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Junior Game Developer Remote Jobs in Seattle, WA

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

... gaming into the lives of our junior gamers in hospitals around the country. We plan to help 10 ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Junior Cost Estimator

Seattle, WA · On-site +1

$75K - $90K/yr

Junior Cost Estimator Remote, WA A local leader in design-based cost consulting and project ... Help document the basis of estimates using input from clients, designers, and engineers. * Conduct ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

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Junior Game Developer Remote information

See Seattle, WA salary details

$27.3K

$101.3K

$156.5K

How much do junior game developer remote jobs pay per year?

As of Jul 30, 2026, the average yearly pay for junior game developer remote in Seattle, WA is $101,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $99,000.00 per year, depending on experience, location, and employer.

What does a Junior Game Developer do in a remote position?

A Junior Game Developer in a remote role assists in designing, developing, and testing video games under the supervision of senior developers. Their responsibilities often include writing code, fixing bugs, creating game assets, and collaborating with a team through online tools. They typically use game engines like Unity or Unreal and work closely with artists, designers, and testers. Remote junior developers must communicate effectively and manage their time well to meet project deadlines while learning new skills on the job.

What is the difference between Junior Game Developer Remote vs Junior Game Designer Remote?

AspectJunior Game Developer RemoteJunior Game Designer Remote
Required CredentialsDegree in Computer Science, Programming skillsDegree in Game Design, Creativity skills
Work EnvironmentCollaborative with programmers and artists, coding-focusedCreative team, focus on game concepts and mechanics
Industry UsageCommon in game development studios, tech companiesCommon in design studios, indie developers
Search & Comparison IntentUnderstanding entry-level programming roles in gamingUnderstanding entry-level design roles in gaming

While both roles are entry-level positions in the gaming industry, Junior Game Developer Remote focuses on coding and technical development, whereas Junior Game Designer Remote emphasizes game concept creation and mechanics. Your choice depends on whether you prefer programming or design work within the gaming industry.

What are the key skills and qualifications needed to thrive as a Junior Game Developer (Remote), and why are they important?

To thrive as a Junior Game Developer (Remote), you need a solid understanding of programming languages like C# or C++, basic game design principles, and often a degree in computer science or a related field. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and sometimes certifications in these platforms are highly beneficial. Strong problem-solving, collaboration, and self-motivation skills help you stand out, especially when working remotely. These capabilities are essential for building quality games efficiently, communicating effectively with distributed teams, and adapting to project requirements in a fast-paced industry.

What are some common challenges faced by junior game developers working remotely, and how can they be addressed?

As a junior game developer working remotely, one common challenge is effective communication with your team, especially when clarifying requirements or seeking feedback on your code. It can also be difficult to stay motivated and maintain work-life balance without in-person supervision. To address these issues, it's important to proactively participate in team meetings, use collaboration tools like Slack or Discord, and set up regular check-ins with mentors or senior developers. Establishing a dedicated workspace and following a consistent schedule can also help enhance productivity and well-being.
What job categories do people searching Junior Game Developer Remote jobs in Seattle, WA look for? The top searched job categories for Junior Game Developer Remote jobs in Seattle, WA are:
Infographic showing various Junior Game Developer Remote job openings in Seattle, WA as of July 2026, with employment types broken down into 82% Full Time, 5% Part Time, 1% Temporary, and 12% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $101,257 per year, or $48.7 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/