys designed with artistic and manufacturing input, while Remote Toy Designers focus on creating new toy concepts and designs, often working remotely in creative roles. Both roles require design skills and industry knowledge but differ in their focus on production versus conceptual development.

More about Remote Action Figure jobs
What cities are hiring for Remote Action Figure jobs? Cities with the most Remote Action Figure job openings:
What are the most commonly searched types of Action Figure jobs? The most popular types of Action Figure jobs are:
What states have the most Remote Action Figure jobs? States with the most job openings for Remote Action Figure jobs include:
Infographic showing various Remote Action Figure job openings in the United States as of May 2026, with employment types broken down into 2% Internship, 90% Full Time, 4% Part Time, 2% Temporary, and 2% Contract. Highlights an 100% Remote job distribution, with an average salary of $57,562 per year, or $27.7 per hour.
Product Development Manager, Hardlines, Global Licensed Merchandise

Product Development Manager, Hardlines, Global Licensed Merchandise

PlayStation Global

San Mateo, CA • On-site, Remote

$130.40K - $162.90K/yr

Other

Posted 18 days ago


Job description

Product Development Manager, Hardlines, Global Licensed MerchandiseSan Mateo, CA (Collab)/Remote 

At PlayStation, we create unforgettable gaming experiences-and extend them beyond the screen through innovative, high-quality merchandise. We are seeking a Product Development Manager, Hardlines, Global Licensed Merchandise to lead the development of licensed hardline products, with a focus on toys and collectibles inspired by PlayStation's iconic franchises.

This role will drive product development from concept to completion, translating beloved IP such as God of War, The Last of Us, Astro Bot, Helldivers 2, Horizon, and more into compelling physical products that resonate with a global audience of players and collectors.

Responsibilities:

       Lead the end-to-end product development of licensed hardlines products (e.g., action figures, statues, replicas, prop collectibles, roleplay items) from concept through production.

       Act as a key point of contact with licensees for approvals, submissions, and product reviews.

  • Work closely with product managers, engineers, designers, and other stakeholders to define product requirements and specifications.

  • Ensure all products align with IP guidelines, storytelling, and franchise positioning.

       Facilitate approvals process from start to finish for all product and packaging from licensees.

       Conduct market research and competitive analysis to identify trends and opportunities for product improvement.

       Develop and maintain project documentation, including timelines, budgets, and risk assessments.

       Track development progress against timelines, proactively identifying risks and driving solutions to keep projects on schedule.

       Drive continuous improvement initiatives to optimize the product development process and enhance team efficiency. Improve our portal (MyMediabox) to streamline workflows.

       Collaborate with licensing, marketing, and sales teams to develop go-to-market strategies and support product launches.

       Partner closely with licensing to align on line plans, providing informed recommendations and adjustments to support brand strategy and commercial objectives.

       Collaborate with studio partners to communicate product direction, gather feedback, and ensure alignment throughout the product development lifecycle.

       Onboard submission process with licensees, agents, and brand collaboration partners.

       Catalog, manage and distribute final product samples including the coordination of sample archive.

       Clearly communicate and manage workback schedules, ensuring cross-functional teams are aligned on key milestones and deliverables.

       Demonstrate a solutions-oriented mindset, troubleshooting challenges and adapting plans to meet evolving business and partner needs.

 Qualifications:

       Bachelor's degree in Design or equivalent

       7+ years of experience in licensed consumer products, specifically in toys, collectibles, gaming, or entertainment hardlines.

       Advance understanding of product lifecycle management principles and best practices.

       Portfolio of demonstrated experience working with global IP and licensing approval processes.

  • Solid proficiency with collectible formats, materials, manufacturing methods, and cost drivers for collectibles and toy categories (e.g., action figures, statues, blind box, premium collectibles).

  • Strong product sensibility-balancing fan authenticity, quality, and commercial viability.

       Proven track record of successfully delivering projects in a timely manner.

       Excellent communication and interpersonal skills, with the ability to collaborate effectively across teams.

       Highly detail-oriented and exceptionally organized, with a proven ability to prioritize workstreams and consistently deliver against timelines in a dynamic, fast-paced environment.

       Strategic thinker with a customer-centric mindset and a passion for driving results.

       Experience in Photoshop, MyMediabox (or similar approval systems), PowerPoint, Adobe Illustrator etc.

       Passion for gaming, pop culture, entertainment, or collectible markets is a plus.