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Remote 3D Graphics Software Engineer Jobs in Santa Ana, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA ยท On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

... 3D scene from our remote graphics engine. This is a "back of the front-end" role, where your ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

Senior Software Engineer, Frontend

Los Angeles, CA ยท On-site +1

$145K - $195K/yr

... 3D scene from our remote graphics engine. This is a "back of the front-end" role, where your ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

Senior/Principal Graphics Engineer

Los Angeles, CA ยท Remote

$150K - $220K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote: US and Canada Only We are looking for an exceptional Senior Graphics Engineer to join our ... Have shipped large-scale 3D games across multiple platforms. * Experience with game engines and art ...

Senior Software Engineer - Remote

Los Angeles, CA ยท Remote

$132K - $174K/yr

Senior Software Engineer Job Type: Contract Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn ...

Software Engineer

Claremont, CA ยท Remote

$100K - $125K/yr

Software Engineer Flash Biometrics | Hybrid/Remote - Claremont, CA Salary Range: $100,000-$125,000 About Flash Biometrics Flash Biometrics is transforming event admissions with fast, secure, and ...

Software Engineer

Los Angeles, CA ยท Remote

$105K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

This is a remote position. We are seeking a talented Software Engineer to join our engineering team and help design, build, and support modern, scalable software solutions. This role is ideal for a ...

New

Mid Level Software Engineer

Irvine, CA ยท Remote

$100K - $115K/yr

Mid Level Software Engineer Full-time Remote Exclusive confidential search -- details shared with qualified applicants. Become a Key Player as a Mid Level Software Engineer You will contribute to ...

Software Engineer

Los Angeles, CA ยท Remote

$105K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

We are seeking a talented Software Engineer to join our engineering team and help design, build ... REMOTE Benefits 401(k) Parental leave Health insurance Paid time off Employee discount Vision ...

New

We are looking for a Senior Software Engineer to help us design and deliver CX solutions that provide our clients with a beautiful customer journey that achieves results. At PTP we value aptitude and ...

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Remote 3D Graphics Software Engineer information

See Santa Ana, CA salary details

$144.1K

$168.6K

$181.6K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote 3d graphics software engineer in Santa Ana, CA is $168,639.00, according to ZipRecruiter salary data. Most workers in this role earn between $145,700.00 and $180,000.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Santa Ana, CA?

For Remote 3D Graphics Software Engineer jobs in Santa Ana, CA, the most frequently searched job titles are:

What job categories do people searching Remote 3D Graphics Software Engineer jobs in Santa Ana, CA look for?

The top searched job categories for Remote 3D Graphics Software Engineer jobs in Santa Ana, CA are:

What cities near Santa Ana, CA are hiring for Remote 3D Graphics Software Engineer jobs?

Cities near Santa Ana, CA with the most Remote 3D Graphics Software Engineer job openings:

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA โ€ข On-site, Remote

$150K - $186K/yr

Full-time

Re-posted 15 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline