You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. Contribute to team policies, practices and workflows, providing clear direction to junior team ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. Contribute to team policies, practices and workflows, providing clear direction to junior team ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. * Contribute to team policies, practices and workflows, providing clear direction to junior team ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. * Contribute to team policies, practices and workflows, providing clear direction to junior team ...
Senior Motion Designer - The Heist
Chicago, IL · On-site +1
$85K - $95K/yr
Provide thoughtful feedback and mentorship to junior designers, helping raise the quality of the ... Experience with live action, editorial, or VFX pipelines. Additional Info * Monday - Thursday in ...
Quick apply
Senior Motion Designer - The Heist
Chicago, IL · On-site +1
$85K - $95K/yr
Provide thoughtful feedback and mentorship to junior designers, helping raise the quality of the ... Experience with live action, editorial, or VFX pipelines. Additional Info * Monday - Thursday in ...
Lighting Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
$125K - $150K/yr
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
Lighting Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
$125K - $150K/yr
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. * Contribute to team policies, practices and workflows, providing clear direction to junior team ...
... VFX, Business Affairs, Labor, Finance, Health and Safety, Tax, Real Estate, Risk Management teams. * Contribute to team policies, practices and workflows, providing clear direction to junior team ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ... Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene ...
Support the development of Apprentice and Junior Artists as appropriate. What We're Looking For * 3-5 years of relevant professional experience in game development, VFX, animation, virtual production ...
Support the development of Apprentice and Junior Artists as appropriate. What We're Looking For * 3-5 years of relevant professional experience in game development, VFX, animation, virtual production ...
Junior Vfx information
See salary details
$33.5K - $40.4K
3% of jobs
$40.4K - $47.3K
20% of jobs
$48.8K is the 25th percentile. Wages below this are outliers.
$47.3K - $54.2K
7% of jobs
$54.2K - $61.1K
6% of jobs
$61.1K - $68K
12% of jobs
The median wage is $68.5K / yr.
$68K - $75K
17% of jobs
$78.6K is the 75th percentile. Wages above this are outliers.
$75K - $81.9K
17% of jobs
$81.9K - $88.8K
7% of jobs
$88.8K - $95.7K
4% of jobs
$95.7K - $102.6K
3% of jobs
$102.6K - $109.5K
2% of jobs
$33.5K
$71.8K
$109.5K
How much do junior vfx jobs pay per year?
What are the key skills and qualifications needed to thrive in the junior VFX position, and why are they important?
To thrive as a Junior VFX artist, a solid understanding of visual effects principles, digital compositing, and a relevant degree or portfolio are important. Familiarity with industry-standard software such as Adobe After Effects, Nuke, Maya, or Houdini is typically required, along with any applicable certifications in digital art or animation. Attention to detail, creativity, and strong teamwork and communication skills help set candidates apart. These competencies enable Junior VFX artists to deliver high-quality visual content, collaborate effectively with production teams, and adapt to the fast-paced entertainment industry.
What is a junior VFX?
A Junior VFX Artist is an entry-level position in visual effects, responsible for assisting in creating digital effects for films, TV, and games. They typically work on tasks like rotoscoping, compositing, tracking, and basic CGI elements under the guidance of senior artists. This role requires proficiency in VFX software like After Effects, Nuke, or Houdini, along with an understanding of industry workflows. Junior VFX artists gain hands-on experience while refining their technical and artistic skills.
What does a junior VFX do?
A typical day for a Junior VFX artist involves collaborating with senior artists and supervisors to create and refine visual effects for film, television, or gaming projects. Responsibilities may include compositing imagery, cleaning up shots, integrating assets, and participating in team reviews to receive and implement feedback. Junior VFX artists often work within a larger post-production team, contributing to key sequences and learning industry workflows. This hands-on involvement helps them develop their technical and creative abilities while playing an important role in delivering the final look of the production.
What cities are hiring for Junior Vfx jobs?
Cities with the most Junior Vfx job openings:
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Full-time
Posted 29 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the project's established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the project's production-management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
About Keywords Studios
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Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US