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Refactor Games Jobs (NOW HIRING)

For the past 15+ years, Braves has been building Software Engineering, Game Development, and ... Refactor existing logic to improve resiliency and testability of platform. * Develop and execute ...

Lead Software Engineer

Austin, TX · On-site

  • Retirement

  • PTO

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... refactor" is a phrase that matters. Bonus Points * Experience with large-scale architectural ...

Lead Software Engineer

Austin, TX · On-site

  • Retirement

  • PTO

SciPlay is a leading developer and publisher of digital games on mobile and web platforms ... refactor" is a phrase that matters. Bonus Points * Experience with large-scale architectural ...

SteelSeries is the original esports brand at the intersection of gaming and culture, celebrating ... Proactively refactor code to achieve a perpetually clean design that has adequate test coverage.

SteelSeries is the original esports brand at the intersection of gaming and culture, celebrating ... Proactively refactor code to achieve a perpetually clean design that has adequate test coverage.

Lead Software Engineer

Chicago, IL · On-site

$140 - $180/hr

SteelSeries is the original esports brand at the intersection of gaming and culture, celebrating ... Proactively refactor code to achieve a perpetually clean design that has adequate test coverage.

MTS III, Software

Irvine, CA · On-site

$93K - $157K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... gaming tables, pickle ball, and basketball. For more information on Park Place visit www ... Modernize and refactor a legacy PHP-based application to support scalable and reliable cloud ...

Senior Systems Developer

Culver City, CA · On-site

$109 - $155/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

We work with the biggest brands in entertainment and technology, across video games, movies and ... QA, Documentation & System ResponsibilityReview, QA, refactor, and maintain production tools ...

Software Engineer

Santa Monica, CA · On-site +1

  • Medical

  • Dental

  • Vision

Console game development sounds really cool but probably wouldn't transfer over as well. TI-86 ... refactor old code. Prior experience with test driven development or behavior driven development ...

Software Engineer

Santa Monica, CA · On-site

  • Medical

  • Dental

  • Vision

Console game development sounds really cool but probably wouldn't transfer over as well. TI-86 ... refactor old code. Prior experience with test driven development or behavior driven development ...

... web, and gaming. Sensor Tower's insights are trusted by more than 2,500 enterprises worldwide ... Meticulously refactor bunches of reports decimating code size and run time while preserving results.

Showing results 21-40

Refactor Games information

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How much do refactor games jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for refactor games in the United States is $14.90, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $14.90 per hour, depending on experience, location, and employer.

What is Refactor Games?

Refactor Games are video games that have been restructured or redesigned to improve their code, performance, or gameplay without altering the game's core functionality. This process typically involves cleaning up the existing codebase, fixing bugs, optimizing graphics or mechanics, and sometimes updating content to enhance the user experience. Refactoring games helps maintain long-term support, makes future updates easier, and can extend the lifespan of a game. Game developers often refactor games to adapt to new platforms or to implement community feedback.

What are some common challenges faced by game developers at Refactor Games, and how does the team typically address them?

Game developers at Refactor Games often encounter challenges related to balancing creative innovation with technical feasibility and tight production schedules. Collaboration is key, as developers work closely with artists, designers, and QA testers to iterate on features and solve issues quickly. The team fosters a supportive environment where open communication and regular feedback help address problems early. Adapting to evolving project priorities and maintaining clear documentation are also essential for staying on track and delivering high-quality games.

What are the key skills and qualifications needed to thrive as a game developer at Refactor Games, and why are they important?

To thrive as a Game Developer at Refactor Games, you need strong programming skills, a solid understanding of game design principles, and experience with languages like C# or C++, often supported by a degree in computer science or a related field. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and possibly certifications in game development are typically required. Creativity, teamwork, and effective problem-solving are vital soft skills that set outstanding developers apart. These skills and qualities are crucial for building engaging, technically sound games and collaborating efficiently within a multidisciplinary team.

What is the difference between Refactor Games vs Game Developer?

AspectRefactor GamesGame Developer
Required CredentialsTypically a degree in game design, computer science, or related fieldSame as Refactor Games, often with additional programming certifications
Work EnvironmentGame studios, remote work, or freelance projectsGame studios, tech companies, or freelance
Industry UsageUsed in game design, development, and testingUsed in creating, coding, and designing games

Refactor Games and Game Developer roles share similar credentials and work environments, focusing on game creation and design. However, Refactor Games often emphasizes refining existing game code or assets, while Game Developers are involved in the entire development process from concept to deployment.

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What cities are hiring for Refactor Games jobs?

Cities with the most Refactor Games job openings:

What states have the most Refactor Games jobs?

States with the most job openings for Refactor Games jobs include:

Infographic showing various Refactor Games job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 33% In-person, and 67% Remote job distribution, with an average salary of $31,000 per year, or $14.9 per hour.

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 5 days ago


Job description

Level Up Your Career with Zynga!
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times-connecting players in 175+ countries through fun, strategy, and a little friendly competition.
From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™-plus many more!
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation-and where you can take your career to the next level.
Join us and be part of the play!
Position Overview:
Zynga is looking for a Principal Software Engineer level in the Austin, Eugene, Toronto, San Mateo, Carlsbad, or Chicago areas.
This position will be to develop and maintain the core client technology, engine-level systems, and infrastructure for a game with a cozy vibe targeting a casual audience. You should have a passion for engineering excellence and be comfortable diagnosing and solving deep, systemic technical problems, such as improving load times, frame rate, memory footprint, and other cross-cutting performance concerns. You'll need to operate with rigorous engineering discipline while working largely independently to plan and execute complex, multi-week technical initiatives.
We have a well-rounded, highly motivated, distributed team with a mission-driven culture working on a new game. We need a self-driven engineer who confronts challenges with optimism, communicates clearly and easily, and takes a great deal of pride in their work. You'll have an opportunity to own core engine and infrastructure work, including upgrading and maintaining third-party libraries and dependencies, evolving build and tooling pipelines, and making foundational changes to the client architecture that unlock future feature roadmaps for the rest of the engineering team.
What You'll Do:
  • Define, architect, and develop core systems and client infrastructure in Unity and C#
  • Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
  • Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
  • Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
  • Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
  • Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
  • Adapt plans and technical approaches when requirements or platform constraints change
  • Review code, technical design documentation, and implementation plans for other team members
  • Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
  • Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
  • Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
  • Give team and divisional tech talks on architectures that you've built
  • Work to improve and evolve team process and engineering standards
  • Help to mentor other engineers
What You Bring:
  • B.Sc. in Computer Science, Engineering, or equivalent education / work experience
  • 6+ Years game industry / mobile app experience as a software developer
  • Shipped titles and/or live games experience, especially mobile (iOS / Android)
  • Expert knowledge in C#
  • 3+ Years Unity experience, including engine-level and low-level systems work
  • A solid understanding of client/server architecture in modern mobile games
  • Understanding, interest and knowledge of server-side architecture in mobile games
  • Solid foundation in data structures, algorithms and software methodologies
  • Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
  • Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
  • Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
  • Excellent communication skills and comfort working in a collaborative environment
  • Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
  • Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
  • Experience with git
  • Experience with performance profiling and optimization tools
Bonus Points:
  • Experience with Unity engine source modification or custom engine forks
  • Experience with build pipeline, CI/CD, or dev tooling for game teams
  • Experience playing and working on games that target a casual audience
  • Experience using Claude Code or a similar AI coding tool
What We Offer You:
Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits site
The pay range for this position in Toronto at the start of employment is expected to be between $114,300 and $164,300 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $180,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
The pay range for this position in Illinois at the start of employment is expected to be between $120,600 and $170,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic - not an individual's race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga's in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).