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Mobile 3D Rigging Artist Jobs (NOW HIRING)

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...

3D Designer

Dearborn, MI · On-site +1

Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

3D Generalist

Redlands, CA · On-site

$90K - $120K/yr

We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...

We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...

... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... 3D workflows * Familiarity with physics-ready assets, rigging, articulation, collision, or ...

... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...

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Mobile 3D Rigging Artist information

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How much do mobile 3d rigging artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for mobile 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Mobile 3D Rigging Artists, and how can they be addressed?

Mobile 3D Rigging Artists often face the challenge of creating efficient rigs that perform well within the hardware limitations of mobile devices. Balancing the complexity of character movements with the need for optimized performance requires careful planning and collaboration with animators and developers. To address these challenges, it's important to use lightweight rigs, minimize the number of bones, and utilize efficient skinning techniques. Regular communication with the team ensures that rigs meet both artistic and technical requirements, while keeping performance constraints in mind.

What is a Mobile 3D Rigging Artist?

A Mobile 3D Rigging Artist is a digital artist who specializes in creating and implementing skeletons (rigs) for 3D character models, specifically for use in mobile games or applications. Their primary role is to ensure that characters and objects can move fluidly and realistically when animated, while also optimizing rigs for the constraints of mobile devices. This involves working closely with modelers, animators, and technical artists to create efficient rigs that support a wide range of motions without compromising performance. The Mobile 3D Rigging Artist must understand both artistic anatomy and the technical limitations of mobile platforms.

What are the key skills and qualifications needed to thrive as a Mobile 3D Rigging Artist, and why are they important?

A Mobile 3D Rigging Artist needs expertise in character rigging, skinning, and a strong understanding of anatomy, typically supported by a degree in animation or related fields. Proficiency with tools like Autodesk Maya, Blender, and game engines such as Unity or Unreal Engine is essential, along with knowledge of mobile optimization techniques. Strong problem-solving skills, attention to detail, and effective collaboration enhance performance in this creative role. These abilities ensure that animated characters move realistically and efficiently within the technical constraints of mobile platforms, contributing to a high-quality user experience.

What is the difference between Mobile 3D Rigging Artist vs 3D Character Modeler?

AspectMobile 3D Rigging Artist3D Character Modeler
Primary FocusCreating and implementing character rigs for mobile platformsModeling detailed 3D character assets
Skills RequiredRigging, skinning, understanding mobile optimizationModeling, texturing, topology optimization
Work EnvironmentGame studios, mobile game development teamsAnimation studios, game development teams
CertificationsRelevant 3D software certifications, rigging courses3D modeling certifications, portfolio of character models

The Mobile 3D Rigging Artist specializes in creating rigs for characters to ensure smooth animation on mobile devices, while the 3D Character Modeler focuses on designing and modeling detailed character assets. Both roles require strong knowledge of 3D software, but their core tasks differ significantly, with rigging emphasizing movement and functionality, and modeling emphasizing visual detail.

What cities are hiring for Mobile 3D Rigging Artist jobs? Cities with the most Mobile 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Mobile 3D Rigging Artist jobs? States with the most job openings for Mobile 3D Rigging Artist jobs include:
3D Creature Artist

3D Creature Artist

Epoch Games

Winston Salem, NC

Other

Posted 22 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.