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Nintendo Software Developer Jobs (NOW HIRING)

Sr Engineer, IT Security (NTD)

Redmond, WA

$128K - $175K/yr

... hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable ... Senior Engineer, IT Security for Nintendo Technology Development Inc. (NTD) organization will own ...

Sr Business Systems Analyst

Redmond, WA · On-site

$108K - $173K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Works collaboratively with software engineers to define and translate requirements into developed ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Works collaboratively with software engineers to define and translate requirements into developed ...

DevOps Engineer

Redmond, WA · On-site

$108K - $173K/yr

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment ... Submits software fixes for deficiencies within the area of expertise or operational responsibility.

New

Sr Software Engineer

Redmond, WA · On-site

$145K - $261K/yr

... Nintendo Developer Portal). The senior-level position directly contributes to the sustainment and enhancement of the 3PT application portfolio, ensures technical design integrity across efforts ...

Showing results 41-60

Nintendo Software Developer information

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$48K

$111.8K

$166K

How much do nintendo software developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for nintendo software developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Nintendo Software Developer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Sr Software Engineer - Gameplay (NST)

Redmond, WA • On-site

Nintendo of America Inc
Arts, Entertainment, and Recreation • 5 - 10K employees

$149K - $224K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 4 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Senior Software Engineer in Gameplay

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players.

Nintendo is an equal opportunity employer.

DESCRIPTION OF DUTIES
  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers’ code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers’ code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference for experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development – to ensure high‑quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $149,414—$224,121 USD

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