1

Junior Gameplay Programmer Jobs in Wisconsin (NOW HIRING)

WI · On-site

$184 - $356.50/hr

... in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in ... Mentor junior engineers. Qualifications * BS or MS in Computer Science or equivalent experience ...

They organize, instruct and implement safe, fun and entertaining activities and games for children ... Promotes all Junior programming to increase participation in all Kids & Aquatics programming

Handle Junior Golf Administration tasks as required. * Maintain the presentation and cleanliness of ... With a sprawling 54-hole layout and multiple facilities, we provide unmatched programming and ...

Handle Junior Golf Administration tasks as required. * Maintain the presentation and cleanliness of ... With a sprawling 54-hole layout and multiple facilities, we provide unmatched programming and ...

Video Intern

Milwaukee, WI · On-site

$15/hr

... game day productions. This intern will log and edit videos & graphics for in-arena displays ... Currently enrolled in a college or university and must be an upcoming junior or senior as of Summer ...

WI · On-site

$80 - $110/hr

Denk aan speelkaarten, kaart- en bordspellen, collectibles en trading card games. Ons doel? "Live ... Coaching: Je fungeert als mentor en coach voor de Junior Project Engineer , waarbij je jouw ...

We design, engineer, manufacture and support bold, eye-catching digital LED display technology and ... Our products bring excitement to professional, college and high school games. They attract ...

We design, engineer, manufacture and support bold, eye-catching digital LED display technology and ... Our products bring excitement to professional, college and high school games. They attract ...

Junior Gameplay Programmer information

See Wisconsin salary details

$7

$27

$47

How much do junior gameplay programmer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for junior gameplay programmer in Wisconsin is $27.21, according to ZipRecruiter salary data. Most workers in this role earn between $16.49 and $33.46 per hour, depending on experience, location, and employer.

What is a junior gameplay programmer?

A Junior Gameplay Programmer is an entry-level role in game development focused on implementing and maintaining gameplay mechanics. They work closely with designers, artists, and senior programmers to bring gameplay features to life, using programming languages like C++ or C#. Responsibilities may include writing scripts, debugging, optimizing performance, and integrating assets. They typically work within a game engine such as Unity or Unreal Engine. This role helps build technical and problem-solving skills while gaining experience in game development workflows.

What does a junior gameplay programmer do?

A typical day for a Junior Gameplay Programmer involves collaborating closely with designers and artists to implement and tweak gameplay features, writing and testing code, and fixing bugs or gameplay issues. You may participate in daily stand-up meetings, review code with senior developers, and iterate on prototypes based on team feedback. The work is dynamic and often requires balancing coding tasks with creative problem-solving. As part of a multidisciplinary team, you'll regularly communicate and coordinate to ensure that all game mechanics work seamlessly within the overall design. This hands-on experience provides a great opportunity to learn best practices and grow into more advanced programming roles.

What are the key skills and qualifications needed to thrive as a junior gameplay programmer?

To thrive as a Junior Gameplay Programmer, you need proficiency in programming languages such as C++ or C#, a solid understanding of game development principles, and a relevant degree in computer science or a related field. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and a portfolio showcasing interactive projects are typically expected. Strong problem-solving abilities, teamwork, adaptability, and a willingness to learn will help you excel in dynamic game development environments. These skills and qualities are critical for efficiently creating engaging gameplay features, troubleshooting issues, and contributing effectively to collaborative projects.

What are the most commonly searched types of Gameplay Programmer jobs in Wisconsin?

The most popular types of Gameplay Programmer jobs in Wisconsin are:

What are popular job titles related to Junior Gameplay Programmer jobs in Wisconsin?

For Junior Gameplay Programmer jobs in Wisconsin, the most frequently searched job titles are:

What job categories do people searching Junior Gameplay Programmer jobs in Wisconsin look for?

The top searched job categories for Junior Gameplay Programmer jobs in Wisconsin are:

What cities in Wisconsin are hiring for Junior Gameplay Programmer jobs?

Cities in Wisconsin with the most Junior Gameplay Programmer job openings:

Infographic showing various Junior Gameplay Programmer job openings in Wisconsin as of August 2026, with employment types broken down into 72% Full Time, and 28% Part Time. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $56,593 per year, or $27.2 per hour.

Senior Software Engineer, Compute Sanitizer - GPU

NVIDIA Corporation

WI • On-site

$184 - $356.50/hr

Other

This job post has expired 3 days ago. Applications are no longer accepted.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies


Job description

Join the NVIDIA Developer Tools team and empower engineers worldwide developing groundbreaking products in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers and 3rd party tool developers use your products to debug, profile and analyze the correctness of their systems/applications using the products and low-level API that you contributed to as a member of the Developer Tools team. Innovate as you develop the debug and performance analysis capability of future generations of NVIDIA GPUs. Be a part of the team that brings new GPU technologies to market with sophisticated simulation/emulation systems and be among the first to breathe life into new silicon.

The position will be part of a dynamic, worldwide team that develops and maintains several desktop and mobile Developer Tools products that are hosted and targeting OSes including Windows, Linux, Android and other embedded system real time OSes (RTOS).

Responsibilities
  • Apply knowledge of compute programming models and compute architecture to build tools that provide actionable feedback to compute developers.
  • Work in existing driver code, application code, write new shared libraries and performance tests, and learn new compute and graphics drivers, GPU architectures and operating systems.
  • Develop the Compute Sanitizer (suite of memory checker tools) for GPUs on Linux, Windows, and embedded operating systems.
  • Collaborate with tools, compiler, architecture and driver teams to design, implement and verify new features in the Compute Sanitizer stack.
  • Work closely with internal and external partners within NVIDIA.
  • Estimate and prioritize tasks to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable, well‑documented code.
  • Provide peer reviews, including feedback on performance, scalability and correctness.
  • Document requirements and designs, and review documents with teams throughout NVIDIA.
  • Mentor junior engineers.
Qualifications
  • BS or MS in Computer Science or equivalent experience.
  • 8+ years of experience.
  • Strong programming ability in C, C++, Assembly Language and scripting languages.
  • Excellent system programming expertise: memory management, processes/threads management, debugging and profiling.
  • Excellent knowledge of computer architecture of x86 or ARM CPUs.
  • Strong problem‑solving and debugging skills.
  • Familiar with low‑level programming using assembly languages.
  • Source‑control understanding (git, Perforce, etc.).
  • Ability to self‑manage, communicate and adapt in a fast‑paced, high‑demand environment with changing priorities and direction.
  • Excellent communication skills, written and verbal.
Preferred Experience
  • CUDA/OpenCL knowledge.
  • Experience with code patching.
  • ELF/DWARF knowledge.
Compensation & Benefits

Base salary range: $184,000 – $287,500 USD for Level4, $224,000 – $356,500 USD for Level5. Eligible for equity and benefits.

Applications will be accepted until July21, 2026.

EEO Statement

NVIDIA is committed to fostering an inclusive work environment and is proud to be an equal‑opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

#J-18808-Ljbffr

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US