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Physics Programmer Jobs (NOW HIRING)

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement powerful physics features that empower Roblox developers to create immersive and dynamic experiences.

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement powerful physics features that empower Roblox developers to create immersive and dynamic experiences.

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How much do physics programmer jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for physics programmer in the United States is $30.96, according to ZipRecruiter salary data. Most workers in this role earn between $25.48 and $34.86 per hour, depending on experience, location, and employer.

What is a physics programmer?

Physics Programmers are specialized software developers who design and implement the systems that simulate real-world physics in video games and other interactive applications. They work on creating realistic movement, collision detection, fluid dynamics, and other physical interactions within a digital environment. Their work ensures that objects in a game or simulation behave in ways that are believable and consistent with the laws of physics. Physics Programmers often collaborate closely with game designers, animators, and other programmers to create immersive and responsive experiences.

Is computational physics in demand?

Computational physics is in demand across industries such as aerospace, defense, and research institutions, where simulation and modeling skills are essential. Physics programmers with expertise in programming languages like C++ and Python, as well as experience with high-performance computing, are sought after for developing complex models and simulations.

What are the key skills and qualifications needed to thrive as a physics programmer, and why are they important?

To thrive as a Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and physics), and proficiency in programming languages such as C++ or Python. Familiarity with physics engines (like Havok or PhysX), game development platforms (such as Unreal Engine or Unity), and optimization tools is typically required. Strong problem-solving skills, creativity, and effective communication help distinguish top performers in this field. These skills ensure the creation of realistic, efficient, and engaging physical simulations that enhance the overall user experience in interactive applications.

What are the typical challenges a physics programmer faces when integrating physics systems into a game engine?

Physics Programmers often encounter challenges when ensuring that physics systems interact seamlessly with other game engine components, such as animation, rendering, and AI. Balancing performance and accuracy is key, as realistic physics can be computationally expensive and impact frame rates. Debugging complex interactions and edge cases—like collision detection or character ragdoll behavior—requires strong problem-solving skills and close collaboration with designers and gameplay programmers. Effective communication within a multidisciplinary team is crucial to align physics features with the overall game vision.
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Infographic showing various Physics Programmer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 20% Part Time, and 2% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $64,389 per year, or $31 per hour.

Sr. Physics Programmer

ALR Partners, LLC

Los Angeles, CA • On-site

Full-time

Re-posted 5 days ago


Job description

Company Description
Based in Dallas area of TX, Nerd Kingdom is a well-funded, video game technology and research group, that cross pollinates disciplines in areas of technology, behavioral science, economics, and traditional game development. We hold forward thinking and collaboration as the foundation of everything we do, as it defines our culture. Community is more than just a clump of users to us, it's an extension of who we are, and what we portray through what we build.
Nerd Kingdom is developing an engine and platform for creation and collaboration that leverages ambitious technology, in order to empower everyone from early modders, to sophisticated engineers. We aren't just creating tools, we are focusing on how data flows through that engine in order to help us and the community create better experiences, as players and creators.
Job Description
We are currently looking for a Senior Physics Programmer (Physics) to add to our team. Our ideal candidate would have experience in a lead position and has delivered a successful game or software title. If you are an Physics Programmer with experience and the desire to lay your imprint on the gaming industry, we encourage you to apply!
Must Haves:
• Bachelor's degree related to Computer Science or equivalent experience
• At least 5 years in real-time development using C/C++
• Utilizing common programming practices such as OOP, Inheritance hierarchies, templates, and other common programming techniques
• At least 3 years developing physics systems for video games or simulations with experience in the following areas:
oCollision Detection for static and animated models
oPlayer, AI and object movement
oMultiplayer physics and client-side prediction techniques
oTrigger Volumes
oRay-Tracing
• Experience Scripting (Lua or JavaScript)
Nice To Haves:
• Experience programming with the Bullet Physics Library in at least one fully developed product
• Experience building brand new systems from the ground up and seeing them through all phases of development (design, scheduling, prototyping, integration, delivery, etc)
• Experience working in a team environment with excellent communication skills between technical and non-technical members of team
• Able to precisely estimate time needed to complete tasks
• Able to write clean and clear technical documentation
• Knowledgeable in using development tools such as IDEs, bug tracking software, documentation services, code repositories, etc.
• Havok Physics a plus
• AmmoJS (JS port of Bullet) a big plus
• Data Oriented and Data Driven Design a big plus
• Procedural terrain generation and voxel manipulation
• Game modding via scripting APIs
• Delivered game or software title