2

Part Time Game Capture Artist Jobs (NOW HIRING)

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

next page

Showing results 1-20

Part Time Game Capture Artist information

See salary details

$37K

$123.1K

$196K

How much do part time game capture artist jobs pay per year?

As of Jun 6, 2026, the average yearly pay for part time game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by part-time game capture artists, and how can they be overcome?

Part-time game capture artists often face the challenge of quickly adapting to different game genres and styles, as well as tight deadlines for producing high-quality in-game footage or screenshots. Balancing multiple projects and learning new tools or workflows efficiently is essential. Collaboration and clear communication with creative teams (such as video editors and marketing teams) can help streamline feedback and revisions. Staying organized and developing a strong understanding of the game's narrative and mechanics will also ensure your captures align with the overall vision.

What are the key skills and qualifications needed to thrive as a Part Time Game Capture Artist, and why are they important?

To thrive as a Part Time Game Capture Artist, you need a strong eye for composition, attention to detail, and proficiency in in-game camera controls, typically supported by a portfolio showcasing your visual work. Familiarity with video editing software such as Adobe Premiere, After Effects, or similar tools, as well as experience with game engines, is often required. Creativity, strong communication, and the ability to follow creative briefs help set outstanding candidates apart. These skills ensure that captured content aligns with marketing goals and presents games in the most engaging and visually appealing way.

What is a Part Time Game Capture Artist?

A Part Time Game Capture Artist is a creative professional who works with video game companies or marketing teams to capture high-quality images and video footage from within video games. Their work is often used for promotional materials, trailers, screenshots, and social media content. Working part-time, they are responsible for staging in-game scenes, utilizing developer tools to achieve cinematic shots, and ensuring the captured content aligns with the vision of the marketing or creative team. They need a keen eye for composition, familiarity with gaming technology, and the ability to work efficiently within tight deadlines.

What is the difference between Part Time Game Capture Artist vs Part Time Video Editor?

AspectPart Time Game Capture ArtistPart Time Video Editor
Required SkillsGame recording, editing gameplay footage, understanding game mechanicsVideo editing, color correction, sound editing
Work EnvironmentGaming studios, freelance projects, online content creationMedia companies, freelance, advertising agencies
CertificationsBasic video editing skills, familiarity with game consoles/softwareVideo editing certifications, Adobe Premiere, Final Cut Pro

While both roles involve editing video content, a Part Time Game Capture Artist specializes in recording and editing gameplay footage, often requiring knowledge of gaming hardware and software. A Part Time Video Editor focuses on broader video editing tasks across various content types. The roles overlap in editing skills but differ in subject matter expertise and work environment.

More about Part Time Game Capture Artist jobs
What cities are hiring for Part Time Game Capture Artist jobs? Cities with the most Part Time Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Part Time Game Capture Artist jobs? States with the most job openings for Part Time Game Capture Artist jobs include:
Infographic showing various Part Time Game Capture Artist job openings in the United States as of May 2026, with employment types broken down into 4% As Needed, 4% Full Time, and 92% Part Time. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO โ€ข On-site

$2K - $3K/wk

Full-time, Part-time

Posted 3 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer