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Junior Animator Jobs in Quebec (NOW HIRING)

Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

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Junior Animator information

What is a junior animator?

A Junior Animator is an entry-level position in animation, responsible for creating basic animations, assisting senior animators, and refining motion sequences. They work with storyboards, character models, and animation software to bring scenes to life. Junior Animators typically collaborate with a team of designers, artists, and directors to ensure visual consistency and smooth motion. This role helps build experience in industry tools and workflows, making it a stepping stone to more advanced animation positions.

What does a typical day look like for a junior animator?

As a Junior Animator, your day often begins with reviewing project briefs and storyboards, followed by creating or refining animations under the guidance of senior animators or supervisors. You may participate in team meetings to discuss project progress and receive feedback on your work. Collaboration is key, as you'll frequently interact with designers, animators, and editors to ensure visual consistency and alignment with project goals. Expect to spend a significant portion of your time working with animation software, troubleshooting creative challenges, and implementing revisions based on feedback. This hands-on, team-oriented environment helps you build both your technical skills and professional relationships.

What are the key skills and qualifications needed to thrive in the junior animator position, and why are they important?

To thrive as a Junior Animator, you need fundamental animation skills, a solid understanding of timing and motion, and typically a degree or proven coursework in animation or a related field. Familiarity with industry-standard software like Adobe After Effects, Autodesk Maya, or Toon Boom Harmony is highly valued, and experience with digital drawing tablets is advantageous. Attention to detail, creativity, openness to feedback, and strong teamwork skills help set candidates apart in collaborative production environments. These abilities are essential to contribute effectively to animation projects and to develop within a fast-paced, creative industry.

What are the most commonly searched types of Animator jobs in Quebec?

The most popular types of Animator jobs in Quebec are:

What are popular job titles related to Junior Animator jobs in Quebec?

For Junior Animator jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Junior Animator jobs in Quebec look for?

The top searched job categories for Junior Animator jobs in Quebec are:

What cities in Quebec are hiring for Junior Animator jobs?

Cities in Quebec with the most Junior Animator job openings:

Infographic showing various Junior Animator job openings in Quebec as of August 2026, with employment types broken down into 2% Internship, 69% Full Time, 17% Part Time, and 12% Contract. Highlights an 71% Physical, 8% Hybrid, and 21% Remote job distribution.

Senior Level Designer

2K

Montreal, QC • On-site

Full-time

Re-posted 20 days ago


Job description

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience  within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.

What You'll Do:

  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences: 

  • Shipped at least one AAA title as a designer.
  • 5+ years professional experience in video game design.
  • Self-motivated with an eye for solution-based problem solving.
  • Previous experience with Unreal is a plus.
  • Able to collaborate well across time zones in a global, multi-site organization.
  • Able to work well independently, in small pods, and in larger collaborative teams.
  • Able to succinctly and effectively document your work.
  • Excellent communications skills.
  • Ability to prioritize tasks and handle opposing priorities.

Who You Are:

As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.