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Liquid Animation Jobs (NOW HIRING)

... and liquid simulations, as well as be skilled in compositing techniques. Responsibilities ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

3D Generalist

Lehi, UT ยท On-site

... and liquid simulations, as well as be skilled in compositing techniques. Responsibilities ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

... and liquid simulations, as well as be skilled in compositing techniques. Responsibilities ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

Design motion elements, simple animations, GIFs, or interactive visual concepts when needed ... Basic understanding of HTML, CSS, Shopify Liquid, or front-end design limitations. * Experience ...

... Liquid templates, sections, and blocks. โ€ข Implement modern JavaScript/CSS animations and interactive elements to elevate digital brand experience โ€ข Build, test, and deploy front-end features ...

Write custom Liquid templates, sections, and blocks. Implement modern JavaScript/CSS animations and interactive elements to elevate digital brand experience * Build, test, and deploy front-end ...

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Liquid Animation information

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$11K

$172.5K

How much do liquid animation jobs pay per year?

As of Aug 13, 2026, the average yearly pay for liquid animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is the difference between Liquid Animation vs 3D Animator?

AspectLiquid Animation3D Animator
Required CredentialsAnimation degree or related certification, proficiency in animation softwareAnimation degree or related certification, proficiency in 3D modeling and animation tools
Work EnvironmentAnimation studios, advertising agencies, gaming companiesAnimation studios, gaming companies, film production
Industry UsageUsed in advertising, gaming, and multimedia projects focusing on fluid, dynamic visualsUsed in film, gaming, and visual effects requiring detailed 3D character and environment animation

Liquid Animation and 3D Animator roles share similar educational backgrounds and work environments. However, Liquid Animation specializes in creating fluid, dynamic visual effects often used in multimedia and advertising, while 3D Animators focus on detailed three-dimensional character and scene animation for films and games. Both roles require proficiency in animation software but serve different visual storytelling needs.

What are the key skills and qualifications needed to thrive as a liquid animator, and why are they important?

To thrive as a Liquid Animator, you need strong skills in computer graphics, fluid dynamics, and animation principles, often supported by a degree in animation, visual effects, or a related field. Proficiency with industry-standard software such as Houdini, RealFlow, Maya, and compositing tools like Nuke is essential, along with knowledge of scripting languages. Creativity, attention to detail, strong problem-solving abilities, and effective communication help animators collaborate and deliver realistic liquid effects. These skills ensure visually compelling, believable animations that meet production timelines and client expectations.

What are some common challenges faced by artists working in liquid animation, and how can they be overcome?

Artists in liquid animation often encounter challenges such as achieving realistic fluid motion, managing complex simulations, and balancing rendering times with project deadlines. Collaborating closely with technical directors and using advanced simulation software can help address these issues. Staying updated on industry tools and techniques, as well as participating in team reviews, allows artists to refine their work and deliver high-quality animation on schedule.

What is liquid animation?

Liquid Animation is an animation studio and production company that specializes in creating high-quality animated content for television, film, advertising, and digital media. The studio is known for its expertise in both traditional 2D and modern 3D animation techniques, serving clients around the world. Liquid Animation works on a variety of projects, including commercials, TV series, online videos, and interactive media, providing creative solutions from concept development to final production.
More about Liquid Animation jobs
Infographic showing various Liquid Animation job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 81% Full Time, 13% Part Time, 2% Contract, and 2% Nights. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.

Remote Real-Time VFX Artist - Growth Path

Liquid Development, LLC

Orlando, FL โ€ข On-site

Other

Medical, PTO

Posted 29 days ago


Job description

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work weโ€™re proud to put our names on. If you love building environments and believable spaces weโ€™d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises โ€“ Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice

Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong realโ€‘time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating highโ€‘quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to handsโ€‘on VFX production, inโ€‘engine implementation, feedback, task breakdowns, optimization, workflow documentation, and crossโ€‘discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a handsโ€‘on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward leadโ€‘level responsibilities.

Responsibilities
  • Create custom realโ€‘time visual effects and implement them inโ€‘engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build highโ€‘quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for realโ€‘time VFX.
  • Maintain clean, readable, wellโ€‘structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engineโ€‘specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support shortโ€‘term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support clientโ€‘facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Qualifications
  • 5+ years of professional game industry experience as a realโ€‘time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven endโ€‘toโ€‘end realโ€‘time VFX workflow experience, from concept and asset creation through inโ€‘engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and wellโ€‘constructed material graphs and VFX systems.
  • Demonstrated understanding of realโ€‘time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, followโ€‘through, organization, and problemโ€‘solving ability.
  • Interest in growing into broader leadership responsibilities over time.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, coโ€‘development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or crossโ€‘studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
  • English proficiency: B2 or higher required.
  • All applicants are required to submit their CVs in English as part of the application process.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your realโ€‘time VFX capabilities.
  • Your portfolio must include:
    • Realโ€‘time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a realโ€‘time gameplay context, preferably a video of the effect happening inโ€‘game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, wellโ€‘constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented inโ€‘engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any teamโ€‘created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside realโ€‘time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.
What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers (1244.88 MXN)
  • Salary RANGE: 32k to 35k MXN gross per month

Keywords Studios is dedicated to following a wellโ€‘established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

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