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No Experience Developer Jobs in Quebec (NOW HIRING)

Experience DevOps (atout); * Maitrise du francais ecrit et oral. Benefits * Du teletravail et de la flexibilite pour s'adapter a vos obligations familiales; * Une culture entrepreneuriale favorisant ...

Experience DevOps (atout); * Maitrise du francais ecrit et oral. Benefits * Du teletravail et de la flexibilite pour s'adapter a vos obligations familiales; * Une culture entrepreneuriale favorisant ...

... experience client personnalisee et differenciante, et en mesurent precisement l'impact sur leur ... Tu prends ownership (No Passengers) : tu portes ton scope de bout en bout sans qu'on te relance, tu ...

Software Developer

Montreal, QC · On-site

CA$118K - CA$150K/yr

Experience in Python, Ruby on rails, or Go * Hands-on experience working within Agile/Scrum ... Exempt employees participate in Cisco's flexible vacation time off program, which has no defined ...

We are seeking a talented and experienced Senior Software Developer to join our Civil Engineering Applications team. In this role, you will help shape the future of industry-leading design software ...

... but no exposure to Guidewire or BillingCenter is not a suitable candidate. \n * The target ... Business analyst without test design and execution experience. \n * QA engineer focused on ...

Software Developer - Jukebox Montreal, Canada (French Version Follows) TouchTunes is looking for a ... Experience working with UI/UX in a Linux environment * Good knowledge of Docker, ideally in a ...

CA$20K/mo

Experience with relational databases is an asset. \n \n \n \n Benefits \n \n Amazing perks that add up to over $20,000 in cash in your pocket + aggressive bonuses!\n \n \n

Experience our side of life! For more information, visitwww.side.inc About This Opportunity As an AI Microservices Developer, you will be responsible for creating APIs that leverage Large Language ...

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No Experience Developer information

What is a no experience developer?

A No Experience Developer is someone who is seeking to start a career in software development but has little to no professional experience in the field. These individuals often have learned programming through self-study, bootcamps, or academic courses, but have not yet held a formal developer role. Employers may hire No Experience Developers for entry-level or junior positions where they can learn on the job and gradually build their skills. This role typically involves tasks such as assisting with coding, debugging, and collaborating with more experienced developers. It is a great starting point for those looking to enter the tech industry.

What skills and qualifications are needed to thrive as a no experience developer?

To thrive as a No Experience Developer, you need foundational programming skills, basic understanding of software development principles, and a willingness to learn, often supported by self-study, coding bootcamps, or online courses. Familiarity with version control systems like Git, basic IDEs, and introductory programming languages such as Python or JavaScript is typically required. Strong problem-solving abilities, eagerness to learn, and teamwork make candidates stand out in this entry-level role. These skills and qualities are crucial for quickly adapting to new challenges, collaborating with teams, and building a successful career in software development.

What types of projects or tasks can a no experience developer expect to work on during their first few months?

As a No Experience Developer, you’ll typically start with smaller, well-defined tasks such as fixing simple bugs, updating documentation, or assisting with basic testing. These initial assignments are designed to help you become familiar with the codebase, development tools, and company workflows. Over time, you may progress to working on minor feature enhancements or collaborating on team projects under the guidance of more experienced developers. This gradual approach helps you build confidence and technical skills while contributing meaningfully to the team.

What are the most commonly searched types of Developer jobs in Quebec?

The most popular types of Developer jobs in Quebec are:

What are popular job titles related to No Experience Developer jobs in Quebec?

For No Experience Developer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching No Experience Developer jobs in Quebec look for?

The top searched job categories for No Experience Developer jobs in Quebec are:

Infographic showing various No Experience Developer job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Développeur · euse senior en expériences interactives | Senior Experience Developer

Tait

Montreal, QC

Full-time

Re-posted 15 days ago


Job description

Job Description: Raison d'être du poste Chez TAIT, nous créons des moments qui marquent les gens.L’équipe Interactives de TAIT conçoit des expériences en temps réel destinées aux visiteurs — installations basées sur capteurs, environnements immersifs et médias intégrés aux spectacles — pour des musées, parcs thématiques, activations de marque et événements en direct.Notre écosystème technologique comprend principalement Unreal Engine et TouchDesigner pour les visuels en temps réel et les interactions, ainsi que TypeScript/Node.js (généralement conteneurisés avec Docker) pour les services qui connectent ces applications à des systèmes plus larges.Nous adoptons une approche volontairement agnostique quant aux outils : ce qui compte, c’est votre capacité à concevoir des logiciels robustes, performants et pensés pour l’expérience. Une expérience avec Unity, openFrameworks, Processing, WebGL ou des environnements similaires est tout aussi pertinente.Les développeur·euse·s senior en expériences interactives sont celles et ceux que l’on sollicite pour résoudre les défis techniques les plus complexes d’un projet. Vous menez des essais de faisabilité, développez des prototypes innovants et validez des approches techniques risquées avant leur adoption. Vous orientez les choix techniques, soutenez les intégrations critiques sur site et accompagnez les développeurs de l’équipe.Il s’agit d’un rôle de contributeur individuel (sans gestion directe), mais avec une influence technique clé. Vous êtes une référence pour l’équipe sur les décisions critiques et les problématiques complexes. Responsabilités principales Le ou la titulaire du poste : Dirige des études de faisabilité, des initiatives de R-D et des prototypes pour valider les concepts complexesParticipe ou prend en charge des projets de bout en bout, de la conception technique à la mise en serviceDéfinit l’orientation technique de l’équipe Interactives (pratiques, outils, standards)Conçoit et développe des systèmes complets combinant applications temps réel et services backendPrend des décisions techniques majeures en équilibrant contraintes techniques et objectifs d’expérience utilisateurIntègre des systèmes interactifs avec capteurs, contrôle de spectacle, audio, éclairage, vidéo et systèmes multi-machinesÉtablit et maintient des standards élevés de qualité technique et expérientielleSe déplace sur les sites pour des intégrations critiques et mises en serviceCollabore avec producteurs, designers, créatifs et clientsEncadre et mentor les développeurs de l’équipeRévise et approuve le code et les architectures techniquesAssure une documentation claire et maintenableContribue à l’amélioration des outils et processusParticipe aux propositions de projets et à l’estimation technique QualificationsFormationDiplôme universitaire, DEC ou DEP en informatique, technologies créatives, médias interactifs ou domaine connexe, ou expérience équivalente Expérience et compétences requises Minimum de 5 ans d’expérience en développement de systèmes interactifs ou technologies créativesSolide maîtrise des pratiques de développement logiciel et de l’architecture en temps réelCapacité démontrée à gérer des systèmes ou projets complexesExpérience en R-D, prototypage et validation techniqueExpertise dans au moins un environnement temps réel (Unreal, TouchDesigner ou équivalent)Expérience avec services backend conteneurisés (Node.js, Docker)Expérience d’intégration avec matériel et systèmes physiquesExpérience d’intégration sur site (installations complexes)Collaboration avec équipes créativesCapacité à itérer sur des idées créativesExpérience en mentorat techniqueExcellentes compétences en communicationCapacité à contribuer aux soumissions et estimationsDisponibilité pour voyager Atouts Expérience variée (installations permanentes, événements, musées, parcs thématiques)Expertise dans des domaines spécialisés (rendu temps réel, vision par ordinateur, AV, etc.)Contribution à des outils ou plateformes internesLeadership interdisciplinaireImplication dans la communauté technologique Connaissance de l’anglaisUne connaissance fonctionnelle de l’anglais, tant à l’oral qu’à l’écrit, est requise pour ce poste. Cette exigence est nécessaire puisque la personne titulaire du poste devra :collaborer régulièrement avec des collègues, équipes et partenaires situés à l’extérieur du Québec dont la langue de travail est l’anglais;participer à des réunions techniques, des revues de code et des discussions de conception tenues en anglais;consulter, analyser et utiliser de la documentation technique, des outils de développement, des cadres logiciels (frameworks) et des ressources spécialisées principalement disponibles en anglais;rédiger ou réviser de la documentation technique, des commentaires de code et des communications destinées à des équipes anglophones;contribuer à des projets logiciels mondiaux nécessitant des échanges fréquents en anglais. English Position Purpose At TAIT, we Create Moments that Move People. TAIT's Interactives team builds guest-facing real-time experiences — sensor-driven installations, immersive environments, and show-integrated media — for museums, theme parks, brand activations, and live events. Our primary stack is Unreal Engine and TouchDesigner for real-time graphics and interactive behavior, and TypeScript/Node.js (typically containerized with Docker) for the services that connect those applications to larger systems. Projects also reach into show-control, lighting, audio, projection, and sensor hardware. We are deliberately tool-agnostic in hiring: what matters is your ability to build robust, performant, experientially-aware software — not any specific engine on your résumé. Portfolio work in Unity, openFrameworks, Processing, WebGL or similar environments is treated as equivalent. Senior Experience Developers are the people we turn to first when a project's hardest technical questions are still unanswered. You run feasibility spikes, prototype novel interaction techniques, and prove out risky technical approaches before a project commits to them. You set technical direction across the Interactives team, lead show-critical on-site integration, and mentor the developers around you. This is an individual-contributor role. You have no direct reports, but you are the team's technical conscience — the person whose opinion shapes how projects are built and whose hands are trusted on the hardest problems. Responsibilities & Accountabilities The Senior Experience Developer plays a key role in driving technical and experiential excellence by architecting complex interactive systems, leading critical technical decisions, and guiding developers to deliver high-quality, guest-facing experiences. The Senior Experience Developer will: Lead feasibility studies, R&D spikes and prototyping of novel interactive techniques, de-risking the hardest unknowns before a project commits. Own or co-own projects end-to-end from technical design through delivery and commissioning. Set technical direction for the Interactives team: patterns, practices, tooling choices and standards across real-time environments and service architecture. Architect and build end-to-end systems spanning real-time applications (e.g. Unreal, TouchDesigner, or similar such as Unity, openFrameworks, Processing) and backend services (TypeScript/Node.js, Docker), making sound choices about where logic lives. Make and guide high-impact implementation decisions that balance technical constraints with experiential goals such as responsiveness, timing and interaction behavior. Integrate interactive software with sensors, show control, media servers, lighting, audio, synchronized multi-machine systems, and camera-based tracking (computer vision, hand/skeleton tracking, depth cameras). Define and uphold standards for both technical quality and experiential implementation across the team's projects. Travel periodically to project sites for show-critical on-site integration and commissioning — be the person the team sends when an install is in trouble and the opening is Friday. Collaborate with producers, designers, creatives and — when needed — clients to shape system behavior and technical approach. Mentor developers across the team, supporting growth in both technical execution and experiential craft. Review and approve code and technical designs across the team's projects. Drive documentation standards across the team — both technical and operational — so that systems are maintainable and supportable after handover. Drive adoption of tools, processes and frameworks that improve both delivery and experience quality. Support bid preparation and technical estimation for upcoming projects, including feasibility assessment of creative concepts. Perform other duties as required to meet business needs. Position RequirementsAcademic/Vocational Bachelor’s degree, DEC or DEP in Computer Science, Creative Technology, Interactive Media, Design Technology, or equivalent industry experience. Experience -- Knowledge and Skills 5+ years of professional experience developing interactive systems, real-time applications or creative technology, with proven delivery on shipped guest-facing projects. Deep understanding of software development practices, design patterns and system architecture in a real-time context. Demonstrated ability to take ownership of complex features, sub-systems or whole projects. Proven R&D, prototyping or feasibility experience — track record of being the person who figures out whether something is possible before the team commits. Strong fluency in at least one real-time environment (e.g. Unreal, TouchDesigner, or similar such as Unity, openFrameworks, Processing), with the ability to pick up new tools quickly as projects require. Strong experience designing and running containerized backend services (TypeScript/Node.js, Docker) in support of interactive applications. Hands-on experience integrating interactive software with sensors, show control, AV, synchronized multi-machine systems, camera-based tracking, and other physical systems. Experience leading on-site integration and commissioning on complex installs. Experience collaborating directly with designers or other creatives. Comfortable iterating on creative direction from designers and directors, including on ideas they didn't originate. Strong mentoring and technical leadership experience on an individual contributor track. Strong written and verbal communication skills, including comfort in client-facing technical conversations. Ability to support project bids and technical estimation. Willingness and ability to travel domestically and internationally for on-site install work. Ideal Portfolio breadth across multiple project types: permanent installations, live events, brand activations, museum exhibits, theme park attractions. Recognized depth in one or more specialty domains (real-time rendering, computer vision, networked audio, projection systems, show control, or similar). Ownership of internal tooling, frameworks or platforms adopted across teams at TAIT. Cross-discipline leadership with lighting, automation, AV or external vendor partners. Contributions to the broader creative-technology community (open source, talks, publications, teaching). English Language RequirementFunctional proficiency in spoken and written English is required for this position. This requirement is necessary because the successful candidate will:regularly collaborate with colleagues, teams, and partners located outside Quebec whose working language is English;participate in technical meetings, code reviews, and design discussions conducted in English;review, analyze, and use technical documentation, development tools, software frameworks, and specialized resources that are primarily available in English;prepare or review technical documentation, code comments, and communications intended for English-speaking teams;contribute to global software projects that require frequent communication in English. #LI-MT1