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Recording Studio Engineer Jobs in Oregon (NOW HIRING)

OR

$210K - $340K/yr

... and developers of all sizes. Demonstrate fluency in complex legal and business issues within ... Bring a strong understanding of the indie game development landscape, including emerging studios ...

Strong experience with Android SDK , Jetpack components, Coroutines, and Android Studio. * Working ... record are required, as driving is an essential job function. *If requested, reasonable ...

Lead Metabolic Technician

Happy Valley, OR · On-site

$45K - $59K/yr

Track appointment completions, maintain accurate member records, and communicate findings to ... programming strategies. Minimum Required Qualifications Education: * High School Diploma or GED ...

OR · On-site

Work with Brand, Growth, CRM, Studio Production, Product, and Engineering to deploy AI-powered ... track record of innovation. * 2+ years of hands-on experience with generative AI and creative ...

OR

$90K - $110K/yr

Coordinate with mix engineer on episode sound design, mix and mastering * Outline and draft scripts ... Handle recording logistics, including booking studios and sending out recording kits * Coordinate ...

OR

$440K - $725K/yr

... record of executing projects that measurably improved customer experiences while reducing risk ... studio or production environments, and their intersection with IAM is a plus, but not a requirement ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ...

Our record USD 4.6 billion order backlog and strong book-to-bill ratio reflect long-term confidence ... The Premium Service Engineer will respond to technical inquiries, provides in-depth support to the ...

OR

$400K - $640K/yr

Partner with researchers, engineers, and stakeholders to translate the latest advancements in AI ... record of successfully launching impactful products or platforms in a B2B2C dynamic/focus ...

Partnering closely with Design, Product and Engineering executives, you will provide strategic ... Adobe's industry-leading offerings including Adobe Acrobat Studio, Adobe Express, Adobe Firefly ...

Partner with Product, Research, Engineering, Marketing, PR, and Community to align narratives and ... Have a track record of interviewing subject-matter leaders and moderating panels that surface ...

... of engineered wood, exterior trim, plywood, lumber, and medium density fiberboard (MDF). Our ... Experience using a computer for record keeping and documentation * Able to work in extreme heat ...

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Showing results 1-20

Recording Studio Engineer information

See Oregon salary details

$85.1K

$121.3K

$154.9K

How much do recording studio engineer jobs pay per year?

As of Jul 19, 2026, the average yearly pay for recording studio engineer in Oregon is $121,320.00, according to ZipRecruiter salary data. Most workers in this role earn between $101,000.00 and $140,600.00 per year, depending on experience, location, and employer.

What is the difference between Recording Studio Engineer vs Sound Technician?

AspectRecording Studio EngineerSound Technician
CredentialsAudio engineering degree or certificationTechnical training or certification in sound systems
Work EnvironmentRecording studios, music production settingsLive events, theaters, broadcast stations
Industry UsageMusic, film, and media productionEvent production, broadcasting, live sound

While both roles involve working with audio equipment, a Recording Studio Engineer primarily focuses on recording, mixing, and producing music or audio in studio settings. A Sound Technician often works in live environments, managing sound for events or broadcasts. The roles overlap in technical skills and equipment knowledge but differ mainly in setting and specific responsibilities.

What does an engineer do in a recording studio?

A recording studio engineer is responsible for operating and maintaining audio equipment, setting up microphones, and capturing sound recordings. They also mix and edit audio tracks to produce the final sound, often using digital audio workstations (DAWs). Strong technical skills and knowledge of acoustics are essential for this role.

What are the key skills and qualifications needed to thrive as a Recording Studio Engineer, and why are they important?

To thrive as a Recording Studio Engineer, you need a solid understanding of audio engineering principles, acoustics, and music production, often supported by a degree or certification in audio engineering or a related field. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and hardware such as mixing consoles and microphones is essential. Strong attention to detail, creative problem-solving, and effective communication with artists and producers are crucial soft skills. These competencies are vital for producing high-quality recordings, ensuring smooth sessions, and meeting the artistic vision of clients.

What engineer makes $500,000 a year?

Recording studio engineers typically do not earn $500,000 annually; such high salaries are rare in this field. Top professionals in the industry, often with extensive experience, high-profile clients, or ownership of successful studios, may reach high six-figure incomes, but earning $500,000 or more is uncommon for most studio engineers. Advanced skills in mixing, mastering, and industry connections can contribute to higher earnings.

What engineers make $300,000 a year?

In the recording studio industry, senior engineers or producers with extensive experience, high-profile clients, or those who own their studios can earn $300,000 or more annually. Achieving this level typically requires advanced skills, a strong reputation, and often additional revenue from royalties or licensing. Most studio engineers earn less, with top-tier professionals reaching higher income levels through reputation and business success.

How much money do recording engineers make?

Recording studio engineers typically earn a median annual salary of around $50,000 to $70,000, with experienced professionals or those working in high-demand markets earning over $100,000. Salaries vary based on experience, location, and the complexity of projects handled, and many engineers supplement income through freelance work or side projects.

What does a Recording Studio Engineer do?

A Recording Studio Engineer is responsible for capturing, mixing, and editing audio during music, film, or voiceover recording sessions. They operate recording equipment, set up microphones, adjust sound levels, and work closely with artists and producers to achieve the desired sound. Their technical expertise ensures high-quality audio output and an efficient, creative studio environment. Additionally, they may assist in post-production tasks such as editing and mastering tracks.

What are some common challenges faced by Recording Studio Engineers during live recording sessions?

Recording Studio Engineers often encounter challenges such as managing unexpected technical issues, balancing sound levels for multiple instruments or vocalists, and ensuring clear communication between artists and production teams. Live sessions can be unpredictable, requiring quick troubleshooting skills and adaptability to maintain audio quality. Effective engineers also anticipate potential problems and prepare backup plans to minimize disruptions and keep the session running smoothly.
What job categories do people searching Recording Studio Engineer jobs in Oregon look for? The top searched job categories for Recording Studio Engineer jobs in Oregon are:
Infographic showing various Recording Studio Engineer job openings in Oregon as of July 2026, with employment types broken down into 93% Full Time, 4% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $121,320 per year, or $58.3 per hour.
3D Environment Artist - Talent Pool (2026 Opportunities)

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 25 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice. 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote