2

Remote 3D Production Artist Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

... production across first- or third-person titles, strong Unreal Engine fluency, and a track record ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Contribute to the unique product artistic vision holding high standards for aesthetics and ...

We are only able to consider you for this remote role if you live in PA, NJ, or DE. Relocation ... You will collaborate with your fellow Retouching Artist team and management to ensure content meets ...

New

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... products. * Experience with Unity or comparable game engines. * Experience with Spine, 3D software ...

... artists through all phases of production Foster a safe culture for growth, feedback and coaching to encourage strong creative debate Create strong processes and scalable art workflows that force ...

M&S people simply "care hard", and this reflects in our work products, our interactions, and our ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Character Art Lead

$153K - $230K/yr

... artists through all phases of production • Foster a safe culture for growth, feedback and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Our industry-leading services include game development, art production, audio production, quality ...

Showing results 41-60

Remote 3D Production Artist information

See salary details

$9

$24

$40

How much do remote 3d production artist jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for remote 3d production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.
More about Remote 3D Production Artist jobs

What cities are hiring for Remote 3D Production Artist jobs?

Cities with the most Remote 3D Production Artist job openings:

What are the most commonly searched types of 3D Production Artist jobs?

The most popular types of 3D Production Artist jobs are:

What states have the most Remote 3D Production Artist jobs?

States with the most job openings for Remote 3D Production Artist jobs include:

What job categories do people searching Remote 3D Production Artist jobs look for?

The top searched job categories for Remote 3D Production Artist jobs are:

Infographic showing various Remote 3D Production Artist job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 8% Part Time, 3% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted yesterday


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.