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Mobile Engineer Jobs in Remote, OR (NOW HIRING)

... mobile home parks, rural towns, etc.) seeking weatherization services & energy education. • Lead energy education classes and programming with learners of all ages & backgrounds. • Create fun and ...

Field Technician

Coos Bay, OR · On-site

$20.50/hr

Our offerings include Spectrum Internet, TV, Mobile and Voice. Beyond our connectivity solutions, we also provide local news, programming and regional sports via Spectrum Networks and multiscreen ...

Ability to be internationally mobile * Fluent in English. Other European languages especially ... both senior managers and engineers * Ability to take the initiative, make decisions and ...

Digital Evangelist

OR · On-site +1

Ability to be internationally mobile * Fluent in English. Other European languages especially ... both senior managers and engineers * Ability to take the initiative, make decisions and ...

From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable ... Engineering) Deep understanding of enterprise software, infrastructure, and IT operations ...

Maintenance Technician

Winston, OR · On-site

$25 - $31.50/hr

... mobile equipment, etc. • Maintain electrical equipment to remain operational including breaker ... engineers as directed. • Proactively detect, diagnose and repair potential issues using PM and ...

Mobile Engineer information

See Remote, OR salary details

$10

$60

$93

How much do mobile engineer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for mobile engineer in Remote, OR is $60.08, according to ZipRecruiter salary data. Most workers in this role earn between $45.62 and $78.27 per hour, depending on experience, location, and employer.

What is the difference between Mobile Engineer vs Software Developer?

AspectMobile EngineerSoftware Developer
CredentialsBachelor's in Computer Science or related, knowledge of mobile platformsBachelor's in Computer Science or related, programming skills
Work EnvironmentDeveloping apps for iOS/Android, working in mobile-focused teamsBuilding software across various platforms, including web and desktop
Industry UsageTech companies, app development firms, startupsBroadly used across all software development sectors
Search/Comparison IntentUnderstanding mobile-specific roles vs general software roles

Mobile Engineers specialize in creating applications for mobile devices, focusing on iOS and Android platforms. Software Developers have a broader scope, working on various software solutions across multiple platforms. While both roles require programming skills and similar educational backgrounds, Mobile Engineers focus on mobile-specific technologies and environments, making their work more specialized within the software development industry.

What are the key skills and qualifications needed to thrive as a mobile engineer, and why are they important?

To thrive as a Mobile Engineer, you need strong programming skills in languages like Swift, Kotlin, or Java, along with experience in mobile app development frameworks and a relevant degree in computer science or a related field. Familiarity with tools such as Xcode, Android Studio, and version control systems like Git is typically required, and certifications in mobile development can be advantageous. Problem-solving abilities, attention to detail, and effective communication are essential soft skills for collaborating with teams and ensuring user satisfaction. These competencies are critical for building robust, user-friendly mobile applications that meet business and user needs in a rapidly evolving tech landscape.

What is a mobile engineer?

Mobile Engineers are software developers who specialize in designing, building, and maintaining applications for mobile devices such as smartphones and tablets. They typically work with platforms like iOS and Android, using languages such as Swift, Kotlin, or Java. Mobile Engineers are responsible for ensuring that apps are user-friendly, secure, and perform smoothly across various devices. Their work often includes collaborating with designers, backend developers, and QA teams to deliver high-quality mobile experiences.

What are some common challenges mobile engineers face when working on cross-platform applications?

Mobile Engineers working on cross-platform applications often encounter challenges related to maintaining consistent user experiences across different devices and operating systems. Ensuring compatibility with varying hardware specifications, screen sizes, and OS versions can be complex and time-consuming. Additionally, integrating platform-specific features and optimizing performance without sacrificing code maintainability requires careful planning and collaboration with designers and backend teams. Staying updated with the latest frameworks and best practices also plays a crucial role in overcoming these challenges.

What are the most commonly searched types of Engineer jobs in Remote, OR?

The most popular types of Engineer jobs in Remote, OR are:

What job categories do people searching Mobile Engineer jobs in Remote, OR look for?

The top searched job categories for Mobile Engineer jobs in Remote, OR are:

What cities near Remote, OR are hiring for Mobile Engineer jobs?

Cities near Remote, OR with the most Mobile Engineer job openings:

Infographic showing various Mobile Engineer job openings in Remote, OR as of August 2026, with employment types broken down into 90% Full Time, 3% Part Time, and 7% Contract. Highlights an 80% Physical, 4% Hybrid, and 16% Remote job distribution, with an average salary of $124,972 per year, or $60.1 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 11 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time