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Mobile 3D Rigging Artist Jobs (NOW HIRING)

... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...

Senior 3D Artist, Technical

San Mateo, CA · On-site

$163K - $200K/yr

Partner with engineers to prototype and guide the development of our movement and rigging systems ... multiple platforms (mobile a plus) * Ability: Envision extensible and efficient methods for ...

Senior 3D Artist, Technical

San Mateo, CA

$144K - $173K/yr

Partner with engineers to prototype and guide the development of our movement and rigging systems ... multiple platforms (mobile a plus) * Ability: Envision extensible and efficient methods for ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile lifestyles in an ever-evolving world. As the creators of trusted ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... If you're passionate about shaping the future of mobile technology, come join us and grow in an ...

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Mobile 3D Rigging Artist information

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How much do mobile 3d rigging artist jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for mobile 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by Mobile 3D Rigging Artists, and how can they be addressed?

Mobile 3D Rigging Artists often face the challenge of creating efficient rigs that perform well within the hardware limitations of mobile devices. Balancing the complexity of character movements with the need for optimized performance requires careful planning and collaboration with animators and developers. To address these challenges, it's important to use lightweight rigs, minimize the number of bones, and utilize efficient skinning techniques. Regular communication with the team ensures that rigs meet both artistic and technical requirements, while keeping performance constraints in mind.

What is a Mobile 3D Rigging Artist?

A Mobile 3D Rigging Artist is a digital artist who specializes in creating and implementing skeletons (rigs) for 3D character models, specifically for use in mobile games or applications. Their primary role is to ensure that characters and objects can move fluidly and realistically when animated, while also optimizing rigs for the constraints of mobile devices. This involves working closely with modelers, animators, and technical artists to create efficient rigs that support a wide range of motions without compromising performance. The Mobile 3D Rigging Artist must understand both artistic anatomy and the technical limitations of mobile platforms.

What are the key skills and qualifications needed to thrive as a Mobile 3D Rigging Artist, and why are they important?

A Mobile 3D Rigging Artist needs expertise in character rigging, skinning, and a strong understanding of anatomy, typically supported by a degree in animation or related fields. Proficiency with tools like Autodesk Maya, Blender, and game engines such as Unity or Unreal Engine is essential, along with knowledge of mobile optimization techniques. Strong problem-solving skills, attention to detail, and effective collaboration enhance performance in this creative role. These abilities ensure that animated characters move realistically and efficiently within the technical constraints of mobile platforms, contributing to a high-quality user experience.

What is the difference between Mobile 3D Rigging Artist vs 3D Character Modeler?

AspectMobile 3D Rigging Artist3D Character Modeler
Primary FocusCreating and implementing character rigs for mobile platformsModeling detailed 3D character assets
Skills RequiredRigging, skinning, understanding mobile optimizationModeling, texturing, topology optimization
Work EnvironmentGame studios, mobile game development teamsAnimation studios, game development teams
CertificationsRelevant 3D software certifications, rigging courses3D modeling certifications, portfolio of character models

The Mobile 3D Rigging Artist specializes in creating rigs for characters to ensure smooth animation on mobile devices, while the 3D Character Modeler focuses on designing and modeling detailed character assets. Both roles require strong knowledge of 3D software, but their core tasks differ significantly, with rigging emphasizing movement and functionality, and modeling emphasizing visual detail.

What cities are hiring for Mobile 3D Rigging Artist jobs? Cities with the most Mobile 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Mobile 3D Rigging Artist jobs? States with the most job openings for Mobile 3D Rigging Artist jobs include:
3D Character Artist - Talent Pool (N Americas)

3D Character Artist - Talent Pool (N Americas)

Side

Remote

$123K - $130K/yr

Contractor

Posted 29 days ago


Job description

About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements
Experience:
    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:
    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:
    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.