2

Remote Technical Sound Designer Jobs in Florida (NOW HIRING)

You'll need to be highly technical and comfortable working with a system that feeds real-time ... technically sound. * Collaborate with engineering teams to integrate designs directly into our ...

*This is a remote opportunity located anywhere in the U.S* WHAT YOU'LL DO The Designer will have ... Associate degree or completion of related technical school courses or equivalent experience ...

*This is a remote position and can be located anywhere in the U.S* What You'll Do: The Designer will ... Associate degree or completion of related technical school courses or equivalent experience ...

Fully Remote* *Candidates can be located anywhere in the U.S* Job Summary: The Designer should have ... Associate degree or completion of related technical school courses or equivalent experience ...

Electrical Designer (ED) Above Group Overview We offer you the opportunity to put your passion and ... This individual shall directly contribute to the Firm and its success through technical experience ...

Electrical Designer (ED) Above Group Overview We offer you the opportunity to put your passion and ... This individual shall directly contribute to the Firm and its success through technical experience ...

Location: Remote * Monthly hours: up to 50/month (can be worked on a flexible basis as long as ... Transform technical content and rough mock-ups from our team into clear, compelling infographics ...

This position will perform distribution design, technical guidance/mentoring/supervising of staff ... This position can be fully remote. Thrive in GAI's corporate culture that empowers employee ...

Incentives This is a fully remote position. What You'll Do * Design and develop complex, client ... Experience collaborating with Sales, Operations, Finance, and technical teams in a matrixed ...

next page

Showing results 1-20

Remote Technical Sound Designer information

What is a Remote Technical Sound Designer?

A Remote Technical Sound Designer is a professional who creates, implements, and optimizes audio elements for digital media—such as video games, films, or apps—while working from a remote location. They combine creative sound design with technical skills, often using specialized audio software and middleware to ensure that sounds integrate seamlessly within interactive environments. Their work includes crafting sound effects, mixing audio, and collaborating with development teams online to achieve the desired auditory experience. Remote Technical Sound Designers need strong communication skills and proficiency with tools like Wwise, FMOD, and various digital audio workstations.

What are the key skills and qualifications needed to thrive as a Remote Technical Sound Designer, and why are they important?

A Remote Technical Sound Designer typically needs expertise in audio engineering, sound design principles, and a solid understanding of interactive media or game audio, often supported by a relevant degree or portfolio. Familiarity with industry-standard digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and version control systems is crucial. Strong collaboration, problem-solving, and communication skills help bridge the gap between creative vision and technical implementation in a remote team environment. These abilities ensure immersive audio experiences, seamless integration, and efficient teamwork, which are vital in interactive and distributed work settings.

How does a Remote Technical Sound Designer typically collaborate with game developers and artists during the production process?

As a Remote Technical Sound Designer, close collaboration with game developers and artists is essential, even from a distance. You’ll often participate in virtual meetings, share feedback through project management tools, and use version control systems to integrate audio assets into the game's build. Regular communication ensures your sound designs align with gameplay mechanics and artistic vision, while troubleshooting audio implementation alongside programmers helps resolve technical issues efficiently. This cross-disciplinary teamwork is vital for delivering an immersive audio experience.

What is the difference between Remote Technical Sound Designer vs Remote Audio Programmer?

AspectRemote Technical Sound DesignerRemote Audio Programmer
CredentialsAudio design, sound engineering, or related degrees; proficiency in sound editing softwareProgramming skills, computer science background, experience with audio APIs
Work EnvironmentCreative teams, sound studios, remote collaboration on audio assetsDevelopment teams, coding environments, remote or on-site programming tasks
Industry UsageVideo games, film, VR, AR, multimedia projectsGame engines, software development, interactive media
Common Search/ComparisonYesYes

The Remote Technical Sound Designer focuses on creating and editing sound assets for various media, combining creativity with technical skills. In contrast, the Remote Audio Programmer specializes in coding and integrating audio systems within software or games. Both roles often collaborate but differ mainly in their core skills: sound design versus programming.

What are the most commonly searched types of Technical Sound Designer jobs in Florida? The most popular types of Technical Sound Designer jobs in Florida are:
What job categories do people searching Remote Technical Sound Designer jobs in Florida look for? The top searched job categories for Remote Technical Sound Designer jobs in Florida are:
What cities in Florida are hiring for Remote Technical Sound Designer jobs? Cities in Florida with the most Remote Technical Sound Designer job openings:

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.