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Level Design Jobs in Oregon (NOW HIRING)

Creative Design & Implementation * Drive Audio best practices across all PlayStation Studios titles ... Translate executive decisions into regional or studio-level action plans. * Collaborate to enhance ...

... level design reviews with emphasis on coupled thermal-fluid-control behavior Who we're looking for Minimum Qualifications: Bachelor's degree in Mechanical Engineering or related field with 8+ years ...

Key Responsibilities - Design, develop, and implement analog circuits and mixed-signal IPs, including ADCs, DACs, voltage regulators, and high-speed I/O interfaces. - Perform circuit-level design ...

Analog Engineer

Hillsboro, OR · On-site

$141K - $269K/yr

Key Responsibilities - Design, develop, and implement analog circuits and mixed-signal IPs, including ADCs, DACs, voltage regulators, and high-speed I/O interfaces. - Perform circuit-level design ...

... level design delivery along with closure of backend flows, electrical requirements, and improving silicon yield • Work closely with internal CAD and PD methodology teams on industry-standard ...

... level design delivery along with closure of backend flows, electrical requirements, and improving silicon yield • Work closely with internal CAD and PD methodology teams on industry-standard ...

Design Technician

Hillsboro, OR · On-site

$24 - $29/hr

Pro level: Lead complex builds, make key design decisions, review others' work, and help raise the bar What You Bring (Minimum Requirements) * 2-year degree or certificate in Engineering ...

As a Product Designer at Upstart, you will support feature-level design work across these experiences, partnering closely with product managers and engineers. You'll work within established design ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Generate block/chip level static timing constraints. Build full chip floor-plan including pin ... Run Physical Design verification flow at chip/block level and provide guidelines to fix LVS/DRC ...

Physical Design Engineer

Beaverton, OR · On-site

$141K - $145K/yr

Generate block/chip level static timing constraints. Build full chip floor-plan including pin ... Run Physical Design verification flow at chip/block level and provide guidelines to fix LVS/DRC ...

Define and develop system-level methodologies and tools to build SOCs in an efficient and scalable ... design team with high-quality RTL What we need to see: A Masters in Computer or Electrical ...

Showing results 21-40

Level Design information

See Oregon salary details

$44.4K

$121K

$213K

How much do level design jobs pay per year?

As of Sep 9, 2026, the average yearly pay for level design in Oregon is $121,050.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,300.00 and $152,200.00 per year, depending on experience, location, and employer.

What is the difference between Level Design vs Environment Artist?

AspectLevel DesignEnvironment Artist
Primary FocusCreating gameplay layouts, flow, and player experience within levelsDesigning and creating visual environments and assets for levels
Skills & ToolsLevel scripting, game mechanics, level editors (e.g., Unreal Engine, Unity)3D modeling, texturing, environment art tools (e.g., Maya, Blender)
Work EnvironmentGame development teams, level design departmentsArt departments, environment art teams
Industry UsageUsed in game design to shape gameplay experienceUsed to create immersive visual worlds

While both roles contribute to the game's environment, Level Designers focus on gameplay flow and level structure, whereas Environment Artists concentrate on visual aesthetics and environment creation. Both collaborate closely to produce engaging and visually appealing game levels.

What cities in Oregon are hiring for Level Design jobs?

Cities in Oregon with the most Level Design job openings:

Infographic showing various Level Design job openings in Oregon as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $121,050 per year, or $58.2 per hour.

Sr Director, Sound Design

OR • On-site, Remote

PlayStation Global
Manufacturing • 1 - 5K employees

Full-time

Re-posted yesterday


Key responsibilities

  • Lead the creative, technical, and strategic vision for sound, dialogue, and talent casting across PlayStation Studios globally.

  • Oversee implementation pipelines, drive audio best practices, and ensure sound quality standards are met or exceeded.

  • Manage global communication, collaboration, and strategic planning for the sound department, including resource forecasting and process improvement.


Job description

About the Role

The Senior Director, Sound leads the creative, technical, and strategic vision for sound, dialogue and talent casting across PlayStation Studios globally. This leader sets the standard for world-class audio experiences, guiding teams and collaborating with internal studios and external partners to deliver groundbreaking, emotionally resonant sound for PlayStation's portfolio of AAA titles.

As the global head of the sound function, the Senior Director partners with studio leadership, technology groups, and executive management to drive innovation, quality, and alignment with PlayStation Studios' creative and strategic goals.

Why Join Us

At PlayStation Studios, you'll help define the future of sound in interactive entertainment. Collaborating with award-winning teams across the globe, you will influence the sonic identity of world-class titles while shaping the next generation of immersive PlayStation audio experiences.

Key Responsibilities

Leadership & Direction

  • Establish and drive global sound direction and creative vision that aligns with PlayStation Studios.

  • Partner directly with executive and senior leadership to align sound strategy with overall PlayStation Studios goals.

  • Partner with Studio and Audio Directors to ensure the quality of sound across studios, ensuring world-class consistency.

  • Define and champion long-term initiatives that enhance creative and technical excellence globally.

Creative Design & Implementation

  • Drive Audio best practices across all PlayStation Studios titles.

  • Lead research and development initiatives with internal teams, hardware partners, and external vendors.

  • Oversee implementation pipelines and raise overall sound quality and performance standards.

  • Present innovation and technology recommendations to executive leadership.

Tools, Technology & Asset Management

  • Partner with various technology groups to define and guide PlayStation Studios' global sound technical roadmap.

  • Direct investment in new tools and technologies impacting audio creation and delivery.

  • Develop new approaches to tracking, analyzing, and improving audio production workflows.

  • Ensure all sound content meets or exceeds the PlayStation Studios quality bar.

Recording & Audio Capture

  • Maintain strong global relationships with external recording and production partners.

  • Own PlayStation Studios standards and processes for audio acquisition and recording.

Communication & Collaboration

  • Lead global communication efforts for the sound department.

  • Represent PlayStation Studios' sound innovations through conferences, PR, and industry forums.

  • Partner with leadership to maintain consistent and transparent communication across regions.

  • Cultivate collaboration and knowledge sharing across all sound teams and development partners.

Process & Strategic Planning

  • Monitor and forecast global sound team resources, staffing, and budgets to ensure the organization is both sustainable and future ready.

  • Translate executive decisions into regional or studio-level action plans.

  • Collaborate to enhance production processes, improve efficiency, and strengthen cross-studio coordination.

  • Oversee budgeting, scheduling, and headcount allocation globally to maintain a responsive and efficient organization.

Innovation

  • Lead global sound innovation initiatives and foster creative experimentation.

  • Regularly benchmark and research emerging industry practices and technologies.

  • Encourage risk-taking and creative excellence within the sound and technology teams.

Talent Acquisition & Performance Management

  • Oversee headcount planning and talent strategy for the global sound department.

  • Participate in senior recruiting and key leadership interviews.

  • Define global workforce and succession plans for the sound function.

  • Build a culture of performance, development, and mentorship across the organization.

  • Serve as a model for coaching, feedback, and professional growth.

Qualifications
  • 15+ years of audio leadership experience within AAA game development.

  • Minimum of 6 shipped AAA games in a senior sound leadership role.

  • Proven record of managing, mentoring, and inspiring high-performing sound teams.

  • Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines).

  • Strong understanding of multidisciplinary development workflows (animation, level design, AI, physics, mechanics).

  • Exceptional executive communication, presentation, and organizational leadership skills.

  • History of delivering innovative, high-quality sound experiences under tight time constraints.

  • Collaborative, visionary leader with a passion for pushing audio boundaries in gaming.