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Layout Artist Jobs in Quebec (NOW HIRING)

Graphic Designer - Editorial, Poster & Marketing Layout Role Type: Contractor Location: Remote Role ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

Layout Artist information

What is a layout artist?

A layout artist is in charge of the design or visual presentation of a publication or project. Their duties are to assemble photographs, charts, or other graphics and combine these elements with text. Their goal is to create a visually interesting spread that will attract an audience. This job requires using specialized graphic design and page layout programs. A layout artist often works closely with editors or clients to determine their needs or goals for the design.

What does a layout artist do?

Layout artists are professionals who design the visual structure and arrangement of elements on a page or screen, whether in print, digital media, animation, or advertising. Their main role is to ensure that images, text, and other visual components are organized in a way that is aesthetically pleasing and effective in communicating the intended message. They often use design software to create templates and mockups, working closely with graphic designers, writers, and other creative professionals. In animation, layout artists establish the background, camera angles, and the positioning of characters for each scene. Their work is crucial for guiding the viewer’s eye and enhancing the overall impact of a project.

What are the key skills and qualifications needed to thrive as a layout artist, and why are they important?

To thrive as a Layout Artist, you need a strong understanding of design principles, composition, and visual storytelling, often supported by a degree in graphic design or a related field. Proficiency in industry-standard software such as Adobe InDesign, Illustrator, Photoshop, and sometimes digital drawing tablets is typically required. Attention to detail, creativity, and effective communication are crucial soft skills for collaborating with clients and team members. Mastery of these skills ensures visually compelling, accurate layouts that effectively communicate the intended message and meet project requirements.

How does a layout artist typically collaborate with other departments in a creative project?

Layout Artists frequently work closely with illustrators, animators, directors, and editors to ensure visual consistency and storytelling clarity. They translate storyboards and scripts into visually engaging layouts, adjusting their designs based on feedback from art directors or animation leads. Effective communication and adaptability are essential, as revisions are common and deadlines can be tight. Collaboration often happens through digital platforms, regular team meetings, and iterative review sessions.

What is the difference between Layout Artist vs Character Designer?

AspectLayout ArtistCharacter Designer
Primary RoleCreates backgrounds, scene compositions, and visual layouts for animation or filmDesigns and develops characters' appearance, costumes, and personality traits
Required SkillsDrawing, composition, perspective, background designDrawing, character anatomy, costume design, creativity
Work EnvironmentAnimation studios, film production, gamingAnimation studios, gaming, film
Common Industry UsageUsed in animation and film production to establish scene layoutsUsed in character development for animation, gaming, and film

While both roles involve strong artistic skills, Layout Artists focus on scene composition and backgrounds, whereas Character Designers specialize in creating the visual look of characters. Both collaborate closely in animation projects but serve distinct functions in the production process.

How much do layout artists make?

The average salary for a layout artist varies depending on experience, location, and industry, but typically ranges from $40,000 to $80,000 per year. Entry-level positions may start lower, while experienced layout artists working in film, animation, or gaming can earn higher salaries. Skills in design software like Adobe Photoshop and strong understanding of visual storytelling are often required.

What are popular job titles related to Layout Artist jobs in Quebec?

For Layout Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Layout Artist jobs in Quebec look for?

The top searched job categories for Layout Artist jobs in Quebec are:

What are popular job titles related to Layout Artist jobs in QC?

For Layout Artist jobs in QC, the most frequently searched job titles are:

Infographic showing various Layout Artist job openings in Quebec as of August 2026, with employment types broken down into 100% Full Time. Highlights an 92% In-person, and 8% Remote job distribution.

Artiste d'assemblage de scenes / Scene Assembly Artist

Sony Pictures Imageworks

Montreal, QC

Full-time

Medical, PTO

Posted 18 days ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

1st of 7 rated film or creative companies


Job description

Les Films Sony Imageworks Quebec Inc. est situee sur les territoires traditionnels et non cedes du peuple Kanien'keha : ka (Mohawk).

Les Films Sony Imageworks Quebec Inc.
700, rue Saint-Hubert, bureau 400, Montreal (Quebec) H2Y 0C1

Projet, temps plein

Langue dans l'environnement de travail - Excellentes aptitudes a la communication en francais et en anglais pour traiter les aspects mondiaux des affaires

Avantages sociaux selon la politique de l'entreprise : soins de sante, remboursement des frais de scolarite, REER, conges de maladie et de vacances, augmentations salariales normales, le cas echeant

Resume du poste :

L'artiste en assemblage de scenes joue un role cle de liaison entre le departement camera et le departement animation, en veillant a ce que les scenes livrees respectent les exigences techniques et soient entierement preparees pour les prochaines etapes de production.

A la suite de l'etape de conformation, ce poste constitue un point de controle qualite essentiel avant le transfer des plans a l'animation. La personne titulaire du poste est responsable de la validation des donnees, de la verification de l'integrite des plans, du depannage des problemes et de la publication des plans tout en maintenant la conformite structurelle du pipeline et la preparation globale de la production.

Competences et qualifications :

  • Experience avec Unreal Engine, Maya et les flux de travail bases sur les plans
  • Bonne comprehension des processus de pipeline (publication, conformation, gestion des actifs).
  • Sens aigu de la continuite et de l'intention creative.
  • Excellentes competences organisationnelle et aptitudes en communication interservices.
  • Capacite a resoudre des problemes dans un environnement de production en evolution.
  • Capacite de respecter des echeanciers serres tout en maintenant un haut niveau de qualite dans un contexte de production d'animation de longs metrages a rythme soutenu.

Responsabilites :

  • Preparer et publier les fichiers de plans destines a l'animation (Maya) a partir des scenes de camera recus (Unreal).
  • Valider et mettre a jour les elements (camera, personnages, environnements, accessoires) au besoin.
  • Effectuer la publication des plans et resoudre les problemes lies a la publication 
  • Assurer que les fichiers sont organises et structures selon les normes du pipeline.

Experience :

  • Experience dans un environnement de production d'images de synthese par plan (long metrage d'animation, serie episodique ou effets visuels haut de gamme), un atout.
  • Sens developpe de la composition visuelle et du langage camera, un atout.
  • Connaissance pratique des flux de travail de scenes dans Unreal Engine.
  • Comprehension des pipelines d'images de synthese, y compris les processus de publication, la gestion des actifs et le suivi des plans.
  • Familiarite avec les flux de travail USD et les structures de scenes organisees
  • Capacite a resoudre des problemes techniques lies a la structure des scenes, aux mises a jour des actifs et a la publication.
  • Comprehension de la continuite entre les sequences (actifs, camera, variations).
  • Excellentes competences organisationnelles incluant la gestion des metadonnees, des conventions de nommage et du controle des versions.

Pourquoi ce role est stimulant :

Ce poste de debutant est une occasion ideale pour une personne souhaitant evoluer a l'intersection des processus techniques et de la supervision creative, en contribuant a assurer un transfert fluide et efficace entre le departement camera et le departement animation. La personne retenue aura l'occasion d'apprendre aupres des artistes en cameras/previsualisation du studio, ouvrant la porte a des possibilites futures en disposition de plans (layout) et en visualisation

Veuillez noter que vous devez etre en mesure de fournir une demo qui illustre votre experience artistique et technique pertinente et qui comprend egalement les nuances propres a ce poste.

Nous valorisons les perspectives uniques et souhaitons attirer des talents diversifies et originaux pour qu'ils travaillent avec nous. Nous encourageons les candidats de toutes origines a postuler.

*Sony Pictures Entertainment est un employeur qui souscrit au principe de l'egalite d'acces a l'emploi. Nous evaluons les candidats qualifies sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, le handicap, l'age, l'orientation sexuelle, l'identite de genre ou toute autre caracteristique protegee.

Les Films Sony Imageworks Quebec Inc. is located on unceded and traditional territories of the Kanien'keha : ka (Mohawk) people.

Les Films Sony Imageworks Quebec Inc.
700 Rue Saint-Hubert, Suite 400, Montreal QC HY2 0C1

Project based, Full Time

Language in work environment - Excellent communication skills in both French and English to deal with global aspects of business

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary:

The Scene Assembly Artist acts as the bridge between Camera and Animation, ensuring that camera-delivered scenes are technically sound and fully prepared for downstream departments.

Operating after conform, this role serves as a critical quality-control checkpoint before shots move into Animation. Scene Assembly Artists are responsible for validating data, verifying shot integrity, troubleshooting issues, and publishing shots while maintaining structural pipeline compliance and overall production readiness.

Key Skills and Qualifications:

  • Experience with Unreal Engine, Maya, and shot-based workflows.
  • Understanding of pipeline processes (publishing, conforming, asset management).
  • Keen eye for continuity and creative intent.
  • Excellent organizational and cross-department communication skills.
  • Ability to problem-solve in an evolving production environment.
  • Ability to meet tight production schedules while maintaining quality in a fast-paced feature animation pipeline.

Responsibilities:

  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props) as needed.
  • Conduct shot publishes and troubleshoot publishing issues
  • Ensure files are organized and structured according to pipeline standards.

Experience:

  • Experience in a shot-based CG production environment (feature animation, episodic, or high-end VFX) is a plus
  • Eye for creative composition and camera language is a plus
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.
  • Familiarity with USD workflows and structured scene builds
  • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing.
  • Understanding of continuity across sequences (assets, camera, variations).
  • Strong organizational skills with attention to metadata, naming conventions, and version control.

Why this role is exciting:

This entry level role is ideal for someone who thrives at the intersection of technical workflow and creative oversight, helping ensure a smooth and efficient handoff from Camera to Animation. Candidates will have the opportunity to learn from existing Camera/Previs artists at the studio for future layout and visualization opportunities.

The anticipated base salary for an Associate position is $26.44 to $36.32/hr and for an Intermediate position is $32.02 to $43.99/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role. 

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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