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Animation Software Engineer Remote Jobs in Seattle, WA

We're based in Seattle and work 4 days a week in the office (one day remote). We're growing fast ... software engineering experience, primarily in backend development * Strong proficiency in ...

At Aerostrat we pride ourselves on our excellent work environment with a fully remote team and ... Title: Sr Software Engineer * Salary: $140,000 - $200,000 * Job Type: Full-time; Remote (Within 50 ...

Senior Software Engineer (Backend)

Seattle, WA · On-site +1

$140K - $200K/yr

At Aerostrat we pride ourselves on our excellent work environment with a fully remote team and ... Title: Sr Software Engineer * Salary: $140,000 - $200,000 * Job Type: Full-time; Remote (Within 50 ...

Senior Software Engineer (Backend)

Seattle, WA · On-site +1

$140K - $200K/yr

At Aerostrat we pride ourselves on our excellent work environment with a fully remote team and ... Title: Sr Software Engineer * Salary: $140,000 - $200,000 * Job Type: Full-time; Remote (Within 50 ...

... engineers and leaders, some already well known in the software industry for their record of ... Remote work environment that operates on PST hours About Us: Docugami is a Seattle-area document ...

What you'll do We are looking for a Full Stack Senior Software Engineer to join our "New Revenue ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Developer/ReactJS

Seattle, WA · On-site +1

$62 - $82/hr

Senior Software Engineer/ReactJS Location: Seattle, WA - Remote Openings:5 Type: Long-Term Contract The Client is looking for an experienced Software Developer with a ReactJS background. They need to ...

Principal Software Engineer (Search AI)

Seattle, WA · On-site +1

$153K - $206K/yr

What you'll do The Docusign AI team is seeking a Principal Software Engineer (Search AI) to act as ... Employee divides their time between in-office and remote work. Access to an office location is ...

Sr Engineer, Software

Seattle, WA · On-site +1

$140K - $160K/yr

Senior Software Engineer About Us: BlackSky is a real-time intelligence company. We own and operate ... The preferred location is Tukwila, WA but remote candidates will be considered. The ability to work ...

Senior Software Automation Engineer

Redmond, WA · Remote

$116K - $152K/yr

In this fully remote role, you will design and build scalable automation solutions that streamline ... Software Engineering & Automation Development - 5+ years of experience developing automation ...

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Showing results 1-20

Animation Software Engineer Remote information

See Seattle, WA salary details

$72.3K

$167.9K

$233.9K

How much do animation software engineer remote jobs pay per year?

As of Jul 14, 2026, the average yearly pay for animation software engineer remote in Seattle, WA is $167,886.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,600.00 and $196,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are the most commonly searched types of Animation Software Engineer jobs in Seattle, WA? The most popular types of Animation Software Engineer jobs in Seattle, WA are:
What are popular job titles related to Animation Software Engineer Remote jobs in Seattle, WA? For Animation Software Engineer Remote jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Animation Software Engineer Remote jobs in Seattle, WA look for? The top searched job categories for Animation Software Engineer Remote jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Animation Software Engineer Remote jobs? Cities near Seattle, WA with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Seattle, WA as of July 2026, with employment types broken down into 4% Locum Tenens, 4% Internship, 61% Full Time, 21% Part Time, 3% Temporary, and 7% Nights. Highlights an 69% Physical, 4% Hybrid, and 27% Remote job distribution, with an average salary of $167,886 per year, or $80.7 per hour.
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Other

Re-posted 5 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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