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Junior Unreal Game Developer Jobs (NOW HIRING)

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Unreal, Godot, etc.) and their plugin systems Background in compiler toolchains, code generation ...

Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving. Contribute to technical planning and help define the studio's Unreal Engine roadmap.

Gameplay Engineering Lead

Cary, NC · On-site

$95K - $125K/yr

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly ...

Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving. Contribute to technical planning and help define the studio's Unreal Engine roadmap ...

Role Overview We're seeking an engineer with strong reverse-engineering instincts to create and implement game modifications, with an initial focus on Unreal/Unity Engine-based titles spanning AAA ...

... • Mentor junior and mid-level engineers, providing technical guidance and code reviews. • ... Preferred : • Bonus if you helped grow and maintain a live service game. • Bonus: Previous ...

... level and junior developers, fostering growth in Unreal best practices and creative problem solving. • Contribute to technical planning and help define the studio's Unreal Engine roadmap.

Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving. * Contribute to technical planning and help define the studio's Unreal Engine roadmap.

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ...

Responsibilities : • Understand the game design and make it a reality. • Collaborate with other ... Unreal Engine 4 • Experience shipping on a major console like XBox or PlayStation • A love and ...

Game Tools & Modding Engineer Role Type: Contractor Location: Remote We are looking for a Game ... Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization ...

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How much do junior unreal game developer jobs pay per year?

As of Aug 10, 2026, the average yearly pay for junior unreal game developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are some typical challenges a junior Unreal game developer might face when joining a new team?

As a Junior Unreal Game Developer, you may encounter challenges such as adapting to complex codebases, understanding project-specific workflows, and efficiently using Unreal Engine's extensive toolset. Collaboration with artists, designers, and senior developers often requires clear communication and learning to interpret feedback constructively. You'll also need to balance learning new technologies with meeting project deadlines, so time management and a proactive learning attitude are essential for success.

What does a junior Unreal game developer do?

A Junior Unreal Game Developer is responsible for assisting in the creation and maintenance of video games using Unreal Engine. Their tasks typically include coding gameplay features, debugging, optimizing game performance, and collaborating with artists and designers to implement interactive elements. They often work under the guidance of senior developers while learning industry best practices. This role is ideal for those with a passion for game development and foundational programming skills, especially in languages like C++.

What are the key skills and qualifications needed to thrive as a junior Unreal game developer, and why are they important?

To thrive as a Junior Unreal Game Developer, you need a solid understanding of programming (especially C++ and/or Blueprints), 3D math, and fundamental game development concepts, often supported by a degree in computer science or a related field. Familiarity with Unreal Engine, version control systems like Git, and asset management tools is typically required. Creativity, teamwork, and strong problem-solving abilities help you collaborate effectively and adapt to project needs. These skills are crucial for building engaging, technically sound games and contributing positively to development teams.
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Infographic showing various Junior Unreal Game Developer job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 23% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 14 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled. 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.