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Remote 2D Character Animator Jobs (NOW HIRING)

This is a project-based engagement -- fully remote, with the flexibility to scale hours up or down ... The work spans 2D, UI, typography, compositing, and edit-driven animation -- sometimes a polished ...

This is a project-based engagement -- fully remote, with the flexibility to scale hours up or down ... The work spans 2D, UI, typography, compositing, and edit-driven animation -- sometimes a polished ...

... with traditional animation techniques. * Work closely with creative leadership to shape ... Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ...

Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop, or environment design work * Optional: links to any animation, film ...

Tech Art Lead

$143K - $215K/yr

... character animation within real-time constraints? Come join us at teamLFG ! As a Tech Art Lead at ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

You'll work across 2D, UI, typography, compositing, and edit-driven animation, owning hands-on ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

The work spans 2D, UI, typography, compositing, and edit-driven animation -- sometimes a polished ... Self-directed and remote-ready. You can manage your own workload, communicate clearly in writing ...

You'll work across 2D, UI, typography, compositing, and edit-driven animation, owning hands-on ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

You'll work across 2D, UI, typography, compositing, and edit-driven animation, owning hands-on ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

The work spans 2D, UI, typography, compositing, and edit-driven animation -- sometimes a polished ... Self-directed and remote-ready. You can manage your own workload, communicate clearly in writing ...

The work spans 2D, UI, typography, compositing, and edit-driven animation -- sometimes a polished ... Self-directed and remote-ready. You can manage your own workload, communicate clearly in writing ...

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Remote 2d Character Animator information

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$10

$39

$70

How much do remote 2d character animator jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote 2d character animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Remote 2D Character Animator vs 2D Animator?

AspectRemote 2D Character Animator2D Animator
CredentialsPortfolio, animation software skills, sometimes a degree in animation or related fieldSimilar credentials; portfolio and software proficiency often required
Work EnvironmentRemote, independent or team-based projects, flexible hoursStudio or remote, varies by employer, often project-based
Industry UsageUsed in gaming, film, advertising, and online mediaCommonly employed in media, entertainment, advertising, and gaming

While both roles involve creating 2D animations, a Remote 2D Character Animator specializes in animating characters specifically, often requiring a focus on character movement and expressions. A 2D Animator may work on a broader range of animations, including backgrounds and scenes. The remote role emphasizes flexibility and remote collaboration, whereas 2D Animators may work in studios or remotely depending on the project.

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Cities with the most Remote 2D Character Animator job openings:

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The most popular types of 2D Character Animator jobs are:

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States with the most job openings for Remote 2D Character Animator jobs include:

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For Remote 2D Character Animator jobs, the most frequently searched job titles are:

Infographic showing various Remote 2D Character Animator job openings in the United States as of September 2026, with employment types broken down into 25% Full Time, 13% Temporary, and 62% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted 29 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/