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Liquid Animation Jobs (NOW HIRING)

Senior Software Engineer - UI Rendering

Cupertino, CA · On-site

$160K - $199K/yr

... for Liquid Glass UI material and presenting content with the highest color fidelity. Are you ... animations, and platform experiences to life. Simultaneously, you will champion systemic ...

Lead performance animation with suppliers, driving accountability, KPI delivery, and continuous ... Preferred food and / or liquid processing manufacturing; high speed dairy and aseptic processing a ...

Lead performance animation with suppliers, driving accountability, KPI delivery, and continuous ... Preferred food and / or liquid processing manufacturing; high speed dairy and aseptic processing a ...

CoMan Operations Director

Louisville, CO · Hybrid

$143K - $206K/yr

Lead performance animation with suppliers, driving accountability, KPI delivery, and continuous ... Preferred food and / or liquid processing manufacturing; high speed dairy and aseptic processing a ...

CoMan Operations Director

Louisville, CO · On-site

$143K - $206K/yr

Lead performance animation with suppliers, driving accountability, KPI delivery, and continuous ... Preferred food and / or liquid processing manufacturing; high speed dairy and aseptic processing a ...

CoMan Operations Director

Louisville, CO · Hybrid

$143K - $206K/yr

Lead performance animation with suppliers, driving accountability, KPI delivery, and continuous ... Preferred food and / or liquid processing manufacturing; high speed dairy and aseptic processing a ...

... Liquid Death, Vercel, Zscaler, and TIME. The platform holds an 80 NPS, more than double the B2B ... Experience implementing complex UI animations and interactions. * Proven ability to translate ...

Staff Design Engineer

San Francisco, CA · On-site

$300K - $350K/yr

So that's what we make: a liquid market for GPU offtake. About The Role We're looking to hire an ... time data, animation) or experiential (making something hard feel simple) * You're energized by ...

So that's what we make: a liquid market for GPU offtake. About The Role We're looking to hire an ... time data, animation) or experiential (making something hard feel simple) * You're energized by ...

Showing results 21-40

Liquid Animation information

See salary details

$11K

$172.5K

How much do liquid animation jobs pay per year?

As of Sep 8, 2026, the average yearly pay for liquid animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is liquid animation?

Liquid Animation is an animation studio and production company that specializes in creating high-quality animated content for television, film, advertising, and digital media. The studio is known for its expertise in both traditional 2D and modern 3D animation techniques, serving clients around the world. Liquid Animation works on a variety of projects, including commercials, TV series, online videos, and interactive media, providing creative solutions from concept development to final production.

What are the key skills and qualifications needed to thrive as a liquid animator, and why are they important?

To thrive as a Liquid Animator, you need strong skills in computer graphics, fluid dynamics, and animation principles, often supported by a degree in animation, visual effects, or a related field. Proficiency with industry-standard software such as Houdini, RealFlow, Maya, and compositing tools like Nuke is essential, along with knowledge of scripting languages. Creativity, attention to detail, strong problem-solving abilities, and effective communication help animators collaborate and deliver realistic liquid effects. These skills ensure visually compelling, believable animations that meet production timelines and client expectations.

What are some common challenges faced by artists working in liquid animation, and how can they be overcome?

Artists in liquid animation often encounter challenges such as achieving realistic fluid motion, managing complex simulations, and balancing rendering times with project deadlines. Collaborating closely with technical directors and using advanced simulation software can help address these issues. Staying updated on industry tools and techniques, as well as participating in team reviews, allows artists to refine their work and deliver high-quality animation on schedule.

What is the difference between Liquid Animation vs 3D Animator?

AspectLiquid Animation3D Animator
Required CredentialsAnimation degree or related certification, proficiency in animation softwareAnimation degree or related certification, proficiency in 3D modeling and animation tools
Work EnvironmentAnimation studios, advertising agencies, gaming companiesAnimation studios, gaming companies, film production
Industry UsageUsed in advertising, gaming, and multimedia projects focusing on fluid, dynamic visualsUsed in film, gaming, and visual effects requiring detailed 3D character and environment animation

Liquid Animation and 3D Animator roles share similar educational backgrounds and work environments. However, Liquid Animation specializes in creating fluid, dynamic visual effects often used in multimedia and advertising, while 3D Animators focus on detailed three-dimensional character and scene animation for films and games. Both roles require proficiency in animation software but serve different visual storytelling needs.

More about Liquid Animation jobs
Infographic showing various Liquid Animation job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 81% Full Time, 14% Part Time, 2% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.

Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Apple

Cupertino, CA • On-site

$184K - $324K/yr

Full-time

Medical, Dental, Retirement

Re-posted 14 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality.
Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.
Description
We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects.
Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.
Responsibilities:
* Design, architect, and implement Core Animation UI rendering features and compositing technologies across all Apple platforms
* Partner with HI designers and framework teams to enable new visual experiences and design language evolution
* Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation
* Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints
* Develop tools and workflows that enable rapid iteration from design concept to production-ready rendering features
* Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations
* Contribute to long-term technical strategy and influence hardware/software roadmaps to enable future rendering capabilities and visual experiences
* Optimize rendering performance and power efficiency across Apple's diverse hardware ecosystem
","responsibilities":"Working closely with HI team and higher-level UI Frameworks (UIKit, AppKit, SwiftUI) to implement such effects using state-of-the-art 3d graphics API for hardware acceleration on GPU and other acceleration engines on Apple Silicon Performance and power optimizations to provide responsive UI and great user interaction experience across all Apple devices
Debug UI rendering or performance/power/memory issues and support continuous integration effort to maintain quality
Preferred Qualifications
Deep expertise with Metal Shading Language and advanced graphics programming
Knowledge of compositing algorithms, color management, HDR, and wide color gamut workflows
Experience with CPU/GPU synchronization and multi-threaded rendering architectures
Experience with client/server or multi-process graphics architectures
Experience with Mac or iOS application development using Swift or Objective-C
Familiarity with GPU profiling tools and performance optimization for mobile platforms
Experience shipping consumer graphics products at scale
Experience with automated testing frameworks for graphics rendering
Minimum Qualifications
5+ years of experience in software development, including software release management and integration processes
3+ years of experience with real-time rendering and computer graphics
Strong background in C/C++ programming and shader development
Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX)
Experience with layer-based rendering systems or scene graph architectures
Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems
Strong debugging and triaging skills for complex, multi-layered systems issues
Experience with graphics performance analysis and optimization techniques
Excellent collaboration skills with cross-functional teams on complex large-scale projects
Bachelor's or Master's degree in Computer Science or related field, or equivalent experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976