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Nintendo Game Developer Jobs (NOW HIRING)

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... As a Contract Software Engineer you will develop and implement gameplay and systems features that ...

... Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we ... Work with content and engineering partners to identify problems and identify new solutions where ...

Sr Engineer, Display (NTD)

Redmond, WA · On-site

$117K - $160K/yr

... Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units ... Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS:

... Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we ... Work with content and engineering partners to identify problems and identify new solutions where ...

... Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units ... Bachelor's degree in Computer Engineering or Electrical Engineering. Applicants must be legally ...

Software Engineer II (NST)

Redmond, WA · On-site

$108K - $163K/yr

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Sr Engineer, Display (NTD)

Redmond, WA · On-site

$145K - $261K/yr

... Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units ... Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS:

Sr Engineer, Platform Software (NTD)

Redmond, WA · On-site

$137K - $180K/yr

... Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units ... Bachelor's degree in Computer Engineering or Electrical Engineering. Applicants must be legally ...

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Nintendo Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do nintendo game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Nintendo Game Developer jobs?

For Nintendo Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Game Developer job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Temporary. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

CONTRACT - Associate Software Engineer, Audio (NTD)

Redmond, WA • On-site

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

Full-time

Re-posted 22 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

DESCRIPTION OF DUTIES

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

SUMMARY OF REQUIREMENTS

  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.

PREFERRED REQUIREMENTS:

  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  


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