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Marvel Animation Jobs (NOW HIRING)

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

... new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

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Marvel Animation information

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$11K

$172.5K

How much do marvel animation jobs pay per year?

As of May 31, 2026, the average yearly pay for marvel animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Marvel Animation job?

A Marvel Animation job involves working on animated projects based on Marvel characters and stories. Roles can vary from storyboard artists and animators to writers, editors, and producers. Employees collaborate to create high-quality animated series, shorts, or films, ensuring they align with Marvel's storytelling and visual style. Positions may require experience in animation software, storytelling, and character development.

What are the key skills and qualifications needed to thrive in the Marvel Animation position, and why are they important?

Excelling in Marvel Animation requires proficiency in character animation, storytelling, and digital art, usually grounded in a degree in animation, fine arts, or a related field. Mastery of industry-standard software such as Adobe Creative Suite, Autodesk Maya, and Toon Boom Harmony is essential, with portfolios and relevant certifications adding value. Creativity, collaboration, time management, and adaptability to feedback are vital soft skills in this fast-paced environment. These competencies ensure the ability to create compelling animated content that aligns with Marvel’s brand and production timelines.

What is the typical structure and workflow of an animation team at Marvel Animation?

At Marvel Animation, animation teams are generally organized into specialized groups such as storyboard artists, character animators, background artists, and technical directors, working collaboratively to bring projects to life. A typical workflow begins with concept development and storyboarding, followed by modeling, rigging, animation, and post-production processes. Team members often participate in regular meetings to review progress, exchange feedback, and ensure that the animation aligns with Marvel’s creative vision and deadlines. Collaboration across departments is key, and animators may work closely with writers, directors, and producers throughout the production cycle. This structure encourages both creative input and efficient project delivery, providing opportunities to learn from industry veterans and grow within a dynamic team environment.

How to become an actor in Marvel?

To become an actor in Marvel productions, aspiring performers typically need acting training, audition for roles through casting calls, and often have experience in film or television. Building a strong portfolio, understanding the character requirements, and networking within the industry can improve chances of landing a role in Marvel projects.
What cities are hiring for Marvel Animation jobs? Cities with the most Marvel Animation job openings:
What are the most commonly searched types of Marvel Animation jobs? The most popular types of Marvel Animation jobs are:
What states have the most Marvel Animation jobs? States with the most job openings for Marvel Animation jobs include:
Audio Lead (Games)

Audio Lead (Games)

Skydance

Seattle, WA • On-site, Remote

$115K - $130K/yr

Full-time

Posted 27 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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Why Join Us?

To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, "Marvel 1943: Rise of Hydra".  We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.

What You'll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For: 
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $115,000 - $130,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description. 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
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