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Nintendo Game Developer Jobs (NOW HIRING)

Influencer Marketing Manager

Redmond, WA · On-site

$117K - $211K/yr

This role will also be involved in programming and planning for premium sponsored and paid content ... game assets. * Maintains tight communications with other marketing teams within Nintendo to ensure ...

This role will also be involved in programming and planning for premium sponsored and paid content ... game assets. * Maintains tight communications with other marketing teams within Nintendo to ensure ...

DevOps Engineer

Redmond, WA · On-site

$125 - $150/hr

Nintendo of America About Nintendo of America: From the launch of the Nintendo Entertainment ... our video games, hardware systems, and collaborations with partners on a range of other ...

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Nintendo Game Developer information

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$32.5K

$108.5K

$180K

How much do nintendo game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Nintendo Game Developer jobs?

For Nintendo Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Game Developer job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Temporary. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Sr Engineer, Display (NTD)

Redmond, WA • On-site

Nintendo of America Inc
Arts, Entertainment, and Recreation • 5 - 10K employees

$145K - $261K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 23 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Architect, design, and implement display driver stack for use with current and future products. Develop and refine display software stack to ensure compliance with various display standards and specifications. Research and champion new features/technologies capable of being successfully deployed in massively used gaming consoles. SUMMARY OF REQUIREMENTS 5+ years related experience. Understanding of display standards and specifications, such as HDMI, DSI, DisplayPort, EDID. Experience developing device drivers for SOCs. Experience developing multithreaded software. Proficient with fundamental computer science data structures and algorithms in C/C++. Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS: Knowledge of compositors and image composition pipelines. Experience debugging display protocol issues. Knowledge of display technologies such as HDR and VRR. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $145,150-$261,200 USD
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