2

No Experience Unreal Engine Jobs (NOW HIRING)

Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs. * Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render ...

Unreal Tech Artist

San Francisco, CA · On-site

$75 - $175/hr

Experience working with Unreal Engine: Sequencer, Materials, and Blueprints. * Advanced experience with Maya. * Comfortable with a range of content creation software including Photoshop, Adobe ...

New

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... Having some experience with immersive VR is a plus. You will be involved in various aspects of ...

$54.82 - $82.23/hr

... du mit * Erfahrung im Bereich Automotive CGI oder hochwertiger Produktvisualisierung * Sehr gute Kenntnisse in Unreal Engine 5 * Sicheres Gespür für Licht, Materialien, Komposition und ...

New

Senior Unreal Tools Engineer

Renton, WA · On-site

$117K - $161K/yr

This person will have experience creating performant tools that cross between engine, plugins ... Work with Unreal engine to develop plugin tools for game and app development * Build automation ...

Work in Engine and own both the technical and creative processes of your vfx. Experience * 2+ years ... Experience in using Unreal's Niagara to create fx with a supporting reel. * A general understanding ...

New

Hands-on experience with Unreal Engine Control Rig in production. * Strong understanding of asset organization, data management, and pipeline best practices. * Experience managing and optimizing ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$144K - $216K/yr

This person will have experience creating performant tools that cross between engine, plugins ... Work with Unreal engine to develop plugin tools for game and app development * Build automation ...

The ideal candidates will possess a strong background in animating within Unreal Engine, with a focus on creating immersive experiences for players. Candidates should have experience with animation ...

$80 - $100/hr

Tiefgehendes Verständnis der Build- und Automatisierungssysteme sowie der Projektstruktur von Unreal Engine * Kenntnisse in Testautomatisierung und Integration in CI/CD-Pipelines * Erfahrung mit ...

Showing results 21-40

No Experience Unreal Engine information

See salary details

$12

$22

$37

How much do no experience unreal engine jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for no experience unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What responsibilities can I expect in a no experience Unreal Engine role?

In entry-level Unreal Engine positions for those with no previous experience, you’ll typically support more experienced developers with tasks like importing assets, setting up basic scenes, testing game functionality, and troubleshooting simple bugs. You may also help with documentation, attend training sessions, and assist in quality assurance processes. Working alongside artists, designers, and programmers, you'll gain practical exposure to the Unreal Engine workflow in a real production team. Over time, you’ll have opportunities to take on more challenging assignments as your technical skills and knowledge grow.

What skills and qualifications are needed for a no experience Unreal Engine role?

To succeed in an entry-level Unreal Engine position with no prior experience, you’ll need basic computer literacy, a strong willingness to learn, and foundational problem-solving abilities. Familiarity with the Unreal Engine software, as well as introductory courses or certifications in game development or 3D environments, can be beneficial. Strong communication, teamwork, and adaptability help you integrate quickly and contribute effectively within a collaborative development team. These skills are important because they enable you to quickly build technical competence, follow guidance, and grow into increasingly complex tasks in a fast-paced digital environment.

What jobs can you get knowing Unreal Engine?

Knowing Unreal Engine can qualify you for roles such as game developer, 3D artist, environment artist, level designer, or technical artist. These positions often require skills in 3D modeling, scripting, and understanding of real-time rendering, and may involve working in game development, virtual production, or simulation environments.
More about No Experience Unreal Engine jobs

What cities are hiring for No Experience Unreal Engine jobs?

Cities with the most No Experience Unreal Engine job openings:

What are the most commonly searched types of Unreal Engine jobs?

The most popular types of Unreal Engine jobs are:

What states have the most No Experience Unreal Engine jobs?

States with the most job openings for No Experience Unreal Engine jobs include:

Infographic showing various No Experience Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 20% Part Time, and 4% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Unreal Cinematic Pipeline Engineer

Magnopus

Los Angeles, CA • On-site, Remote

$130K - $190K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Key responsibilities

  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.

  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.

  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.


Job description

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.

As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.

In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.

Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.

Contract
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
Location

This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.

What you'll do
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.
What will help you succeed in this role
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real-time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem-solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux-based production environments.
Even better if you also have
  • Experience developing custom Unreal Engine plugins or extending Unreal Engine functionality.
  • Experience building user interfaces for internal tools using frameworks such as PyQt.
  • Experience with cloud rendering, CI/CD pipelines or REST APIs.
  • Familiarity with colour management, camera tracking, lens calibration and other modern cinematic or virtual production workflows.
  • Experience using media processing tools such as FFmpeg.
  • Deep working knowledge of Perforce (Helix Core) in large-scale production environments, including complex stream structures, branch/merge workflows and cross-studio collaboration.
  • Understanding of production and delivery codecs such as ProRes, H.264, HEVC, AV1 and VP9.
We don't expect anyone to tick every box

If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.

$130,000 - $190,000 a year
Our posted salary ranges reflect the range of experience and skills we may consider for the role. Individual offers are determined based on relevant experience, skills, and internal pay equity. To support fair and equitable compensation practices, as well as ongoing growth within the role, most offers will not be made at the top of the advertised range.
About Magnopus

Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.

We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.

We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.

Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:

 
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere

We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.

You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.

We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
apply for this job