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Pipeline Technical Artist Jobs in Bothell, WA (NOW HIRING)

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA ยท On-site

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Create documentation and provide pipeline improvements * Integrate Gameplay-related assets * LODs ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

This role requires strong artistic vision, technical expertise, and collaboration skills to ... Build modular environment kits and world-building pipelines for massive open worlds. * Support ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

This role requires strong artistic vision, technical expertise, and collaboration skills to ... Build modular environment kits and world-building pipelines for massive open worlds. * Support ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Environment Art & Pipeline * Create high-quality realtime environments in Unreal Engine * Build ... Help define technical standards for environment production inside Unreal * Collaborate with the ...

You will provide deep technical support for materials and shader pipelines to bring complex ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

You will provide deep technical support for materials and shader pipelines to bring complex ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

Senior Graphics Programmer

Bellevue, WA ยท On-site

$180 - $260/hr

You will provide deep technical support for materials and shader pipelines to bring complex ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

You will provide deep technical support for materials and shader pipelines to bring complex ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

Environment Art & Pipeline * Create high-quality realtime environments in Unreal Engine * Build ... Help define technical standards for environment production inside Unreal * Collaborate with the ...

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Pipeline Technical Artist information

See Bothell, WA salary details

$106.8K

$155.1K

$171.6K

How much do pipeline technical artist jobs pay per year?

As of Aug 24, 2026, the average yearly pay for pipeline technical artist in Bothell, WA is $155,066.00, according to ZipRecruiter salary data. Most workers in this role earn between $142,000.00 and $169,900.00 per year, depending on experience, location, and employer.

What is a pipeline technical artist?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What skills and qualifications are needed to thrive as a pipeline technical artist?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a pipeline technical artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

What are popular job titles related to Pipeline Technical Artist jobs in Bothell, WA?

For Pipeline Technical Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Pipeline Technical Artist jobs in Bothell, WA look for?

The top searched job categories for Pipeline Technical Artist jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Pipeline Technical Artist jobs?

Cities near Bothell, WA with the most Pipeline Technical Artist job openings:

Principal Technical Artist

Parallel Domain

Seattle, WA โ€ข Remote

$130K - $155K/yr

Full-time

Re-posted 27 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny—they are the testbeds against which our customers' autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist's day looks like.

We're hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you'll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities
  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist's intent into a production-ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn't ship before.

  • Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don't.

  • Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn't relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We're not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you'll work on don't have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team's practice.
 
Required Qualifications
  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert-level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand-holding.

  • AI workflow fluency. Working command of LLM-based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team's practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We're not looking for someone narrowly specialized in one corner of technical art.
 
Preferred Qualifications
  • Neural scene reconstruction. Hands-on experience with gaussian splatting, NeRFs, or similar techniques in a production or near-production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real-time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous-system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.
 
What Success Looks Like

In your first six months, you'll have:

  • Integrated into the production pipeline and shipped meaningful content using our in-house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate
You're a generalist who's excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You're a builder, not a planner: you scope, prototype, ship, and iterate. You're paying close attention to how AI tooling is changing technical art and you want to be hands-on with that change.
Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.