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Remote 3D Graphics Software Engineer Jobs in Los Altos, CA

Graphics Software Engineer

Santa Clara, CA · On-site +1

$165K - $204K/yr

About the Role We are seeking a skilled and passionate Graphics Software Engineer to help enable ... Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job ...

Senior Graphics Engineer (Software Engineer V) Location: Remote Rate: $130K per annum Job Responsibilities Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and ...

3D Software Junior Developer

Santa Clara, CA · On-site +1

$78K - $102K/yr

About the Role Anatomage, Inc. is looking for Junior Software Developer. In this position, you will ... Experience developing 3D graphics applications. Experience with Machine Learning and LLM ...

Senior Software Engineer Job Type: Contractor (~15 hours/week) Location: Remote Job Summary We are seeking experienced Senior Software Engineers to support an AI training project by creating ...

Senior Software Engineer Job Type: Contractor (~15 hours/week) Location: Remote Job Summary We are seeking experienced Senior Software Engineers to support an AI training project by creating ...

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Showing results 1-20

Remote 3D Graphics Software Engineer information

See Los Altos, CA salary details

$164K

$191.9K

$206.7K

How much do remote 3d graphics software engineer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote 3d graphics software engineer in Los Altos, CA is $191,932.00, according to ZipRecruiter salary data. Most workers in this role earn between $165,800.00 and $204,900.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What job categories do people searching Remote 3D Graphics Software Engineer jobs in Los Altos, CA look for?

The top searched job categories for Remote 3D Graphics Software Engineer jobs in Los Altos, CA are:

What cities near Los Altos, CA are hiring for Remote 3D Graphics Software Engineer jobs?

Cities near Los Altos, CA with the most Remote 3D Graphics Software Engineer job openings:

Infographic showing various Remote 3D Graphics Software Engineer job openings in Los Altos, CA as of August 2026, with employment types broken down into 70% Full Time, 20% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $191,932 per year, or $92.3 per hour.

Graphics Software Engineer

Intel Corporation

Santa Clara, CA • On-site, Remote

$165K - $204K/yr

Full-time

Medical, Retirement, PTO

Posted 5 days ago


Intel rating

8.7

Company rating: 8.7 out of 10

Based on 147 frontline employees who took The Breakroom Quiz

18th of 161 rated electronics manufacturers


Job description

Job Details:
Job Description:
About the Role
We are seeking a skilled and passionate Graphics Software Engineer to help enable exceptional gaming experiences on Intel platforms. In this role, you will collaborate with game developers, graphics engineers, and hardware teams to analyze, optimize, and advance gaming performance across Intel GPU technologies.
You will work across the graphics software stack, including rendering technologies, graphics APIs, developer tools, performance analysis, and emerging gaming technologies.
The ideal candidate combines deep technical expertise with strong collaboration skills and enjoys solving complex graphics and performance challenges.
This is a virtual position that offers the opportunity to influence cutting-edge gaming experiences used by developers and gamers worldwide.
What You'll Do
Key responsibilities will include but not limited to:
  • Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
  • Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
  • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
  • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
  • Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
  • Represent Intel at game developer-related conferences through technological discussions and presentations.

Behavioral traits that we are looking for:
  • Technical Curiosity: Proactively explores new technologies, approaches, and industry developments to solve complex engineering challenges.
  • Problem Solving: Uses data-driven analysis and sound engineering judgment to diagnose issues and develop practical solutions.
  • Collaboration: Builds productive relationships across engineering disciplines, product teams, and external partners to achieve shared goals.
  • Ownership and Accountability: Takes initiative, follows through on commitments, and drives issues to resolution while maintaining high-quality standards.
  • Communication: Clearly communicates technical concepts, findings, and recommendations to diverse audiences.
  • Adaptability: Thrives in environments with evolving priorities and rapidly changing technologies.
  • Customer Focus: Understands developer needs and uses that perspective to improve products, tools, and user experiences.
  • Continuous Improvement: Actively seeks opportunities to improve processes, workflows, tools, and technical solutions.

Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.
  • See Intel Benefits for more details.

Qualifications:
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Note:
For information on Intel's immigration sponsorship guidelines, please see
Intel U.S. Immigration Sponsorship Information
Minimum Qualifications and Experience:
Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical field.
You must have 5 + years in the following:
  • Working on game technologies for GPU and/or CPU
  • Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
  • Experience with profiling tools used by game developers on Windows including PIX, WPA, or GPUView
  • Programing in HLSL and C/C++ development
  • Experience using DirectX 12 or an equivalent explicit graphics API
  • Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution

Preferred Qualifications and Experience:
  • Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
  • Understanding of the game development lifecycle
  • Experience creating and productizing new technologies and tools
  • Experience optimizing Unreal engine
  • Experience with RenderDoc

Why Join Intel
At Intel, you'll help shape the future of technology by solving complex engineering challenges that impact millions of users worldwide. Join a collaborative team of innovators working at the forefront of graphics, gaming, and AI technologies while growing your career in an environment that values curiosity, inclusion, and continuous learning.
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
Virtual US
Additional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $149,600.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 09/18/2026
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

What Intel employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968