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Remote 2D Game Designer Jobs in Florida (NOW HIRING)

Lead Product Manager, Token

Tampa, FL · On-site +1

$172K - $225K/yr

... designed to become the Economic OS for the internet. Enterprises, financial institutions, and ... Deep understanding of tokenomics, game theory, and token governance. * Strong analytical skills ...

Life Insurance Agent

Clermont, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Miami, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Winter Garden, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Jacksonville, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Brandon, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Pompano Beach, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Oviedo, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Sanford, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Life Insurance Agent

Hialeah, FL · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Showing results 41-57

Remote 2D Game Designer information

What does a remote 2D game designer do?

A Remote 2D Game Designer is responsible for creating the visual elements and gameplay concepts for video games, all while working from a remote location. They design characters, backgrounds, user interfaces, and other graphic assets in a two-dimensional format. Besides visual design, they also collaborate with programmers, writers, and other artists to ensure the game is engaging and cohesive. Communication is mainly carried out online, using collaboration tools to stay connected with the team throughout the development process.

What are the key skills and qualifications needed to thrive as a remote 2D game designer?

To thrive as a Remote 2D Game Designer, you need a strong grasp of visual design principles, illustration, animation, and experience with industry-standard software like Adobe Creative Suite or Spine, typically supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine and proficiency in digital asset management tools are often required. Creativity, clear communication, and self-motivation are crucial soft skills for collaborating effectively with remote teams and translating concepts into engaging game visuals. These skills ensure the creation of visually compelling assets that support gameplay, enhance user experience, and align with project goals in a distributed work environment.

How does a remote 2D game designer typically collaborate with developers and artists across different time zones?

Remote 2D Game Designers often work with multidisciplinary teams spread across various locations, making clear communication and effective collaboration essential. They usually rely on project management tools, shared digital workspaces, and regular video meetings to sync with developers, artists, and producers. Adapting to asynchronous communication and setting clear expectations ensures that design assets and feedback are delivered efficiently, despite any time differences. Building strong digital rapport and documenting design choices can further streamline the collaborative process.

What is the difference between Remote 2D Game Designer vs Remote 3D Game Designer?

AspectRemote 2D Game DesignerRemote 3D Game Designer
Skills & CertificationsProficiency in 2D art tools, animation, and design principlesProficiency in 3D modeling, animation, and design software
Work EnvironmentFocus on 2D assets, sprites, and UI designFocus on 3D models, environments, and character design
Industry UsageCommon in mobile, indie, and casual gamesCommon in AAA, VR, and high-end gaming projects

While both roles involve game design, Remote 2D Game Designers specialize in 2D art and animation, whereas Remote 3D Game Designers work with 3D assets and environments. The choice depends on the project type and required skills, but both roles share core game design principles and often require similar certifications and remote work experience.

What are the most commonly searched types of 2D Game Designer jobs in Florida?

The most popular types of 2D Game Designer jobs in Florida are:

What are popular job titles related to Remote 2D Game Designer jobs in Florida?

For Remote 2D Game Designer jobs in Florida, the most frequently searched job titles are:

What cities in Florida are hiring for Remote 2D Game Designer jobs?

Cities in Florida with the most Remote 2D Game Designer job openings:

Infographic showing various Remote 2D Game Designer job openings in Florida as of August 2026, with employment types broken down into 77% Full Time, 14% Part Time, 3% Temporary, and 6% Contract. Highlights an 3% In-person, and 97% Remote job distribution.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted yesterday


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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