Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...
Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...
Senior 3D Technical Character Artist
Herndon, VA · On-site
$130K - $156K/yr
... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...
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Senior 3D Technical Character Artist
Herndon, VA · On-site
$130K - $156K/yr
... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...
Senior 3D Technical Character Artist
Herndon, VA · On-site
$130K - $156K/yr
... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...
Senior 3D Technical Character Artist
Herndon, VA · On-site
$130K - $156K/yr
... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...
3D Character Artist - Talent Pool (N Americas)
Charleston, SC · On-site
$113K - $118K/yr
... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
3D Character Artist - Talent Pool (N Americas)
Charleston, SC · On-site
$113K - $118K/yr
... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
Technical Artist: Avatar Systems
San Francisco, CA · On-site
$130K - $180K/yr
... mobile, browser, and game engine environments * Define technical standards, benchmarks, and best ... rigging data across meshes (skin weights, blend shapes, UVs, textures) * Strong foundation in 3D ...
Technical Artist: Avatar Systems
San Francisco, CA · On-site
$130K - $180K/yr
... mobile, browser, and game engine environments * Define technical standards, benchmarks, and best ... rigging data across meshes (skin weights, blend shapes, UVs, textures) * Strong foundation in 3D ...
3D Generalist Artist
Burbank, CA · On-site
$120K - $140K/yr
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout ... rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one ...
3D Generalist Artist
Burbank, CA · On-site
$120K - $140K/yr
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout ... rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one ...
Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...
Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...
3D Designer
Dearborn, MI · On-site +1
Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...
3D Designer
Dearborn, MI · On-site +1
Design and implement efficient 3D asset generation pipelines and rigging systems to streamline ... Bachelor's Degree, or educational/experience equivalent in Entertainment Arts, Game Design, 2D/3D ...
3D Animation Lead
Denver, NC · On-site +1
The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...
3D Animation Lead
Denver, NC · On-site +1
The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...
3D Generalist
Redlands, CA · On-site
$90K - $120K/yr
We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...
Quick apply
3D Generalist
Redlands, CA · On-site
$90K - $120K/yr
We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...
3D Generalist
$90K - $120K/yr
We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...
Quick apply
3D Generalist
$90K - $120K/yr
We specialize in 3D animated visual aids for attorneys to use in demand packages, mediation, and ... Rigging, and Lighting skills, and be versed in current rendering technology. The artist will create ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will lead 3D ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
... 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The will lead 3D ... Familiarity with character animation workflow such as blendshapes, rigging and simulation (hair ...
... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...
Quick apply
... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...
Technical Artist
San Francisco, CA · On-site
$149K - $179K/yr
The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... 3D workflows * Familiarity with physics-ready assets, rigging, articulation, collision, or ...
Technical Artist
San Francisco, CA · On-site
$149K - $179K/yr
The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... 3D workflows * Familiarity with physics-ready assets, rigging, articulation, collision, or ...
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
3D Animator, Virtual Reality
Tempe, AZ · On-site +1
$90K/yr
... artists, developers, and creative leads) using emerging technology tools and artificial ... Experience rigging 3D models for animation. * Demonstrated proficiency in Maya and Unity, including ...
3D Animator, Virtual Reality
Tempe, AZ · On-site +1
$90K/yr
... artists, developers, and creative leads) using emerging technology tools and artificial ... Experience rigging 3D models for animation. * Demonstrated proficiency in Maya and Unity, including ...
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
Quick apply
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
Rigging/Lifting Manager
Midland, TX · On-site
... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...
Rigging/Lifting Manager
Midland, TX · On-site
... unmodified mobile devices based on our extensive IP and patent portfolio and designed for both ... Ability to read and interpret digital drawings, 3D models, and lift-planning software * Experience ...
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
Translate 3D models (Revit, 3ds Max, etc.) into optimized real-time scenes * Apply lighting ... Optimize scenes for performance across desktop, mobile, and web-based platforms * Collaborate with ...
Mobile 3D Rigging Artist information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do mobile 3d rigging artist jobs pay per hour?
What are some common challenges faced by Mobile 3D Rigging Artists, and how can they be addressed?
What is a Mobile 3D Rigging Artist?
What are the key skills and qualifications needed to thrive as a Mobile 3D Rigging Artist, and why are they important?
What is the difference between Mobile 3D Rigging Artist vs 3D Character Modeler?
| Aspect | Mobile 3D Rigging Artist | 3D Character Modeler |
|---|---|---|
| Primary Focus | Creating and implementing character rigs for mobile platforms | Modeling detailed 3D character assets |
| Skills Required | Rigging, skinning, understanding mobile optimization | Modeling, texturing, topology optimization |
| Work Environment | Game studios, mobile game development teams | Animation studios, game development teams |
| Certifications | Relevant 3D software certifications, rigging courses | 3D modeling certifications, portfolio of character models |
The Mobile 3D Rigging Artist specializes in creating rigs for characters to ensure smooth animation on mobile devices, while the 3D Character Modeler focuses on designing and modeling detailed character assets. Both roles require strong knowledge of 3D software, but their core tasks differ significantly, with rigging emphasizing movement and functionality, and modeling emphasizing visual detail.
Job description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:Â The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Minimum Requirements:
- Creating realistic Creature meshes and textures
- Creating Fur sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc).
- Able to work effectively and accurately from pre-defined concept art and designs.
- Able to work with and provide constructive criticism and feedback.
- Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
Required Software:
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
About Epoch Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
1 - 10 Employees
Headquarters location
Winston-Salem, NC, US
Year founded
2013