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Nintendo Software Developer Jobs (NOW HIRING)

Software Engineer II (NST)

Redmond, WA · On-site

$108K - $163K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Contract Software Engineer you will develop and implement gameplay and systems features that ...

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Design and develop platform software and device drivers for current and future gaming consoles.

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Nintendo Software Developer information

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$48K

$111.8K

$166K

How much do nintendo software developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo software developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Nintendo Software Developer jobs?

For Nintendo Software Developer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Software Developer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Software Engineer II (NST)

Redmond, WA • On-site

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

$108K - $163K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Software Engineer, you will design, develop, and own gameplay and systems features that help bring engaging player experiences to life. Partnering closely with designers, artists, and fellow engineers, you will solve complex technical challenges and contribute across multiple areas of game development. You will drive features from concept through implementation and delivery, applying strong software engineering principles to create scalable, maintainable solutions that support exceptional gameplay experiences.
For more information about NST, click here.
  • DESCRIPTION OF DUTIES
    • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
    • May program tools and utilities to support work on projects.
    • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

    SUMMARY OF REQUIREMENTS
    • 3 or more years of software engineering experience in the relevant field, experience developing gameplay systems, game features, or core technology for shipped video games.
    • Experience designing and implementing solutions within a modern game engine using C++, C#, or similar programming languages.
    • Ability to write clear, maintainable, and portable code, supporting or owning features or technical areas from implementation through delivery, including debugging, optimization, and iteration.
    • Good understanding of interactive entertainment methodologies and production pipeline from implementation through delivery, including debugging, optimization, and iteration.
    • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$108,796-$163,194 USD

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