2

Overnight Remote Game Studio Jobs (NOW HIRING)

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

$100K - $125K/yr

Senior Game Producer Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

As part of the project and studio leadership team, you will create and evolve a technology strategy ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

Backend Engineer (Golang)

OR · On-site +1

$100K - $140K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. Our team includes world-class ...

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to ... Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ...

Join a fully remote game development team where technical creativity and problem-solving are at the ... Additional studio closures during summer and winter holidays. * Private medical and dental health ...

Slot Game Designer - Remote

Atlanta, GA · On-site +1

$152K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Slot Game Designer - Remote

Reno, NV · On-site +1

$154K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Slot Game Designer - Remote

Las Vegas, NV · On-site +1

$148K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

next page

Showing results 1-20

Overnight Remote Game Studio information

See salary details

$7

$20

$37

How much do overnight remote game studio jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for overnight remote game studio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.
More about Overnight Remote Game Studio jobs
What cities are hiring for Overnight Remote Game Studio jobs? Cities with the most Overnight Remote Game Studio job openings:
What are the most commonly searched types of Remote Game Studio jobs? The most popular types of Remote Game Studio jobs are:
What states have the most Overnight Remote Game Studio jobs? States with the most job openings for Overnight Remote Game Studio jobs include:
Infographic showing various Overnight Remote Game Studio job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Lead Gameplay Systems Engineer

Lead Gameplay Systems Engineer

Rushdown Studios

OR • On-site, Remote

$145K - $165K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 23 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for a Lead Gameplay Systems Engineer to join us in support of our partner studio! In this role, you'll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows.

Our ideal candidate is a self-motivated and demonstrated leader with the ability to juggle and jump between different tasks as necessary, including mentoring other team members working across a range of projects. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Integrate backend services with the game client using C++.
  • Develop a wide variety of features for games utilizing Unreal Engine.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Requirements

  • Six (6) years of professional experience working on multiplayer games in C++, including recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Professional experience leading a team, either through direct leadership or mentorship of less-experienced team members.
  • Background designing gameplay systems for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Understanding of various Unreal Engine technologies, such as the Gameplay Ability System (GAS), UI tooling (e.g., UMG and Slate), asset systems (e.g., Asset Registry and Asset Async Loading), and rendering features (e.g., Nanite, Lumen).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.

Benefits:

  • Compensation: $145,000-165,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.