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Part Time Game Capture Artist Jobs (NOW HIRING)

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

Part-time Faculty Positions DePaul University invites expressions of interest for a pool of ... Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ...

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Part Time Game Capture Artist information

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$37K

$123.1K

$196K

How much do part time game capture artist jobs pay per year?

As of Jun 30, 2026, the average yearly pay for part time game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by part-time game capture artists, and how can they be overcome?

Part-time game capture artists often face the challenge of quickly adapting to different game genres and styles, as well as tight deadlines for producing high-quality in-game footage or screenshots. Balancing multiple projects and learning new tools or workflows efficiently is essential. Collaboration and clear communication with creative teams (such as video editors and marketing teams) can help streamline feedback and revisions. Staying organized and developing a strong understanding of the game's narrative and mechanics will also ensure your captures align with the overall vision.

What are the key skills and qualifications needed to thrive as a Part Time Game Capture Artist, and why are they important?

To thrive as a Part Time Game Capture Artist, you need a strong eye for composition, attention to detail, and proficiency in in-game camera controls, typically supported by a portfolio showcasing your visual work. Familiarity with video editing software such as Adobe Premiere, After Effects, or similar tools, as well as experience with game engines, is often required. Creativity, strong communication, and the ability to follow creative briefs help set outstanding candidates apart. These skills ensure that captured content aligns with marketing goals and presents games in the most engaging and visually appealing way.

What is a Part Time Game Capture Artist?

A Part Time Game Capture Artist is a creative professional who works with video game companies or marketing teams to capture high-quality images and video footage from within video games. Their work is often used for promotional materials, trailers, screenshots, and social media content. Working part-time, they are responsible for staging in-game scenes, utilizing developer tools to achieve cinematic shots, and ensuring the captured content aligns with the vision of the marketing or creative team. They need a keen eye for composition, familiarity with gaming technology, and the ability to work efficiently within tight deadlines.

What is the difference between Part Time Game Capture Artist vs Part Time Video Editor?

AspectPart Time Game Capture ArtistPart Time Video Editor
Required SkillsGame recording, editing gameplay footage, understanding game mechanicsVideo editing, color correction, sound editing
Work EnvironmentGaming studios, freelance projects, online content creationMedia companies, freelance, advertising agencies
CertificationsBasic video editing skills, familiarity with game consoles/softwareVideo editing certifications, Adobe Premiere, Final Cut Pro

While both roles involve editing video content, a Part Time Game Capture Artist specializes in recording and editing gameplay footage, often requiring knowledge of gaming hardware and software. A Part Time Video Editor focuses on broader video editing tasks across various content types. The roles overlap in editing skills but differ in subject matter expertise and work environment.

More about Part Time Game Capture Artist jobs
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Part Time Game Capture Artist jobs? States with the most job openings for Part Time Game Capture Artist jobs include:
Adjunct Faculty in Game Design

Adjunct Faculty in Game Design

DePaul

Chicago, IL • On-site

Part-time

Posted 6 days ago


Job description

Adjunct Faculty in Game Design
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Positions
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.
Posting Details
Job ID: 47764
College/School: Chicago, IL - Jarvis College of Computing & Digital Media
Position Description:
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.
Qualifications:
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions:
The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other's work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.
In addition to the required documents listed below, you may also submit a portfolio, teaching evaluations and a course syllabus as optional documents.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).
Salary Information: The anticipated hiring rate of this position is between $4,800 and $6,100 per course, commensurate with qualifications and experience.
Applicant Documents
Cover Letter(1)
C.V.(1)