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Mid Level Game Developer Jobs (NOW HIRING)

... major game features. • Architect, implement, and iterate on complex, high-quality gameplay ... mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality ...

Text Connects is seeking a motivated and enthusiastic Mid-Level Developer to join their dynamic team. The successful candidate will collaborate with experienced developers on various projects ...

Cocos2d-x Junior Game Developer

San Francisco, CA · Remote

$78K - $102K/yr

Cocos2d-x Junior Game Developer Job Type: Contractor Location: Remote Job Summary: In this role ... level projects. * Collaborate closely with the customer's team to provide high-quality real-world ...

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Springfield, VA · On-site

$140K - $165K/yr

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Vision insurance Mid-Level Software Developer Location: Springfield, VA Clearance Required: Active Top Secret/Sensitive Compartmented Information (TS/SCI) About the Role We are seeking a Mid-Level ...

Mid-Level Software Developer

Laurel, MD · On-site

$150K - $200K/yr

Mid-Level Software DeveloperLocation: Laurel, MDSchedule: Full-Time, On-SiteClearance Required: TS/SCI with PolygraphSITEC Consulting is seeking a Mid-Level Software Developer to support the ...

Mid-Level Software Developer

Laurel, MD · On-site

$150K - $200K/yr

Mid-Level Software Developer Location: Laurel, MD Schedule: Full-Time, On-Site Clearance Required: TS/SCI with Polygraph SITEC Consulting is seeking a Mid-Level Software Developer to support the ...

Job Title: C# Developer, Mid-level Location: Englewood, CO Type: Direct hire Company located in Englewood, CO has an immediate need for a mid-level C# Developer for a direct hire position. This ...

Mid-Level Software Developer

Springfield, VA · On-site

$90 - $130/hr

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... We are seeking a Mid-Level Software Developer to help design, build, and deploy mission-focused software and AI-driven features. In this role, you will contribute directly to cloud-native ...

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Mid-Level Developer

Leesburg, VA · Remote

$52.25 - $67.50/hr

HORUS is seeking a Mid-Level Java Developer. This role will work as part of a software development team and be responsible for designing, developing, and managing Java-based applications. Our ideal ...

Mid-Level Embedded Developer

Fort George G Meade, MD · On-site

$150K - $215K/yr

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Visionist has an exciting new, fully FUNDED opportunity for a Mid-Level Embedded Developer on our ... Join a company that feels like a family with regular happy hours, baseball games, activity clubs ...

Mid-Level Java Developer

Okemos, MI · On-site

$46.25 - $59.75/hr

Mid-Level Java Developer Location: Okemos, MI (Hybrid) Duration: Long term Rate: Market * We are looking for a Jr-Level Full Stack Java Developer. * We are seeking a motivated and enthusiastic Junior ...

Mid-Level Embedded Developer

Fort George G Meade, MD · On-site

$150K - $215K/yr

  • Medical

  • Dental

  • Vision

  • Life

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  • PTO

Visionist has an exciting new, fully FUNDED opportunity for a Mid-Level Embedded Developer on our ... Join a company that feels like a family with regular happy hours, baseball games, activity clubs ...

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Mid Level Game Developer information

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How much do mid level game developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for mid level game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

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States with the most job openings for Mid Level Game Developer jobs include:

Principal Gameplay Engineer

AGBO

Raleigh, NC • On-site

Full-time

Re-posted yesterday


Job description

Job Summary:
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, recognized for shaping the future of film and television. They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on core gameplay systems and collaborating with design and creative leadership to tackle ambitious creative challenges.
Responsibilities:
• Serve as the primary technical owner and subject matter expert for gameplay systems across major game features.
• Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops.
• Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions.
• Help drive technical strategy and establish engineering standards for gameplay development across the team.
• Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects.
• Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality.
• Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk.
• Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack.
• Perform other duties as assigned.
Qualifications:
Required:
• 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required.
• Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5).
• Experience with live service games.
• Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar.
• Deep expertise in gameplay systems, complex character mechanics, and interactive world systems.
• Proven ability to define and lead technical architecture at a project or studio level.
• Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a high level.
• Excellent communication skills; able to articulate complex technical concepts to both engineering and non-engineering stakeholders.
• Experience leading or mentoring engineering teams in a high-growth or studio environment.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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