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Remote 3D Graphics Software Engineer Jobs in Fremont, CA

This may include occasional remote work, starting the day with morning meetings from home before ... graphics problems. At Applied Intuition, we encourage engineers to take ownership of technical and ...

B achelor's degree in Computer Science, Software Engineering, or a related field. * P roven ... F lexible working hours and remote work options. * G enerous paid time off and holiday leave. * A ...

Vega™ is a world-first 3D weaving system that skips the flat 2D fabric stage entirely, going from ... Experience with fleet management at scale (device identity, config management, remote debugging)

We are looking for a Software Engineer to join our Engineering team. This contract has a 6 month duration. We are looking for a motivated Software Engineer who is looking to work with a small but ...

Showing results 21-40

Remote 3D Graphics Software Engineer information

See Fremont, CA salary details

$151.6K

$177.4K

$191K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for remote 3d graphics software engineer in Fremont, CA is $177,405.00, according to ZipRecruiter salary data. Most workers in this role earn between $153,300.00 and $189,400.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Fremont, CA?

For Remote 3D Graphics Software Engineer jobs in Fremont, CA, the most frequently searched job titles are:

What cities near Fremont, CA are hiring for Remote 3D Graphics Software Engineer jobs?

Cities near Fremont, CA with the most Remote 3D Graphics Software Engineer job openings:

CUDA Software Engineer - Remote

YO AI Labs

San Francisco, CA • Remote

$60 - $100/hr

Full-time

Posted 3 days ago

New


Job description

CUDA Engineering Expert

Job Type: Contractor
Location: Remote

Job Overview

We are seeking experienced CUDA Engineering Experts to support a cutting-edge GPU optimization project. You will apply your expertise in CUDA, C++, and GPU programming to analyze, optimize, and improve high-performance GPU kernels.

No prior AI experience is required.

Key Responsibilities
  • Analyze, profile, and optimize GPU kernels using CUDA and profiling tools.

  • Identify performance bottlenecks and develop targeted optimization strategies.

  • Refactor C++ and CUDA code for efficiency and maintainability.

  • Develop shader logic using GLSL and WebGPU.

  • Document optimization processes, findings, and performance improvements.

  • Contribute to GPU architecture and performance discussions.

  • Collaborate with remote, cross-functional teams.

Required Qualifications
  • Strong expertise in CUDA programming and GPU kernel optimization.

  • Advanced C++ development skills.

  • Hands-on experience with GLSL and WebGPU.

  • Experience using GPU profiling tools such as NVIDIA Nsight or similar.

  • Strong understanding of GPU performance and architecture.

  • Excellent analytical, problem-solving, and technical communication skills.

  • Ability to work effectively in a remote environment.

Preferred Qualifications
  • Experience with high-performance computing or GPU-accelerated applications.

  • Experience optimizing workloads across different GPU architectures.

  • Background in graphics, compute shaders, or AI/ML acceleration.