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Physics Programmer Jobs (NOW HIRING)

Flight Physics Engineer

San Leandro, CA · On-site

$140K - $180K/yr

Flight Physics Engineer Company: Grid.aero Location: Onsite 4 days/week [San Leandro, CA] About Grid.aero Grid.aero is building the next generation of autonomous aviation systems for defense and ...

Physicist

Albuquerque, NM · On-site

$120 - $190/hr

Our founding team brings deep expertise in physics, engineering, and commercialization, with a proven track record of translating complex scientific innovation into scalable technologies. Backed by ...

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How much do physics programmer jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for physics programmer in the United States is $30.96, according to ZipRecruiter salary data. Most workers in this role earn between $25.48 and $34.86 per hour, depending on experience, location, and employer.

What is a physics programmer?

Physics Programmers are specialized software developers who design and implement the systems that simulate real-world physics in video games and other interactive applications. They work on creating realistic movement, collision detection, fluid dynamics, and other physical interactions within a digital environment. Their work ensures that objects in a game or simulation behave in ways that are believable and consistent with the laws of physics. Physics Programmers often collaborate closely with game designers, animators, and other programmers to create immersive and responsive experiences.

What are the typical challenges a physics programmer faces when integrating physics systems into a game engine?

Physics Programmers often encounter challenges when ensuring that physics systems interact seamlessly with other game engine components, such as animation, rendering, and AI. Balancing performance and accuracy is key, as realistic physics can be computationally expensive and impact frame rates. Debugging complex interactions and edge cases—like collision detection or character ragdoll behavior—requires strong problem-solving skills and close collaboration with designers and gameplay programmers. Effective communication within a multidisciplinary team is crucial to align physics features with the overall game vision.

What are the key skills and qualifications needed to thrive as a physics programmer, and why are they important?

To thrive as a Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and physics), and proficiency in programming languages such as C++ or Python. Familiarity with physics engines (like Havok or PhysX), game development platforms (such as Unreal Engine or Unity), and optimization tools is typically required. Strong problem-solving skills, creativity, and effective communication help distinguish top performers in this field. These skills ensure the creation of realistic, efficient, and engaging physical simulations that enhance the overall user experience in interactive applications.

How do you become a physics programmer?

To become a physics programmer, you typically need a strong background in physics and computer science, often demonstrated through a bachelor's degree in a related field. Proficiency in programming languages such as C++ or Python, experience with physics simulation tools, and understanding of algorithms are essential. Gaining practical experience through projects, internships, or contributing to open-source physics engines can also help build relevant skills.

Is computational physics in demand?

Computational physics is in demand across industries such as aerospace, defense, and research institutions, where simulation and modeling skills are essential. Physics programmers with expertise in programming languages like C++ and Python, as well as experience with high-performance computing, are sought after for developing complex models and simulations.
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Infographic showing various Physics Programmer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 18% Part Time, and 1% Contract. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $64,389 per year, or $31 per hour.

Flight Physics Engineer

Grid Aero

San Leandro, CA • On-site

$140K - $180K/yr

Full-time

Posted 5 days ago


Key responsibilities

  • Lead the aerodynamic analysis of the aircraft configuration, including sizing, loads, and design trade studies.

  • Collaborate with systems, GNC, propulsion, and software engineers to identify, simplify, and solve complex problems.

  • Generate and analyze aircraft designs using engineering analysis methods, and support the modeling, testing, and validation of aircraft performance.


Job description

Job Title: Flight Physics Engineer
Company: Grid.aero
Location: Onsite 4 days/week [San Leandro, CA]

About Grid.aero

Grid.aero is building the next generation of autonomous aviation systems for defense and commercial applications. Led by experienced aerospace and technology operators and backed by leading venture investors, we solve hard operational problems at the intersection of autonomy, resilient logistics, and scalable air mobility. We move quickly, operate with urgency, and build systems designed for real-world deployment where small teams own meaningful problems end-to-end.

Read this, we mean it Above all, we look for exceptional builders with deep internal drive, massive throughput, hopeless optimism, and a relentless growth mindset. The people who thrive at Grid operate with urgency, learn quickly, adapt fast, and are energized by hard problems with no obvious answers. We value individuals who continuously push themselves and the team around them to improve.

This is an opportunity to work on products with national and global impact alongside a collaborative team that values technical excellence, execution, and mission focus.

Role Overview

We are seeking a Flight Physics and Configuration Engineer to lead the aerodynamic analysis and modeling of Grid Aero's Lifter UAS. In this role, you'll play a key role in the development of the aircraft configuration and analysis for our prototype and production designs. This is a chance to contribute from the ground up while working alongside experienced aerospace founders and some of the best minds in the space.

As an early hire, you'll help lay the foundation for the company's future growth, both technically and organizationally. You'll have full visibility into our mission, work closely with leadership, and be empowered to drive innovation. If you're excited about building something world-changing and want to play a critical role in shaping an early-stage company, this opportunity is for you.

What You'll Do
  • Scope: You will lead the aerodynamic analysis of the aircraft configuration including sizing, loads and design trade studies. 
  • Collaborate: You will work cooperatively with an incredibly talented and kind team of systems, GNC, propulsion, and software engineers to identify, simplify, and solve complex problems.
  • Design: You will swiftly generate and analyze aircraft designs using first-principle and advanced engineering analysis methods as required. You will predict, optimize, and validate system performance using simulation and test.
  • Build: You will help select and manage tool chains for analysis and design with aircraft life-cycle in mind.
  • Test: You will also support the modeling of the aircraft for simulation and validation of physics modelling via ground and flight tests.
  • Document and Communicate: You will document and communicate your engineering with models, design reviews, and reports across teams, and manage configuration changes at the aircraft outer-mold-line level.
  • Support: You will support aircraft development through production and into flight test to ensure the aircraft meets its intended performance requirements.
  • Improve: You will iterate to improve design and analysis tools, and update analysis results with appropriate changes. You will use and develop analyses using tools of different fidelity levels.
Key Qualifications
  • Bachelor's degree in Aerospace Engineering, or Mechanical Engineering with substantial aircraft development experience. A Master's degree is a plus.
  • 3-5 years of experience in aerodynamic modeling in support of aircraft design and configuration development for prototypes or certified aircraft designs.
  • Proficiency with aircraft design, sizing, and physics modeling including simulator models and supporting tests for validation.
  • Proficiency with viscous, turbulent CFD analyses and vortex lattice methods for 3-D aerodynamic analyses including propulsion effects.
  • Proficiency with aerospace engineering principles including statics and dynamics, fluid mechanics, and basics of cooling systems. Strong understanding of aircraft dynamics and aircraft performance in all phases of flight.
  • Familiarity with CAD/PLM software (e.g., CATIA, SolidWorks, 3DExperience, Blender or similar) to import/export geometries for mesh generation and visualization.
  • Experience with full-scale prototype aircraft/UAS development projects, including propeller modeling via analytical and computational methods.
  • Excellent communication skills and the ability to work in a collaborative team environment, while thinking critically of aircraft level trade-offs.
  • Ability to occasionally travel to test sites as needed for validation of your analyses.
  • Legal Requirement: Due to U.S. export control laws, candidates must be U.S. persons (U.S. citizens or lawful permanent residents).

Compensation $140k -$180k / 0.1-0.5% Equity

Equal Opportunity Employer Grid.aero is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees regardless of race, color, religion, gender, orientation, or status.

Legal Notice:

Grid.aero is committed to complying with U.S. export control laws. Due to the nature of our work, candidates must be U.S. persons (U.S. citizens or lawful permanent residents as defined by 8 U.S.C. 1324b(a)(3)).