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Junior Gameplay Programmer Jobs (NOW HIRING)

Our mission is to enhance player discovery, gameplay, and engagement across Netflix's entire game ... Be a day-to-day technical resource for junior engineers through design pairing, code review, and ...

Our mission is to enhance player discovery, gameplay, and engagement across Netflix's entire game ... Be a day-to-day technical resource for junior engineers through design pairing, code review, and ...

OR

$388K - $619K/yr

Our mission is to enhance player discovery, gameplay, and engagement across Netflix's entire game ... Be a day-to-day technical resource for junior engineers through design pairing, code review, and ...

OR

$388K - $619K/yr

Our mission is to enhance player discovery, gameplay, and engagement across Netflix's entire game ... Be a day-to-day technical resource for junior engineers through design pairing, code review, and ...

Senior Applied Scientist, AWS GameTech Cortex

Seattle, WA ยท On-site

$104.10K - $142.30K/yr

... junior applied scientists and engineers, fostering a culture of innovation and technical excellence Stay current with the latest research in machine learning, gaming analytics, and related fields ...

... junior applied scientists and engineers, fostering a culture of innovation and technical excellence Stay current with the latest research in machine learning, gaming analytics, and related fields ...

New

Junior Trader ID: 1016 Location: Chicago More about this job > Description SG is a boutique ... game of office politics. What you'll do: Work in a relaxed self-directed environment Learn ...

... game and the communities around it. We bring deep expertise in golf operations and club culture ... Job Purpose The Junior Golf Instructor supports the delivery of the junior golf program by ...

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

About the Role As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine ... Mentor mid and junior engineers - invest in the team's growth, not just your own output * Write and ...

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How much do junior gameplay programmer jobs pay per hour?

As of May 29, 2026, the average hourly pay for junior gameplay programmer in the United States is $26.96, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $33.17 per hour, depending on experience, location, and employer.

What is a Junior Gameplay Programmer job?

A Junior Gameplay Programmer is an entry-level role in game development focused on implementing and maintaining gameplay mechanics. They work closely with designers, artists, and senior programmers to bring gameplay features to life, using programming languages like C++ or C#. Responsibilities may include writing scripts, debugging, optimizing performance, and integrating assets. They typically work within a game engine such as Unity or Unreal Engine. This role helps build technical and problem-solving skills while gaining experience in game development workflows.

What are the key skills and qualifications needed to thrive in the Junior Gameplay Programmer position, and why are they important?

To thrive as a Junior Gameplay Programmer, you need proficiency in programming languages such as C++ or C#, a solid understanding of game development principles, and a relevant degree in computer science or a related field. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and a portfolio showcasing interactive projects are typically expected. Strong problem-solving abilities, teamwork, adaptability, and a willingness to learn will help you excel in dynamic game development environments. These skills and qualities are critical for efficiently creating engaging gameplay features, troubleshooting issues, and contributing effectively to collaborative projects.

What does a typical day look like for a Junior Gameplay Programmer?

A typical day for a Junior Gameplay Programmer involves collaborating closely with designers and artists to implement and tweak gameplay features, writing and testing code, and fixing bugs or gameplay issues. You may participate in daily stand-up meetings, review code with senior developers, and iterate on prototypes based on team feedback. The work is dynamic and often requires balancing coding tasks with creative problem-solving. As part of a multidisciplinary team, you'll regularly communicate and coordinate to ensure that all game mechanics work seamlessly within the overall design. This hands-on experience provides a great opportunity to learn best practices and grow into more advanced programming roles.
What cities are hiring for Junior Gameplay Programmer jobs? Cities with the most Junior Gameplay Programmer job openings:
What are the most commonly searched types of Gameplay Programmer jobs? The most popular types of Gameplay Programmer jobs are:
What states have the most Junior Gameplay Programmer jobs? States with the most job openings for Junior Gameplay Programmer jobs include:
What job categories do people searching Junior Gameplay Programmer jobs look for? The top searched job categories for Junior Gameplay Programmer jobs are:
Infographic showing various Junior Gameplay Programmer job openings in the United States as of May 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 51% Physical, 44% Hybrid, and 5% Remote job distribution, with an average salary of $56,068 per year, or $27 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 28 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/