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Part Time Ux Research Jobs (NOW HIRING)

Description Part time Research Scholar Biomedical Engineering New York University Faculty in the Biomedical Engineering department ( at NYU Tandon School of Engineering is seeking to hire a part-time ...

Education & experience equivalent to a Master's degree in engineering, mathematical computational, or related field. * Demonstrated ability to determine priorities, establish research methodology ...

... is seeking Part-Time Student Workers to conduct research on direct lithium extraction from ... The applicant should have a track record in this research. Application review will begin ...

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Part Time Ux Research information

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$30K

$113.1K

$164.5K

How much do part time ux research jobs pay per year?

As of Aug 11, 2026, the average yearly pay for part time ux research in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the part time UX research position, and why are they important?

To thrive as a Part Time UX Researcher, you need a foundation in user research methodologies, analytical thinking, and experience with usability testing, often supported by a degree in human-computer interaction, psychology, or a related field. Familiarity with tools such as UserTesting, Optimal Workshop, SurveyMonkey, and qualitative data analysis software is valuable, and certifications from organizations like Nielsen Norman Group can be advantageous. Strong communication, empathy, and time-management skills help you gather valuable insights from users and effectively present findings to stakeholders. These abilities ensure that user-centered design decisions are grounded in evidence, driving product improvements within a part-time work arrangement.

What kind of projects and responsibilities can I expect as a part time UX researcher?

As a part-time UX researcher, you'll typically work on focused projects that involve conducting user interviews, moderating usability tests, analyzing survey data, and synthesizing findings into actionable recommendations. You may collaborate closely with designers, product managers, and developers to advocate for user needs and help guide design decisions. While part-time roles may involve fewer concurrent projects, you'll still have a significant impact by driving insights that shape the product experience. This position is a great way to contribute meaningfully to user-centered projects while maintaining work-life balance or pursuing additional professional interests.

What is a part time UX research job?

A Part-Time UX Research job involves conducting user research, gathering insights, and analyzing data to improve a product's user experience while working fewer hours than a full-time position. Responsibilities may include user interviews, usability testing, survey design, and competitive analysis. These roles are ideal for freelancers, students, or professionals seeking flexible work arrangements. Part-time UX researchers collaborate with designers, developers, and product managers to refine user-centered design decisions. Work schedules and project scopes vary depending on the company's needs and the role's requirements.

More about Part Time Ux Research jobs
What cities are hiring for Part Time Ux Research jobs? Cities with the most Part Time Ux Research job openings:
What are the most commonly searched types of Ux Research jobs? The most popular types of Ux Research jobs are:
What states have the most Part Time Ux Research jobs? States with the most job openings for Part Time Ux Research jobs include:
Infographic showing various Part Time Ux Research job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 87% Full Time, 9% Part Time, and 2% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY

Full-time, Part-time

Re-posted 16 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

Responsibilities

The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:

    UX Researcher (NYC Campus Only)Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.    Animation & Virtual Production (NYC & LI Campuses)Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.    Design Historian (Online Asynchronous)Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.    Motion Graphics (LI Campus Only)Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.    Maya: Hard Surface Modeling (NYC Campus Only)Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.    Product Growth Design (NYC Campus Only)Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.    Visual Identity & Brand Systems (NYC & LI Campuses)Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.

General Duties    Collaborate with department chairs and coordinators on course progress.    Support a positive, inclusive, and engaging learning environment.    Adhere to university policies and academic integrity guidelines. 

Qualifications

Qualifications (By Role):

UX Researcher- Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production - Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian - Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics - Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya - Hard Surface Modeling - Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design - Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity - Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

To Apply Submit a cover letter and CV for consideration.

Other Information

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Adjunct Faculty offered hourly rate is contingent on applicable rank.

Minimum SalaryUSD $99.00/Hr.Maximum SalaryUSD $108.00/Hr.Employment Type: OTHER