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Nvidia Engineering Jobs in Florida (NOW HIRING)

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines ...

Physical AI Engineer Build the Future of Robotics with Physical AI We are building real-world ... You will work hands-on with NVIDIA Omniverse, Isaac Sim, physics-based simulation, and foundation ...

Physical AI Engineer Build the Future of Robotics with Physical AI We are building real-world ... You will work hands-on with NVIDIA Omniverse, Isaac Sim, physics-based simulation, and foundation ...

Service Engineer

Miami, FL · On-site

$79K - $87K/yr

... field engineering organization. Essential Duties and Responsibilities: Includes the following ... as NVIDIA HGX/DGX-based systems. • Troubleshoot GPU-related issues (ECC errors, thermal ...

Principal Software Engineer

Weston, FL · On-site

$100 - $115/hr

This work includes migrating the existing Mako OR simulator to NVIDIA Isaac Sim and expanding the ... You will collaborate closely with clinical application, robotics, and software engineering teams to ...

Senior Storage Engineer

Miami, FL · On-site

$120 - $150/hr

About Hydra Host**Hydra Host is a Founders Fund-backed NVIDIA cloud partner building the ... HPC, and platform engineering teams to integrate storage with compute and network layers. · ...

Senior Storage Engineer

Miami, FL · On-site

$120 - $150/hr

Storage Engineer About Hydra Host Hydra Host is a Founders Fund-backed NVIDIA cloud partner building the infrastructure platform that powers AI at scale. We connect AI Factories - high-performance ...

This position requires a broad set of skills across engineering disciplines, knowledge of ... g., NVIDIA Jetson, Raspberry Pi) Basic scripting or programming (Python, C/C++) Experience ...

This position requires a broad set of skills across engineering disciplines, knowledge of ... e.g., NVIDIA Jetson, Raspberry Pi) • Basic scripting or programming (Python, C/C++) • ...

This position requires a broad set of skills across engineering disciplines, knowledge of ... NVIDIA Jetson, Raspberry Pi) · Basic scripting or programming (Python, C/C++) · Experience ...

Senior AI Engineer - SFL Scientific

Miami, FL · On-site

$99K - $137K/yr

Required : • Bachelor's degree in a STEM field (Computer Science, Engineering, Physics, etc.) or ... Kubernetes, Docker, NVIDIA TensorRT/Triton, RAPIDs, Kubeflow, MLflow, Kafka, etc. • Live within ...

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Nvidia Engineering information

See Florida salary details

$34.7K

$109.8K

$130K

How much do nvidia engineering jobs pay per year?

As of Aug 13, 2026, the average yearly pay for nvidia engineering in Florida is $109,753.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,100.00 and $129,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Nvidia engineer, and why are they important?

To thrive in Nvidia Engineering, candidates typically need strong proficiency in computer engineering, software development, and a solid understanding of hardware architecture, often backed by a relevant degree such as Electrical Engineering or Computer Science. Familiarity with tools like CUDA, C/C++, Python, and version control systems, as well as experience with GPU programming, are highly valued, and certifications such as Nvidia's Deep Learning Institute credentials can enhance a candidate's profile. Excellent problem-solving, team collaboration, and communication skills set top performers apart in this role. These skills and qualifications enable engineers to contribute effectively to complex, innovative projects that drive Nvidia's technological advancements.

What is an Nvidia engineer?

An Nvidia Engineering job involves designing, developing, and optimizing hardware or software solutions in areas such as graphics processing, AI, and high-performance computing. Engineers at Nvidia work on cutting-edge technologies, including GPUs, deep learning frameworks, and system architecture. Roles vary from hardware design and verification to software development and AI research, depending on expertise. Strong skills in programming, computer architecture, and problem-solving are typically required.

What types of projects do Nvidia engineers typically work on, and how is teamwork structured within the engineering department?

Nvidia Engineers commonly engage in projects related to GPU development, AI and deep learning solutions, software driver optimization, and next-generation hardware innovation. Project teams are often multidisciplinary, bringing together software, hardware, and systems engineers to collaborate closely on end-to-end product development. Engineers frequently work in agile, fast-paced environments, attend regular team stand-ups, and participate in cross-functional meetings. This collaborative structure fosters creativity, accelerates problem-solving, and ensures high-quality product delivery while offering team members exposure to diverse technologies and career growth opportunities.

What are the most commonly searched types of Nvidia Engineering jobs in Florida?

The most popular types of Nvidia Engineering jobs in Florida are:

What job categories do people searching Nvidia Engineering jobs in Florida look for?

The top searched job categories for Nvidia Engineering jobs in Florida are:

Infographic showing various Nvidia Engineering job openings in Florida as of August 2026, with employment types broken down into 89% Full Time, 6% Part Time, 4% Contract, and 1% Nights. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $109,753 per year, or $52.8 per hour.

Robotics Simulation Engineer

Persona AI

Pensacola, FL • On-site

Full-time

Re-posted 8 days ago


Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.