This is not a "fetch coffee and shadow engineers" internship. You'll own real work and ship real ... Experience with NVIDIA's robotics stack (Isaac, Cosmos, GR00T) * Exposure to distributed computing ...
This is not a "fetch coffee and shadow engineers" internship. You'll own real work and ship real ... Experience with NVIDIA's robotics stack (Isaac, Cosmos, GR00T) * Exposure to distributed computing ...
... Engineering, Information Technology, or equivalent experience (3-5 years). * Internship, laboratory ... Familiarity with NVIDIA Jetson, Raspberry Pi, or similar embedded computing platforms. * Knowledge ...
... Engineering, Information Technology, or equivalent experience (3-5 years). * Internship, laboratory ... Familiarity with NVIDIA Jetson, Raspberry Pi, or similar embedded computing platforms. * Knowledge ...
Internship Nvidia Engineering information
What is the difference between Internship Nvidia Engineering vs Software Engineering Intern?
| Aspect | Internship Nvidia Engineering | Software Engineering Intern |
|---|---|---|
| Required Credentials | Enrolled in Computer Science or related field, strong programming skills | Enrolled in Computer Science or related field, coding proficiency |
| Work Environment | Research labs, hardware and software development teams at Nvidia | Software development teams, tech companies or startups |
| Employer & Industry Usage | Nvidia, semiconductor and AI industry | Tech companies, software firms, startups |
| Common Search & Comparison | Internship Nvidia Engineering vs Software Engineering Intern |
Internship Nvidia Engineering focuses on hardware, AI, and graphics technology within Nvidia's innovative environment, while Software Engineering Internships are broader, covering various software development roles across multiple tech companies. Both require programming skills and relevant coursework, but Nvidia internships emphasize hardware-software integration and AI applications.

Full-time
Re-posted 22 days ago
Job description
About Us At Persona, we're building the next generation of humanoid robots, and that requires an unprecedented volume of high-quality, multimodal data. We're moving beyond basic teleoperation to leverage massive datasets of in-the-wild egocentric video combined with dense sensor streams (IMU, haptics, kinematics, and high-fidelity force profiles). We're looking for a curious, technically sharp intern to roll up their sleeves and help us turn raw, unstructured multimodal data into high-fidelity training assets for our robots.
The Role As a Data Pipeline Intern, you'll work directly alongside our data and robotics engineering teams to support the infrastructure that feeds our foundation models. You'll get hands-on experience with real multimodal data challenges, from sensor stream processing and video pipeline optimization to force analysis and kinematic retargeting. This is not a "fetch coffee and shadow engineers" internship. You'll own real work and ship real code.
What You'll Work On
- Rebuilding and extending pipelines that ingest and synchronously process egocentric video alongside rich sensor streams (IMU, force-torque, tactile, proprioception)
- Owning post-processing algorithms for force analysis and hidden state inference, including contact force estimation, occlusion handling, and inverse kinematics gap-filling
- Bridging kinematic retargeting work that translates human hand tracking into humanoid end-effector coordinates
- Optimizing and testing data augmentation strategies (spatial, temporal, synthetic viewpoints, sensor noise injection)
- Tying together work across our Hardware Teleoperation Team to help align human-robot play-data across modalities
What We're Looking For
- Currently pursuing a B.S., M.S., or Ph.D. in Computer Science, Data Engineering, Machine Learning, Robotics, or a related field
- Solid Python skills and exposure to PyTorch, particularly around data loading or multimodal datasets
- Coursework or project experience with computer vision, time-series data, or sensor processing
- Familiarity with video processing tools (OpenCV, FFmpeg) or pose estimation frameworks (MediaPipe) is a plus
- Awareness of imitation learning, VLA architectures, or human-to-robot transfer concepts is a plus, but genuine curiosity counts for a lot here
Bonus Points
- Experience with NVIDIA's robotics stack (Isaac, Cosmos, GR00T)
- Exposure to distributed computing (Ray, Spark) or simulation environments (Omniverse, MuJoCo)
- Any project work involving synthetic data generation or tactile/spatial data representations