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Lead Vr Developer Jobs (NOW HIRING)

Cad Operator

Georgetown, KY

$17.50 - $24.25/hr

This role will focus on digital twins, reality capture, AR/VR integration, and 3D modeling technologies to help improve engineering efficiency and reduce project lead times. Key Responsibilities

This role will focus on digital twins, reality capture, AR/VR integration, and 3D modeling technologies to help improve engineering efficiency and reduce project lead times. Key Responsibilities

Lead Software Developer At OpenBCI we are building the next generation of high-quality human ... Developer experience with Head-Mounted Displays, AR/VR, and Human-Computer Interfaces * In-depth ...

This role will lead, implement, and support the ServiceNow Vulnerability Response (VR) module. You will partner with Technical Governance, Platform Architecture, and other developers to ensure ...

ServiceNow Lead Software Engineer

Charlotte, NC · Hybrid

$52.75 - $72.50/hr

ServiceNow Development, ServiceNow VR module, JavaScript, CSA certification. Look for 9+ years of ... Certified as a Service Now Application Developer * Certified as Service Now Implementation ...

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Lead Vr Developer information

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$10

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How much do lead vr developer jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for lead vr developer in the United States is $64.33, according to ZipRecruiter salary data. Most workers in this role earn between $56.73 and $74.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Lead VR Developer, and why are they important?

To thrive as a Lead VR Developer, you need advanced programming skills (such as C# or C++), strong experience in 3D graphics and game engines, and a background in computer science or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, as well as knowledge of XR SDKs and possibly certifications in relevant technologies, is essential. Excellent leadership, problem-solving, and communication skills help guide teams and translate creative concepts into immersive experiences. These skills ensure the successful design, development, and deployment of impactful VR applications in a rapidly evolving industry.

What are the main challenges a Lead VR Developer faces when managing cross-disciplinary teams?

A Lead VR Developer often collaborates with artists, designers, and engineers, which requires balancing creative vision with technical feasibility. One of the key challenges is ensuring clear communication across disciplines, as each team may use different terminology and have different priorities. Additionally, the rapid evolution of VR technology means continuously adapting workflows and encouraging ongoing learning among team members. Successfully navigating these challenges helps maintain project momentum and ensures a cohesive, immersive VR experience.

What are Lead VR Developers?

Lead VR Developers are professionals who oversee the design, development, and implementation of virtual reality (VR) experiences and applications. They manage a team of developers and collaborate with artists, designers, and project managers to bring immersive environments to life. Lead VR Developers are responsible for setting technical standards, guiding best practices, and ensuring that projects meet both creative and technical goals. Their expertise typically includes advanced programming skills, experience with VR hardware and software, and leadership abilities. This role is crucial in industries such as gaming, education, healthcare, and training simulations.

What is the difference between Lead VR Developer vs VR Developer?

AspectLead VR DeveloperVR Developer
Required CredentialsBachelor's or higher in Computer Science, experience in VR development, leadership skillsBachelor's in Computer Science or related field, proficiency in VR tools
Work EnvironmentTeam leadership, project management, cross-functional collaborationHands-on development, coding, testing VR applications
Employer & Industry UsageGame studios, tech companies, AR/VR startupsGame development, simulation, training, entertainment

The main difference between a Lead VR Developer and a VR Developer lies in leadership responsibilities and experience level. The Lead VR Developer oversees projects, manages teams, and sets technical direction, while the VR Developer focuses on coding and implementing VR solutions. Both roles require strong technical skills, but the Lead position involves more strategic and managerial duties.

More about Lead Vr Developer jobs
What cities are hiring for Lead Vr Developer jobs? Cities with the most Lead Vr Developer job openings:
What states have the most Lead Vr Developer jobs? States with the most job openings for Lead Vr Developer jobs include:
Infographic showing various Lead Vr Developer job openings in the United States as of May 2026, with employment types broken down into 7% Full Time, 4% Part Time, 81% Contract, 7% Nights, and 1% Summer. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $133,813 per year, or $64.3 per hour.
Director of Engineering, VR Human Interfaces

Director of Engineering, VR Human Interfaces

Meta

Seattle, WA • On-site

$347K/yr

Full-time

Posted 8 days ago


Meta rating

7.5

Company rating: 7.5 out of 10

Based on 43 frontline employees who took The Breakroom Quiz

119th of 185 rated software companies


Job description

Meta is seeking an experienced Director of Engineering to lead our VR Human Interfaces organization within Reality Labs. In this role, you will define the vision and drive execution for the end-to-end human interface layer in VR—spanning input modalities (hands, controllers, voice, gaze/pinch) and core system UX behaviors (navigation, system affordances, NUX, and multitasking patterns). You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities and experiences.
Director of Engineering, VR Human Interfaces Responsibilities:
  • Lead and scale the VR Human Interfaces engineering organization, including managing managers, hiring senior talent, and developing leaders
  • Define and execute a multi-year product and technical strategy for VR input and core system UX, balancing usability, performance, quality, and road map priorities
  • Own the engineering outcomes for input modalities, including hand tracking, controller interaction models, voice input, gaze/pinch input, and multimodal arbitration/coexistence
  • Own the engineering outcomes for core system UX behaviors and frameworks, including navigation patterns, system affordances, NUX, and multitasking/windowing interaction behaviors (human-facing layer)
  • Drive cross-functional alignment with Product, Design, and Research to translate user needs into clear platform behaviors, interaction patterns, and measurable success criteria
  • Partner across Reality Labs and adjacent platform teams to establish the right abstraction boundaries between platform infrastructure and user-facing system behaviors
  • Set and maintain a high bar for engineering excellence through operational rigor, quality/reliability practices, instrumentation, privacy/security considerations, and launch readiness for high-visibility releases
  • Communicate strategy, progress, risks, and trade-offs to senior leadership and stakeholders, and drive execution across complex, cross-org dependencies

Minimum Qualifications:
  • 15+ years of software engineering experience building and shipping consumer products and/or platforms at scale
  • 8+ years of engineering leadership experience, including managing managers and leading multiple teams
  • Proven experience leading and shipping human interface, interaction systems, or input/UX platforms at scale (e.g., multimodal input, system UX frameworks, interaction models)
  • Demonstrated ability to set and drive product and technical strategy for a complex org (multi-year vision, roadmap, investment choices, and trade-offs)
  • Strong cross-functional leadership across Engineering, Product, Design, and Research, including building alignment with senior stakeholders
  • Track record of building, scaling, and developing organizations (hiring senior leaders, performance management, succession planning, culture)
  • Experience guiding architecture decisions across end-to-end systems with emphasis on performance, reliability, quality, privacy/security, and instrumentation
  • Experience driving execution with high operational rigor across high-visibility releases (planning, prioritization, launch readiness, incident/escalation management)

Preferred Qualifications:
  • Demonstrated ability to integrate AI tools into engineering workflows to improve quality/velocity, and apply responsible AI practices where relevant
  • Background in real-time interactive systems, HCI, input systems, or immersive UX (engineering leadership depth)
  • Experience operating at the seam between platform and product: defining the right abstraction layer and influencing teams on both sides
  • Experience leading engineering for VR/AR/MR interaction systems (e.g., hand tracking, gaze/eye input, voice, controller interaction models) and/or system-level UX frameworks
  • Experience delivering complex, cross-organizational programs involving device/software integration and high dependency management
  • Demonstrated ability to hold a coherent, systems-level vision across modalities (making hand, voice, gaze, and controllers work together—not just independently)

About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$347,000/year to $403,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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