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Primitive Jobs (NOW HIRING)

Mainframe Senior Developer

Chicago, IL · On-site

$99K - $169K/yr

Work on Primitive CICS Systems and re-create them in lower environment. . Work on Assembler and PL/1 Programs to modify, test and De-bug Efficiently. . Provide solutions to modernize existing ...

Mainframe Senior Developer

Chicago, IL · On-site

$99K - $169K/yr

Work on Primitive CICS Systems and re-create them in lower environment. . Work on Assembler and PL/1 Programs to modify, test and De-bug Efficiently. . Provide solutions to modernize existing ...

Mainframe Senior Developer

Chicago, IL · On-site

$99K - $169K/yr

Work on Primitive CICS Systems and re-create them in lower environment. . Work on Assembler and PL/1 Programs to modify, test and De-bug Efficiently. . Provide solutions to modernize existing ...

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Outdoor Youth Mentor

Saint George, UT · On-site

$165 - $246/day

We teach our staff during their internship primitive skills such as fire-building and trap-setting then mentor our students. This job may be the most challenging yet rewarding job you've ever had.

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Outdoor Field Guide

Enterprise, UT · On-site

$153 - $260/day

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

If a developer or their coding assistant keeps reaching for the wrong primitive, that's yours to fix. * Be the technical practitioner in the room when it matters - a WICG call, a hackathon, a GitHub ...

We build this stack as a primitive to supercharge a new generation of natural-language experiences across Amazon. We are hiring an Applied Scientist to push the science behind this stack: the ...

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Outdoor Youth Mentor

Enterprise, UT · On-site

$153 - $260/day

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Outdoor Field Guide

Enterprise, UT · On-site

$153 - $260/day

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

Mentor students in primitive and outdoor skills * Assist students in their curriculum work * Share appreciation and knowledge of nature and the outdoors * Lead students through experiential ...

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Primitive information

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$8

$26

$61

How much do primitive jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for primitive in the United States is $26.34, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $30.77 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Primitive artist, and why are they important?

To thrive as a Primitive artist, you need a strong foundation in traditional art techniques, creativity, and a deep understanding of folk or naïve art styles, often supported by formal or informal art education. Familiarity with basic art tools, such as brushes, paints, and canvas, as well as digital illustration software, can be beneficial. Attention to detail, originality, and the ability to convey stories or emotions simply are essential soft skills for standing out in this field. These abilities ensure that artwork resonates with audiences and preserves the unique aesthetic and cultural value of primitive art.

What is the difference between Primitive vs Carpenter?

AspectPrimitiveCarpenter
Required CredentialsHigh school diploma or equivalent, basic trainingHigh school diploma, apprenticeship, or vocational training
Work EnvironmentConstruction sites, industrial settingsConstruction sites, residential and commercial buildings
Industry UsageConstruction, manufacturing, industrial sectorsConstruction, renovation, carpentry projects
Common Search/ComparisonPrimarily related to construction and industrial workRelated to building, framing, and finishing structures

Primitive workers typically perform basic construction tasks and may work with raw materials, while carpenters focus on building, installing, and finishing structures using wood and other materials. Both roles are essential in construction, but carpenters usually require more specialized training and skills.

What job didn't exist 20 years ago?

The job of a primitive technology specialist or survival skills instructor has become more prominent in recent years, reflecting increased interest in ancient skills and outdoor education. These roles did not exist as formal professions two decades ago, as modern interest in primitive skills has grown with the rise of social media and specialized training programs.

What are some typical challenges faced by professionals working as Primitive artists in the animation or gaming industry?

As a Primitive artist, you may encounter challenges such as balancing technical constraints with creative vision, especially when modeling basic geometric shapes that must seamlessly integrate into complex scenes. Collaboration with animators and technical directors is frequent, requiring clear communication to ensure assets fit both the artistic style and performance requirements. Additionally, adapting to different software tools and pipeline changes is common, so flexibility and a willingness to continuously learn are important for success.

What are primitives in the context of computer science jobs?

In computer science, 'primitives' usually refer to the most basic data types or operations provided by a programming language or system. These can include simple data types like integers, booleans, and characters, as well as fundamental operations such as addition or comparison. Primitives serve as the building blocks for more complex data structures and algorithms. Understanding primitives is essential for efficient programming, as they often have direct support from the hardware and are optimized for performance.

What jobs pay 10,000 a month without a degree?

Jobs related to the primitive skill set, such as skilled trades like carpentry, plumbing, or electrical work, can pay $10,000 or more per month with experience and certifications. Freelance or contract roles in construction, landscaping, or specialized manual labor often offer high earning potential without requiring a degree, especially for those with strong skills and a good reputation.

What jobs were common in the 1920s?

In the 1920s, common jobs included factory work, such as assembly line manufacturing, as well as roles in retail, office administration, and transportation like train conductors and drivers. Many workers also found employment in agriculture, construction, and the emerging automobile industry, often requiring manual skills and basic technical knowledge.

What were common jobs in the 1600s?

In the 1600s, common jobs included farming, blacksmithing, carpentry, and fishing, as most people worked in agriculture or trades essential for daily life. Skilled artisans and laborers often learned their crafts through apprenticeships, and many worked in rural or coastal communities depending on local resources.
More about Primitive jobs

3D Computer Vision Engineer

Toggle Robotics

New York, NY • On-site

Contractor

Posted 7 days ago


Job description

OverviewToggle is a venture-backed robotics and software company building technology for the construction and fabrication industries, with a globally distributed team across the U.S. and Europe. We have deployed robotic systems in real-world rebar production and are now building a new category of industrial software: automated feature inspection and dimensional verification for high-mix fabrication. We've validated our sensing and verification stack in rebar and are expanding into broader fabrication environments (metal, glass, GFRC, wood), where quality control remains manual and inconsistent. We're looking for a 3D Computer Vision Engineer - on a contract basis - to help shape software that turns raw 3D scan data into reliable, production-grade measurements and pass/fail decisions in real-world environments.
What you'll do
  • Develop pipelines for:
    • Point cloud processing, filtering, and denoising
    • Scan-to-CAD alignment (ICP + feature-based methods)
    • Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets)
    • Dimensional measurement, tolerance evaluation, and per-point deviation field computation
  • Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations)
  • Generate per-point deviation heatmaps for visual review in the 3D viewer
  • Handle calibration, drift, noise, and incomplete data
  • Ensure robustness across materials, lighting, and shop-floor conditions
  • Work directly with QC managers on the shop floor to validate and iterate
  • Ship working software on a short feedback loop - prototype, test in the field, harden
  • Support live customer deployments
    • Help define how UI/UX is optimized for operators
    • Contribute to end-to-end workflows, not just isolated algorithms
Who You Are

You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theory-you ship working systems, learn from real-world data, and iterate quickly.

Required Skills & Experience
  • Degree in Computer Science, Robotics, or related field
  • Strong experience in 3D computer vision / geometry processing
  • Proficiency in Python; C++ a strong plus
  • Experience shipping production-quality computer vision or measurement pipelines (not just research code)
  • Hands-on experience with:
    • Real sensor data (not just simulated or academic datasets)
    • Point cloud libraries (PCL, Open3D, or similar)
    • Registration (ICP, feature-based alignment)
    • Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting)
    • Sensor calibration and depth systems
Nice to have
  • Inspection, metrology, or manufacturing systems experience
  • Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry
  • Deployment of systems into production environments
  • Robotics or industrial automation background
Why Toggle
  • Work on unsolved problems in the physical world and built environment
  • Define and build new systems used directly in factory and construction pre-fab production
  • Human centric with a priority on safety and usability
  • High ownership and fast iteration
  • Small, technical, global and collaborative team

Toggle is an equal opportunity employer. We encourage candidates of all backgrounds to apply.

Employment Type: CONTRACTOR