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Animation Software Engineer Remote Jobs in Seattle, WA

Employee divides their time between in-office and remote work. Access to an office location is ... software engineering experience building production services or applications using OO languages ...

Software Engineer

Seattle, WA · On-site +1

$111K - $162K/yr

Research new features and technologies Job Designation Remote: Employee is not required to be in or ... SaaS, Enterprise software engineering * Experience developing JavaScript web applications

Remote Salary: 150K-$225K/year A rapidly growing software company is hiring Senior Engineers to help build scalable products and internal systems powering complex operational workflows for enterprise ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

What you'll do We are looking for a Software Engineer for the Extensibility Platform team, to help ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... SaaS, Enterprise software engineering * 3+ years of experience developing JavaScript web ...

Employee divides their time between in-office and remote work. Access to an office location is ... programming languages Preferred * Experience with the full software development lifecycle ...

Employee divides their time between in-office and remote work. Access to an office location is ... programming languages Preferred * Experience with the full software development lifecycle ...

Software Engineer, Product

Seattle, WA · Remote

$140K - $160K/yr

If you're passionate about solving massive-scale engineering challenges and eager to be part of a fast-paced remote startup culture, we encourage you to apply to join our team today! As a Software ...

Software Engineer

Seattle, WA · On-site +1

$104K - $161K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Object oriented programming experience * Experience working on software project * Strong ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

What you'll do As a Software Engineer on the AI Platform team, you will architect and build the ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Engineering, Information Systems, Informatics, or equivalent * 5+ years of software development ...

Application Software Engineer

Redmond, WA · On-site +1

$145K - $175K/yr

Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Software Engineer/Level I: $125,000.00 - $150,000.00/per year Software Engineer/Level II: $145,000.00 - $175,000 ...

Software Engineer

Seattle, WA · On-site +1

$94K - $137K/yr

What you'll do Docusign is looking for a seasoned software engineer to join our microservices ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer Sr

Home, WA · On-site +1

$136K - $179K/yr

Senior Software Engineer - RTB (Production Support) Asset Management Group (AMG) | Software ... remote work in select geographic locations, subject to approval by PNC. If approved, work must be ...

New

Senior Software Engineer

Seattle, WA · On-site +1

$158K - $232K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... software engineering, using OOP languages and design patterns (e.g., C#, Java, C++) * 3+ years of ...

Software Engineer

Seattle, WA · On-site +1

$140K - $206K/yr

This position is an individual contributor role reporting to the Software Engineering Manager ... Employee divides their time between in-office and remote work. Access to an office location is ...

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Showing results 1-20

Animation Software Engineer Remote information

See Seattle, WA salary details

$72.3K

$167.9K

$233.9K

How much do animation software engineer remote jobs pay per year?

As of Jul 8, 2026, the average yearly pay for animation software engineer remote in Seattle, WA is $167,886.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,600.00 and $196,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are the most commonly searched types of Animation Software Engineer jobs in Seattle, WA? The most popular types of Animation Software Engineer jobs in Seattle, WA are:
What are popular job titles related to Animation Software Engineer Remote jobs in Seattle, WA? For Animation Software Engineer Remote jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Animation Software Engineer Remote jobs in Seattle, WA look for? The top searched job categories for Animation Software Engineer Remote jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Animation Software Engineer Remote jobs? Cities near Seattle, WA with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Seattle, WA as of July 2026, with employment types broken down into 4% Locum Tenens, 4% Internship, 61% Full Time, 21% Part Time, 3% Temporary, and 7% Nights. Highlights an 69% Physical, 4% Hybrid, and 27% Remote job distribution, with an average salary of $167,886 per year, or $80.7 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 8 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/