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Pipeline Simulation Jobs in Florida (NOW HIRING)

You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team ... As a simulation engineer at Persona, you will have an incredible opportunity to shape the ...

Simulation Technical Lead

Winter Park, FL · On-site

$145K - $180K/yr

Experience building replay systems or data pipelines for simulation * Background in autonomous vehicles, robotics, or defense systems * Experience with AI/ML workflows, especially: * * Synthetic data ...

Robotics Data Pipeline Intern - Multimodal Data About Us At Persona, we're building the next ... Exposure to distributed computing (Ray, Spark) or simulation environments (Omniverse, MuJoCo) * Any ...

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Pipeline Simulation information

What is the difference between Pipeline Simulation vs Pipeline Engineer?

AspectPipeline SimulationPipeline Engineer
Primary FocusModeling and analyzing pipeline systems using simulation softwareDesign, construction, and maintenance of pipeline infrastructure
Required CredentialsEngineering degree, knowledge of simulation toolsEngineering degree, often professional engineering license
Work EnvironmentSoftware labs, office settings, project planningField sites, construction sites, office work
Industry UsageUsed for planning, safety analysis, and optimizationInvolved in actual pipeline development and operations

Pipeline Simulation specialists focus on modeling pipeline systems to optimize performance and ensure safety, often working in software environments. Pipeline Engineers are responsible for designing and maintaining pipeline infrastructure in the field. Both roles require engineering backgrounds, but their daily tasks and work environments differ significantly.

What is a pipeline simulation?

A pipeline simulation is a process used by pipeline engineers and operators to model the behavior of a pipeline system under various conditions. It involves using specialized software to analyze factors such as fluid flow, pressure, and safety, helping to optimize design, operation, and maintenance. Proficiency in simulation tools and understanding of fluid dynamics are essential for this role.

What engineers make $500,000?

Senior engineers in specialized fields such as petroleum, software, or aerospace engineering can earn $500,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often includes bonuses, stock options, or profit sharing, particularly in large corporations or high-demand industries.

How can I get a pipeline job?

To get a pipeline job, candidates typically need relevant technical skills such as knowledge of pipeline design, automation tools, and safety protocols. Obtaining certifications like API or OSHA can improve job prospects, and experience with industry-standard software is often required. Applying through company websites, industry job boards, and networking within the energy or manufacturing sectors can help secure opportunities.

How much do simulation engineers make in the US?

Simulation engineers in the US typically earn between $70,000 and $120,000 annually, depending on experience, education, and industry. Salaries can be higher for those with specialized skills in software tools like MATLAB or Simulink and relevant certifications. Entry-level positions may start lower, while senior roles or those in high-demand sectors can offer higher compensation.
What job categories do people searching Pipeline Simulation jobs in Florida look for? The top searched job categories for Pipeline Simulation jobs in Florida are:
What cities in Florida are hiring for Pipeline Simulation jobs? Cities in Florida with the most Pipeline Simulation job openings:
Infographic showing various Pipeline Simulation job openings in Florida as of June 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 86% Physical, 3% Hybrid, and 11% Remote job distribution.

Robotics Simulation Engineer

Persona AI

Pensacola, FL • On-site

Full-time

Posted 9 days ago


Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.