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Remote 3D Artist Intern Jobs (NOW HIRING)

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

$14.50 - $18.75/hr

Interns contribute directly to clinical and operational initiatives involving 3D printing ... This position is on-site and is not eligible for hybrid or remote work. Schedule: The position ...

New

Engineering intern

$17.25 - $22.25/hr

Drawings - Use 2D and 3D drafting software to develop electrical drawings used to communicate ... Design Automation Control Panels including PLC, and Remote I/O Panels and Low Voltage (480VAC ...

AI Design Intern

Los Angeles, CA · On-site +1

$20 - $25/hr

... with sketch artists and art directors to refine visual direction * Assist with inpainting ... Blender or similar 3D software experience: basic block-outs, camera and lighting setups, depth maps ...

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Remote 3D Artist Intern information

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$5

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How much do remote 3d artist intern jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for remote 3d artist intern in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is a remote 3D artist intern?

A Remote 3D Artist Intern creates 3D models, textures, animations, and other digital assets for projects while working remotely. They collaborate with designers, developers, and artists to bring creative visions to life. Responsibilities may include sculpting models, optimizing assets for performance, and following artistic guidelines. This role provides hands-on experience with industry-standard tools like Blender, Maya, or ZBrush. It's ideal for students or aspiring 3D artists looking to build their portfolio and gain real-world experience.

What does a remote 3D artist intern do?

As a Remote 3D Artist Intern, your workday usually involves collaborating with team members via video calls or chat, receiving feedback on your assignments, and focusing on tasks such as modeling, texturing, or refining 3D assets. You might regularly upload work-in-progress images and attend online critique sessions for guidance. Most teams establish deadlines and set project milestones, but you’ll typically manage your own daily schedule. Effective communication and proactive questions help ensure alignment with team goals and foster professional growth, even when working from a distance.

What skills and qualifications are needed to thrive as a remote 3D artist intern?

To thrive as a Remote 3D Artist Intern, a solid understanding of 3D modeling, texturing, and rendering—typically backed by coursework or a portfolio— is essential. Familiarity with industry-standard software such as Blender, Maya, or 3ds Max, and sometimes basic knowledge of game engines like Unity or Unreal, is highly valued. Strong time management, self-motivation, and clear communication skills set candidates apart in a remote environment. These abilities ensure the artist can deliver high-quality assets, meet deadlines, and collaborate effectively with distributed teams.

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States with the most job openings for Remote 3D Artist Intern jobs include:

Infographic showing various Remote 3D Artist Intern job openings in the United States as of August 2026, with employment types broken down into 9% Internship, 49% Full Time, 32% Part Time, 5% Temporary, and 5% Contract. Highlights an 100% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Senior VFX Artist

2K

Frisco, TX • Remote

Full-time

Re-posted 10 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.