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Maya Animator Jobs (NOW HIRING)

... data in Maya to support character performances * Participate in review sessions and incorporate feedback efficiently Qualifications * Professional experience as a 3D animator in film and/or ...

Animator IV

Reno, NV ยท On-site

$105K - $120K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

Animator IV

Reno, NV

$105K - $120K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to produce high-quality animations both independently and within collaborative pipelines * Strong sense of ...

3D Animator

Pasadena, CA ยท On-site +1

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to produce high-quality animations both independently and within collaborative pipelines * Strong sense of ...

3D Animation Lead

Denver, NC ยท On-site +1

This role requires strong leadership skills, technical knowledge of animation tools (especially Maya), and the ability to solve creative and technical challenges while meeting deadlines. The lead ...

Proficiency in 3-D modeling and animation software (e.g., Maya, Blender, 3ds Max, or similar tools). * Strong understanding of animation principles, modeling techniques, and visual composition.

Proficiency in 3-D modeling and animation software (e.g., Maya, Blender, 3ds Max, or similar tools). * Strong understanding of animation principles, modeling techniques, and visual composition.

Shipped at least one AAA title with 4+ years of professional animation experience in Maya * Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines ...

At least 5 years of experience in Maya, MotionBuilder. * Understanding of the animation pipeline and processes involved from concept to implementation. * Strong posing and storytelling skills.

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Maya Animator information

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How much do maya animator jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for maya animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Maya Animator position, and why are they important?

To thrive as a Maya Animator, you need strong artistic skills in animation principles, 3D modeling, and a solid understanding of human or creature motion, usually backed by a degree in animation, fine arts, or a related field. Mastery of Autodesk Maya and familiarity with other tools such as Adobe After Effects or Unity, as well as a robust demo reel or portfolio, are standard requirements. Creativity, attention to detail, collaboration, and the ability to take constructive feedback set exceptional candidates apart. These skills are crucial for producing high-quality animations that align with the vision of the project and contribute positively to dynamic production teams.

What is a Maya Animator job?

A Maya Animator is a professional who uses Autodesk Maya to create 3D animations for films, video games, television, and other digital media. They bring characters, objects, and environments to life by manipulating movement, expressions, and timing. Maya Animators often work closely with modelers, riggers, and designers to ensure smooth, realistic motion that aligns with the creative vision. Strong knowledge of animation principles, keyframing, and motion dynamics is essential for success in this role.

What are the typical daily responsibilities of a Maya Animator in a studio setting?

As a Maya Animator, your daily responsibilities often include creating and refining 3D character or object animations, collaborating with modelers and riggers, and participating in team reviews to receive and give feedback. You'll be expected to interpret storyboards, work closely with animation leads or directors, and possibly adjust your work based on evolving creative direction or technical constraints. Daily tasks may also involve troubleshooting animation issues, optimizing scenes for performance, and ensuring your animations fit seamlessly into the overall project pipeline. This collaborative and iterative workflow helps maintain a consistent visual style and quality throughout the production.

More about Maya Animator jobs
What cities are hiring for Maya Animator jobs? Cities with the most Maya Animator job openings:
What are the most commonly searched types of Maya Animator jobs? The most popular types of Maya Animator jobs are:
What states have the most Maya Animator jobs? States with the most job openings for Maya Animator jobs include:
Infographic showing various Maya Animator job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 45% Full Time, 12% Part Time, 16% Temporary, 25% Contract, and 1% Summer. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Senior Technical Animator - Character Rigging (Apex Legends)

Senior Technical Animator - Character Rigging (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
213475
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for an accomplished Senior Technical Animator - Character Rigging R&D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we're eager to chat!
What you'll do
  • Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.
  • Pioneer and develop solutions for emerging character workflows across the current area of responsibility.
  • Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.
  • Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.
  • Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.

Ideally, you'll have
  • 5+ years' game industry experience working on the technical side of Art/Animation for games.
  • Strong communication skills. We'll be relying on you to understand the needs of your peers while being able to communicate your own.
  • The ability to give and receive feedback in a constructive, timely, and professional manner.
  • Experience rigging and skinning characters, mechanical setups and creatures in Maya.
  • Experience with live service content workflows, character personalization, skins, etc.
  • Experience with real time deformation and physics setups in a game engine.
  • Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
  • Experience working with both keyframe animation and motion capture data.
  • Experience contributing to a FACS based facial animation pipeline is a plus.
  • Experience on 1 or more shipped titles, ideally in the FPS genre.

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.