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Junior Game Developer Remote Jobs in Seattle, WA

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Network Engineer III, Enterprise IT

Mercer Island, WA ยท On-site +1

  • Medical

  • Dental

  • Life

  • Retirement

  • PTO

You will also mentor junior engineers, collaborate closely with cross-functional teams, and help ... Hands-on experience managing wireless networks and remote access solutions. Desired Qualifications:

Software Engineer I, Game Development (NST)

Redmond, WA ยท On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a ... This position is not open to fully remote status at this time. This position includes the base pay ...

Senior I&C Engineer Energy - Remote

Bothell, WA ยท On-site +1

$90K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Overview We are seeking a Senior I&C Engineer - Remote. This remote position is based out of our ... Provides guidance to more junior colleges. * Works to assigned schedules ensuring the accuracy ...

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Senior React Developer

Bellevue, WA ยท Remote

$125K - $150K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... mentorship of junior developers and potentially lead project teams. - Drive innovation and ... Remote (Company HQ in Bellevue, WA) Company Description AI telecommunications

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Integrate Gameplay-related assets * LODs (Simplygon) * Destruction meshes * Custom gameplay ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Integrate Gameplay-related assets * LODs (Simplygon) * Destruction meshes * Custom gameplay ...

Sr. Engine Programmer

Bellevue, WA ยท Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Sr. Engine Programmer

Bellevue, WA ยท Remote

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Manager, Software Engineering

Seattle, WA ยท On-site +1

$172K - $258K/yr

  • Medical

  • Life

  • Retirement

  • PTO

The team's goals include delivering stable platform support, realizing developer workflows for ... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ...

Showing results 21-40

Junior Game Developer Remote information

See Seattle, WA salary details

$27.3K

$101.3K

$156.5K

How much do junior game developer remote jobs pay per year?

As of Aug 20, 2026, the average yearly pay for junior game developer remote in Seattle, WA is $101,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $99,000.00 per year, depending on experience, location, and employer.

What does a junior game developer do in a remote position?

A Junior Game Developer in a remote role assists in designing, developing, and testing video games under the supervision of senior developers. Their responsibilities often include writing code, fixing bugs, creating game assets, and collaborating with a team through online tools. They typically use game engines like Unity or Unreal and work closely with artists, designers, and testers. Remote junior developers must communicate effectively and manage their time well to meet project deadlines while learning new skills on the job.

What are the key skills and qualifications needed to thrive as a junior game developer remote, and why are they important?

To thrive as a Junior Game Developer (Remote), you need a solid understanding of programming languages like C# or C++, basic game design principles, and often a degree in computer science or a related field. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and sometimes certifications in these platforms are highly beneficial. Strong problem-solving, collaboration, and self-motivation skills help you stand out, especially when working remotely. These capabilities are essential for building quality games efficiently, communicating effectively with distributed teams, and adapting to project requirements in a fast-paced industry.

What are some common challenges faced by junior game developers working remotely, and how can they be addressed?

As a junior game developer working remotely, one common challenge is effective communication with your team, especially when clarifying requirements or seeking feedback on your code. It can also be difficult to stay motivated and maintain work-life balance without in-person supervision. To address these issues, it's important to proactively participate in team meetings, use collaboration tools like Slack or Discord, and set up regular check-ins with mentors or senior developers. Establishing a dedicated workspace and following a consistent schedule can also help enhance productivity and well-being.

What is the difference between Junior Game Developer Remote vs Junior Game Designer Remote?

AspectJunior Game Developer RemoteJunior Game Designer Remote
Required CredentialsDegree in Computer Science, Programming skillsDegree in Game Design, Creativity skills
Work EnvironmentCollaborative with programmers and artists, coding-focusedCreative team, focus on game concepts and mechanics
Industry UsageCommon in game development studios, tech companiesCommon in design studios, indie developers
Search & Comparison IntentUnderstanding entry-level programming roles in gamingUnderstanding entry-level design roles in gaming

While both roles are entry-level positions in the gaming industry, Junior Game Developer Remote focuses on coding and technical development, whereas Junior Game Designer Remote emphasizes game concept creation and mechanics. Your choice depends on whether you prefer programming or design work within the gaming industry.

What job categories do people searching Junior Game Developer Remote jobs in Seattle, WA look for?

The top searched job categories for Junior Game Developer Remote jobs in Seattle, WA are:

Infographic showing various Junior Game Developer Remote job openings in Seattle, WA as of August 2026, with employment types broken down into 60% Full Time, and 40% Contract. Highlights an 100% Remote job distribution, with an average salary of $101,257 per year, or $48.7 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 4 days ago


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote