1

Pipeline Simulation Jobs (NOW HIRING)

You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team ... As a simulation engineer at Persona, you will have an incredible opportunity to shape the ...

Use GitLab for version control, CI/CD pipelines, and collaborative development workflows. Required ... Experience with simulation data analysis, model tuning, and correlation techniques. * Ability to ...

Use GitLab for version control, CI/CD pipelines, and collaborative development workflows. Required ... Experience with simulation data analysis , model tuning, and correlation techniques. * Ability to ...

... pipelines, memory hierarchy, ISAs, and accelerator/GPU-class datapaths • Real simulation/modeling judgment: functional vs. cycle-approximate trade-offs, validating against a reference, and ...

Build and maintain presubmit checks, continuous integration and deployment pipelines for simulation code, environments, and tasks so simulation artifacts are testable, versioned, and reproducible.

next page

Showing results 1-20

Pipeline Simulation information

See salary details

$11K

$67.6K

$121.5K

How much do pipeline simulation jobs pay per year?

As of Jul 8, 2026, the average yearly pay for pipeline simulation in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What is the difference between Pipeline Simulation vs Pipeline Engineer?

AspectPipeline SimulationPipeline Engineer
Primary FocusModeling and analyzing pipeline systems using simulation softwareDesign, construction, and maintenance of pipeline infrastructure
Required CredentialsEngineering degree, knowledge of simulation toolsEngineering degree, often professional engineering license
Work EnvironmentSoftware labs, office settings, project planningField sites, construction sites, office work
Industry UsageUsed for planning, safety analysis, and optimizationInvolved in actual pipeline development and operations

Pipeline Simulation specialists focus on modeling pipeline systems to optimize performance and ensure safety, often working in software environments. Pipeline Engineers are responsible for designing and maintaining pipeline infrastructure in the field. Both roles require engineering backgrounds, but their daily tasks and work environments differ significantly.

More about Pipeline Simulation jobs
What cities are hiring for Pipeline Simulation jobs? Cities with the most Pipeline Simulation job openings:
What states have the most Pipeline Simulation jobs? States with the most job openings for Pipeline Simulation jobs include:
Infographic showing various Pipeline Simulation job openings in the United States as of July 2026, with employment types broken down into 96% Full Time, 3% Part Time, and 1% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.

Robotics Simulation Engineer

Persona AI

Pensacola, FL • On-site

Full-time

Re-posted yesterday


Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.